Admixture Feats

Admixture feats grant new ways to utilize the Admixture talent (from the Destruction sphere), adding abilities from other spheres to your destructive blast. All admixture feats replace the second blast talent you would normally apply, with the resulting destructive blast dealing normal blast damage in addition to the effect outlined in the feat. Any additional costs incurred by the additional effect must be paid as normal. If your caster level is different for the two spheres, the destructive blast is governed by your caster level for the relevant blast type and the additional effect is governed by your caster level for the appropriate ability.


Enhancing Admixture (Admixture)

Prerequisites: Enhancement sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage be targeted by an Enhancement effect that you possess. If you possess the Mass Enhancement talent, you may apply the Enhancement to any targets damaged, up to your maximum targets from Mass Enhancement. This ability can only target creatures, it cannot be used to animate objects.

Ghostly Admixture (Admixture)

Prerequisites: Death sphere, Destruction sphere, Admixture talent

Benefit: When using the admixture talent, you may spend an additional spell point to affect one target damaged by the blast with an Ghost Strike effect you know, in place of a second blast type. If you possess the Greater Ghost Strike talent, you may pay an additional spell point to apply the Ghost Strike to all targets damaged.

Illuminating Admixture (Admixture)

Prerequisites: Destruction sphere, Light sphere, Admixture talent

Benefit: When using the Admixture talent, you may cause a single creature that takes damage to Glow.

Mind Wrack (Admixture)

Prerequisites: Mind sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage be targeted by a Charm that you possess. If you possess the Group Charm talent, you may apply the Charm to all targets damaged, up to your maximum number of targets from Group Charm.

Morphic Admixture (Admixture)

Prerequisites: Alteration sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage save against a hostile shapeshift. If you possess the Mass Alteration talent, you may apply the hostile shapeshift to all targets damaged, up to your maximum targets from Mass Alteration.

Space-rending Admixture (Admixture)

Prerequisites: Warp sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage targeted by Unwilling Teleport. If you possess the Group Teleport talent, you may apply the Unwilling Teleport effect to all targets damaged, up to your maximum targets from Group Teleport.

Telekinetic Admixture (Admixture)

Prerequisites: Telekinesis sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to lift a creature that takes damage as per Hostile Lift. If you possess the Divided Mind talent, you may lift any number of creatures damaged by the blast that do not exceed your lift limit. Maintaining the hostile lift requires concentration as normal.

Time-thief’s Admixture (Admixture)

Prerequisites: Time sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to have a single creature that takes damage targeted by an Alter Time talent that you possess. If you possess the Group Time talent, you may apply the Alter Time effect to all targets damaged, up to your maximum targets from Group Time.

Umbral Admixture (Admixture)

Prerequisites: Dark sphere, Destruction sphere, Admixture talent

Benefit: When using the Admixture talent, you may spend an additional spell point to center a Darkness effect on the target’s square or another affected square.


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