Special Release
Spheres of Power 5E and Spheres of Might 5E are officially out! Links are available in the sidebar. The Spheres 5E Wiki is currently in-progress.
Latest Updates: Added a rule on Undercasting to Using Spheres of Power. Content from Wreckage to Deliverance (a Spheres adventure) and the Wreckage to Deliverance Player's Guide are now up. Note that the player's guide is free and has some additional, campaign-specific content. (1/19) New Spheres Apocrypha, especially for Practitioner stuff. (1/26) Racial options have been consolidated onto the Alternate Racial Traits page. (1/26) Spheres Apocrypha: Expanded Alteration Options added. (2/4) The Beast Tamer's Handbook is mostly up. Still need to write out a few variant rules. Errata'd stuff mostly isn't marked. (2/16)
Next Planned Update: The upcoming Spheres 5E release will involve a new site. Spheres Apocrypha: The Inheritor and improved Atavism Heritages around 3/5. Spheres Apocrypha: Radiant and Righteous around 3/10. Spheres Bestiary: Magical Beasts and Climactic Encounters around 3/14.
This Wiki is an independent reference for some systems and powers for the Pathfinder Roleplaying Game created under the terms of the Open Game License Version 1.0a (see Legal and OGL link on the sidebar). We encourage you to buy the original products (and any supplements you'd enjoy) as a way of supporting the many people who worked to create this content. You can find their books online or by ordering through your Friendly Local Game Shop.
Spheres of Power
Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. Spheres of Power is more about what you can do than what you can't - it gives you the tools you need to create a character, then lets you decide how to flavor it. For more information about the mechanics, see 'Using Spheres of Power' below.
Spheres of Power content uses the standard blue links.
Spheres of Might
Spheres of Might is a unique martial system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. In this system, players choose martial abilities from twenty-three different spheres, spending Combat Talents to create a uniquely customized practitioner. Spheres of Might is extremely flexible and focuses on allowing players to build up an idea, rather than pushing them into a specific role. For more information about the mechanics, see 'Using Spheres of Might' below.
Spheres of Might uses this color for links.
The two systems are brought together in Champions of the Spheres, which uses this color for links and options.
Citations Guide: [Apoc] is used to mark Spheres Apocrypha, which are small, official releases. [CS] is used to mark Champions of the Spheres content (whether from that book or not) in areas where it may not be obvious. [3PP] means content is from someone other than Drop Dead Studios, so it is not official Spheres content. [Wiki] means the content was created by the wiki or the community. [(Name) HB] marks content from specific handbooks. [NS] helps mark content published in Spheres books, but that does not specifically use Spheres content.
Magic Spheres
-Alteration
-Blood
-Conjuration
-Creation
-Dark
-Death
-Destruction
-Divination
-Enhancement
-Fallen Fey
-Fate
-Illusion
-Life
-Light
-Mana
-Mind
-Nature
-Protection
-Telekinesis
-Time
-War
-Warp
-Weather
-Bear
-Technomancy [3PP]
Advanced Magic
-About Advanced Magic
-Advanced Talents
-Divine Traditions
-Incantations
-Mythic Spheres
-Rituals
-Spellcrafting
-Wild Magic
Character Options
-Alternate Racial Traits
-Casting Traditions
-Casting Packages [Wiki]
-Feats
-Traits
Feat Types
-Admixture
-Anathema
-Aristeia
-Chance
-Channeling
-Combat
-Companion
