Admixture Feats
UltimateSpheresofPower.jpg
Ultimate Spheres of Power
$29.99

Admixture feats grant new ways to utilize the Admixture talent (from the Destruction sphere), adding abilities from other spheres to your destructive blast. All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat. Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.

Auspicious Admixture (Admixture)

Prerequisites: Destruction sphere (Admixture), Fate sphere.

Benefit: When using Admixture, you may spend an additional spell point to affect one target damaged by the destructive blast with a word effect you know in place of a second blast type. If you possess Echoing Word, you may apply the word to any targets damaged, up to your maximum targets from Echoing Word.

Blood Wrack (Admixture)

Prerequisites: Blood sphere, Destruction sphere (Admixture).

Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage be targeted by blood control (including the free (quicken) or (still) ability granted by initiating blood control) that you possess. Creatures already under the effects of your blood control instead may be targeted by a (quicken) or (still) ability. If you possess the Mass Blood Magic talent, you may apply the blood control to all targets damaged, up to your maximum number of targets from Mass Blood Magic, though all affected creatures must be targeted by the same (quicken) or (still) ability.

Enhancing Admixture (Admixture)

Prerequisites: Destruction sphere (Admixture), Enhancement sphere.

Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage be targeted by an enhancement effect that you possess. If you possess the Mass Enhancement talent, you may apply the enhancement to any targets damaged, up to your maximum targets from Mass Enhancement. This ability can only target creatures, it cannot be used to affect objects.

Ghostly Admixture (Admixture)

Prerequisites: Death sphere, Destruction sphere (Admixture).

Benefit: When using Admixture, you may spend an additional spell point to affect one target damaged by the destructive blast with a ghost strike effect you know, in place of a second blast type. If you possess the Mass Death Magic talent, you may pay an additional spell point to apply the ghost strike to all targets damaged.

Illuminating Admixture (Admixture)

Prerequisites: Destruction sphere (Admixture), Light sphere.

Benefit: When using Admixture, you may cause a single creature that takes damage to glow.

Mind Wrack (Admixture)

Prerequisites: Destruction sphere (Admixture), Mind sphere.

Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage be targeted by a charm that you possess. If you possess the Mass Charm talent, you may apply the charm to all targets damaged, up to your maximum number of targets from Mass Charm.

Morphic Admixture (Admixture)

Prerequisites: Alteration sphere, Destruction sphere (Admixture).

Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage save against a hostile shapeshift. If you possess the Mass Alteration talent, you may apply the hostile shapeshift to all targets damaged, up to your maximum targets from Mass Alteration.

Nebulous Admixture (admixture)

Prerequisites: Destruction sphere (Admixture), Weather sphere.

Benefit: When using Admixture, you may spend an additional spell point to affect one target damaged by the destructive blast with a shroud effect you know in place of a second blast type. If you possess Encompassing Weather, you may apply the shroud to any targets damaged, up to your maximum targets from Encompassing Weather.

Space-Rending Admixture (Admixture)

Prerequisites: Destruction sphere (Admixture), Warp sphere (Unwilling Teleport).

Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage targeted by Unwilling Teleport. If you possess the Mass Teleport talent, you may apply the Unwilling Teleport effect to all targets damaged, up to your maximum targets from Mass Teleport.

Spellshock Admixture (Admixture) [Mana HB]

Prerequisites: Destruction sphere (Admixture), Mana sphere.

Benefit: When using Admixture, you may spend an additional spell point to affect one target damaged by the blast with an (expunge) or a (manipulation). If you possess Explosive Expunge, you may apply the (expunge) or (manipulation) to all targets damaged.

Telekinetic Admixture (Admixture)

Prerequisites: Destruction sphere (Admixture), Telekinesis sphere.

Benefit: When using Admixture, you may spend an additional spell point to lift a creature that takes damage as per Hostile Lift. If you possess the Divided Mind talent, you may lift any number of creatures damaged by the destructive blast that do not exceed your lift limit. Maintaining the Hostile Lift requires concentration or spending one spell point as normal.

Time-Thief’s Admixture (Admixture)

Prerequisites: Destruction sphere (Admixture), Time sphere.

Benefit: When using Admixture, you may spend an additional spell point to have a single creature that takes damage targeted by an alter time ability that you possess. If you possess the Mass Time talent, you may apply the alter time effect to all targets damaged, up to your maximum targets from Mass Time.

Umbral Admixture (Admixture)

Prerequisites: Dark sphere, Destruction sphere (Admixture).

Benefit: When using Admixture, you may spend an additional spell point to center a darkness or blot effect on the target’s square or another affected square.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres The Wraith ClassU Wild Magic
Woodfaring Adventures Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.