Adamantine Scientist
The Youxia's Handbook
Science is best learned on the field of combat up close and in person. Rather than focus on more rudimentary pursuits, adamantine scientists seek to master their body in concert with machines, focusing on the most reliable weapon they have: their fists.

Educated Unarmed Strike

At 1st level, an adamantine scientist is treated as one size larger (up to Large) for the purpose of the damage their unarmed strike deals.

This ability replaces trapfinding.

Brawler (Ex)

An adamantine scientist gains the Open Hand sphere at 1st level.

This ability replaces trap specialist.

Power Fist (Ex)

An adamantine scientist can only select gloves for their invention at 1st level. These gloves deal damage equal to the adamantine scientist’s unarmed strike if it would be higher, and have a critical threat range of 19-20 and a critical multiplier of x2, being able to be enhanced as though they were gauntlets. At 5th level, the adamantine scientist can spend a full-round action to transform their gloves into any tool they desire, treating it as a masterwork tool. If their improved gloves have an enhancement bonus, this is added to the circumstance bonus to Craft checks made with this tool.

This ability alters invention.

Outstanding Blow (Ex)

At 3rd level, the adamantine scientist’s improved gloves gain the super punch improvement even if they do not possess the steampower insight. This improvement does not count against the limit of improvements his improved gloves can have. At 11th level, the critical threat range of his improved gloves increases to 18-20.

This ability replaces danger sense.

Improved Punch (Ex)

At 7th level, an adamantine scientist can build up pressure with the super punch improvement as a swift action rather than a move action.

This ability replaces trapmaster.

Megaton Punch (Ex)

At 11th level, an adamantine scientist may have two charges of super punch readied simultaneously, though they may only use one charge per round

This ability replaces greater trapmaster.

Gigaton Punch (Ex)

At 15th level, once per round, an adamantine scientist can build up pressure as a free action.

This ability replaces supreme trapmaster.

Final Punch (Ex)

At 19th level, an adamantine scientist can use both uses of their pressure at once. If they do, all damage from it is maximized.

This ability replaces perfect trapmaster.

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