-Counterspell
-Drawback
-Extra
-General
-Item Creation
-Metamagic
-Necrosis
-Protokinesis
-Proxy
-Racial
-Ritual
-Skybourne
-Squadron
-Surreal
-Teamwork
-Theurge
-Wild Magic
Creatures
-Sphere Bestiary
-Sphere Races
-Sphere Templates
-Practitioner Bestiary
-Starfinder Conversion
Sample Spherecasters
-The Bear Caller
(*Angry Bear Noises*)
-The Blaster
(Well-Balanced Elementalist)
-The Classic Mage
(Generalist Incanter)
-The Green Witch
(Nature-focused Hedgewitch)
-The Ice Knight
(Elemental-focused Mageknight)
-The Master of Illusions
(Illusion-focused Fey Adept)
-The Master of Many Forms
(Alteration-focused Shifter)
-The Mind Mage
(Mind-focused Eliciter)
-The Mountain
(Enhancement-focused Armorist)
-The Shy Librarian
(Bookworm Thaumaturge)
Combat Spheres
-Alchemy
-Athletics
-Barrage
-Barroom
-Beastmastery
-Berserker
-Boxing
-Brute
-Dual Wielding
-Duelist
-Equipment
-Fencing
-Gladiator
-Guardian
-Lancer
-Open Hand
-Scoundrel
-Scout
-Shield
-Sniper
-Trap
-Warleader
-Wrestling
-Pilot [3PP]
Character Options
-About Legendary Talents
-Associated Feats & Skills
-Martial Traditions
-Martial Packages [Wiki]
-Practitioner Feats
-Practitioner Traits
-Practitioner FCB's
Champion Options
-Champion Feats
-Unified Traditions
-Champion FCBs
-Techniques
Other Options
-Airship Rules
-Aristeia
-Churches and Powers of Faith
-Madness
-Oaths
-Variant Rules
-Wilderness
Gear
-Weapons
-Armor
-Equipment
-Special Materials
-Magical Items
- Alchemical Items
- Apparatuses
- Apparatuses, Metamagic
- Charms
- Compounds
- Fabled Items
- Implements
- Marvelous Items
- Scrolls
- Spell Engines
- Summoning Orbs
- Talent Crystals
Practitioner Gear
-Adventuring Gear
-Mechanical Parts
-Technological Gear
-Practitioner Magic Items
-Practitioner Weapons
Sample Practitioners
-The Culinary Specialist
(Iron Chef Blacksmith)
-The Master Thief
(Flexible Technician)
-The Sniper
(Ranged Conscript)
-The Unbreakable
(Defensive Sentinel)
-The Veterinarian
(Pet-focused Scholar)
-The Waterlord
(Pirate Commander)
-The Walking Hill
(Strong Man Striker)
Sample Champions
-The Assassin
(Tracking Troubadour)
-The Edgewitch
(Edgy Martial Hedgewitch)
-The MacGyver
(Tool-focused Prodigy)
-The Merry Rider
(Trickster Mountebank)
-The Wandering Sage
(Support Sage)
Spherecasters
-Armorist
-Elementalist
-Eliciter
-Fey Adept
-Hedgewitch
-Incanter
-Mageknight
-Shifter
-Soul Weaver
-Symbiat
-Thaumaturge
-Wraith
Prestige Classes
-Aeronaut Captain
-Archwizard
-Bokor [Core]
-Forest Lord
-Hive
-Magemage
-Tempestarii
-Waking Sleeper
-Alternate Justicar [Wiki]
-Great Mind [3PP]
-Master Of Vagueries [3PP]
-Trinity Angel [3PP]
-Trinity Knight [3PP]
Practitioners
-Armiger
-Blacksmith
-Commander
-Conscript
-Savant
-Scholar
-Sentinel
-Striker
-Technician
Champions
-Prodigy
-Sage
-Troubadour
-Warden
-Dragoon [3PP]
-Mountebank [3PP]
-Necros [3PP]
-Reaper [3PP]
Archetypes
-Aegis (Ascendant [3PP/CS], Coral Knight [3PP])
-Alchemist (Combat Engineer, Eldritch Infuser [CS], Essentialist, Gun Chemist [NS], Hemetic Philosopher, Mortal Chemist, Physician, Sphere Alchemist, Weather Harvester)
| Alchemist Discoveries
-Antipaladin (Avowed [CS], Blood-Soaked Demon, Champion Of The Cause [CS], Grand Purifier [CS], Soulrender, Spheres Oathbound, Warrior of Blind Faith)
-Arcanist (Sphere Arcanist)
-Barbarian (Barbearian, Berserker, Ferocious Brute, Painted Savage, Tranquil Barbarian [NS], Worldsoul Incarnate)
| Barbarian Rage Powers
-Barbarian, Unchained (Painted Savage, Worldsoul Incarnate)
-Bard (Beast Piper [CS], Champion Bard [CS], Corteggiare, Knave, Kung Fu Exemplar [CS], Minstrel, Sovereign Piper [CS], Sphere Bard)
| Bardic Masterpieces
-Bloodrager (Hemophage [CS], Mystic Scion, Sphere Bloodrager, Stormlord, Wendigo [CS])
-Brawler (Brutal Pummeler)
-Cavalier (Blooded Knight, Cavalry Officer, Halfling Dragonrider)
| Cavalier Orders
-Cleric (Faithful Shepherd, Sphere Cleric)
| Cleric Domains
-Druid (Avatar [CS], Child of Hope [CS], Sphere Druid, Spirit Mender)
-Fighter (Coiled Blade, Fracture, Impossible Warrior, Impressor, Runesinger [CS], Soldier, Spirit-Wielder, War Hero)
-Gunslinger (Clockstopper [CS], Cursed Stranger, Glass-Eye Gunmage, Gunfighter, Space Marine, Wandslinger)
-Hunter (Beast Bender [CS], Beastmaster, Greenrunner [CS], Master of the Hunt [CS], Sphere Hunter)
-Inquisitor (Champion Inquisitor [CS], Ordained Hunter, Shield of the Gods, Soldier of the Gods [CS], Sphere Inquisitor)
| Inquisitor Inquisitions
-Investigator (Acupuncturist, Battered Detective, Cerebral Analyst, Champion Investigator [CS], Nightblazer, Psyforensic, Sphere Investigator)
| Investigator Talents
-Kineticist (Scion)
-Magus (Arcane Weaponeer, Mystic [CS], Runic Knight, Sphere Magus)
| Magus Arcana
-Medium (Sphere Medium, Visionary)
-Mesmerist (Champion Mesmerist [CS], Conniving Bastard, Nocturnus, Sphere Mesmerist)
-Monk (Beastsoul Monk, Monkmentum, Street Fighter, Sundering Hand)
-Monk, Unchained (Beastsoul Monk, Drifting Lotus [CS], Master of Many Stances, Monkmentum, Shadow Boxer, Steelsoul Monk, Street Fighter, Sundering Hand, The Stupor Monk, Tranquil Soul, Yamabushi)
| Ki Powers
-Ninja (Ghost Stepper, Shinobi, Shrouded Operative [CS])
-Occultist (Glory Seeker, Reliquary Keeper)
-Oracle (Sphere Oracle)
-Paladin (Avowed [CS], Champion Of The Cause [CS], Dirt Spattered Angel, Grand Purifier [CS], Parzivalian Knight, Sphere Paladin, Spheres Oathbound, Time Knight [CS], Valiant Champion [CS], Warrior of Blind Faith)
-Psychic (Ascendant Mind)
-Ranger (Adventurer, Apex Predator [CS], Folk Healer, Geosurveyor, Jikininki, Nature's Blade, Sphere Ranger, Temporal Trapper [CS])
-Rogue (Canny Scoundrel, Ghost Stepper, Lucky Bastard, Snake Oil Salesman, Spectral Infiltrator, Time Thief)
-Rogue, Unchained (Deadly Assassin, Ghost Stepper, Grinning Brigand, Lucky Bastard, Mesmer, Spectral Infiltrator, Talent Thief, Time Thief, Treasure Seeker)
| Rogue Talents
-Samurai (Blind Swordsman, Honorbound, Wandering Swordsman)
-Shaman (Sphere Shaman)
| Shaman and Witch Hexes
-Skald (Growling Marauder [CS], Masterwork Chronicler [CS], Skaldic Poet, Sphere Skald, Storm Herald)
-Slayer (Ghost Stepper, Guild Assassin, Mercenary, Time Stalker)
| Slayer Talents
-Sorcerer (Sphere Sorcerer)
- Sorcerer Bloodlines
-Soulknife (Epoch-Walker [CS])
| Soulknife Blade Skills
-Spiritualist (Martial Spiritualist [CS], Psychomancer)
| Phantom Options
-Summoner (Mirrored Soul [CS], Sphere Summoner)
-Summoner, Unchained (Mirrored Soul [CS], Sphere Summoner)
-Swashbuckler (Charming Fencer, Dancing Blade, Hasted Blade [CS])
| Swashbuckler Deeds
-Vigilante (Alter-Ego, Hidden Master [CS], Living Banner, Masked Adept, Possessed, Shadow Warrior)
| Vigilante Talents
-Warpriest (Bastion of Conviction [CS], Champion Warpriest [CS], Devoted Disciple, Divine Heretic, Sphere Warpriest)
| Warpriest Blessings
-Witch (Withering Witch, Sphere Witch)
| Witch Hexes
-Wizard (Cosmic Sage, Eclectic Researcher, Sphere Wizard)
-Animal Companions (Martial Beast [CS])
-Familiars (Beast of Omen, Dream Guide, Shadow Familiar, Willing Martyr)
Other Systems
The Spheres systems are the main focus of this site, but they're not the only high-quality subsystems created for the Pathfinder Roleplaying Game. Below, you'll find links to other systems (from other publishers) that are also available on this site.
About: The Akashic Mysteries focus on veilweaving, an ancient art that can form manifestations of energy and bestow a wide variety of effects.
About: The City of 7 Seraphs is a planar campaign setting that makes use of content from a variety of publishers, including its own original material. This section includes content helpful for playing in this setting.
About: The Cthulhu Mythos focus on the uncountable, nameless horrors beyond space and time - and their inevitable return when the time is right.
About: Gonzo is a collection of wild and crazy classes. From mimes and rockstars to magical girls and nuclear mages, these options start at crazy and get rapidly weirder from there. The only thing that's certain is your games will never be the same.
About: Heroes of the Jade Oath offers content with a strong eastern flavor to it, making it ideal for characters or campaigns involving such themes. This page includes new classes, races, feats, character traits, magic systems, and more.
About: Legendary Worlds covers content from the Legendary Planet Adventure Path and supplementary material. Product Identity in this section is used with permission.
About: The Mythic rules are an addition to the main ruleset of the Pathfinder Roleplaying Game, allowing players to access truly legendary powers and abilities and confront foes that are far more dangerous than the usual enemies of the game.
About: This subsystem focuses on making pacts with otherworldly entities and calling upon them for power. In addition to a new base class, Pact Magic offers archetypes for many of Paizo's classes, over one hundred different spirit allies, and numerous other options for characters.
About: Strange Magic is a collection of flavorful and unique subsystems, each revolving around a different style of casting. From channeling the power of the universe into ethereal blasts to composing magical melodies or reciting true names, these powers are strange indeed…
About: This section contains class options, new choices, and other material too small to deserve its own section, but too numerous to be put on the front page. Come in and take a look - you never know what interesting new rules you'll find next.
Other Resources
In addition to the rulesets listed above, this site offers a number of other resources to help you run games.
- BB Code Profile Template - If you play games online, this pre-formatted template will help you create an attractive, easy-to-read profile.
- Character Roles - An introduction to the various roles that characters can take in the Pathfinder Roleplaying Game, and how to build a character who is effective at that role.
- Citations Guide - Some rules on this cite have citations referencing other products. If you aren't sure what those refer to, check this guide.
- Creating New Spheres - Want to develop and maybe even publish your spheres? Here are some design principles to help you get started.
- Creature Templates - A collection of templates to quickly and easily modify creatures by granting them exotic new abilities
- Damage Types - An overview of the different types of damage types in Pathfinder, including their traits and how they're resisted by foes.
- Developing Fantastic Nations - Rules exist for generating standard settlements, but fewer options are available for generating nations that better suit a fantastic setting. This page offers some tables and techniques for quickly generating exotic locales.
- Errata Log - This page logs some of the errata applied after Ultimate Spheres of Power.
- Mastering Magical Items - This guide for GMs (and, to a lesser extent, players) covers some of the principles behind treasure distribution. It is particularly oriented towards newer GMs, but also contains some advice for experienced GMs.
- Running Cataclysmic Games - This guide covers tips and concepts for running apocalyptic games with material from The Cataclysm Handbook.
- Starfinder to Pathfinder - These guidelines cover backwards conversions to help bring content from the Starfinder Roleplaying Game into the Pathfinder Roleplaying Game.
- Talented Monster Creation - These rules offer a streamlined approach to creating creatures.
- Tricks and Strategies - Here are some rules-legal tricks and techniques you can do with the spheres systems. Many of these were suggested by the community.
- Wiki Weapons - New weapons for characters to use, developed by the Wiki.
House Rules
These rules are a collection of options for modifying the game. These are not official rules, but instead represent adaptions of other content by the wiki.
- Deific Talents - Deific talents represent particularly powerful sphere abilities. Most of these are not suitable for players to have permanent access to - rather, they're for major villains, epic NPCs, godly avatars, and similar legendary characters within a game world.
- Gestalt Rules - This ruleset (adapted from the 3.5 rules) includes guidelines for combining two sphere classes at each level.
- Recharge Sphere Magic - This is an alternate, unofficial ruleset for Spheres of Power intended for use with particularly high power and/or low-player games.
- Virtues - Virtues represent motivations for characters and how powerfully they tend to feel about different topics. These are primarily a roleplaying aid designed to help flesh out characters, motivations, and likely responses to a given situation. Despite the name, they are not exclusively limited to good-aligned characters.
- Newsletters - Check out the archives of the newsletters and see what's going on with the site.
- Recent Changes - This page details the most-recent changes to the Wiki.