The Church of Coin has perfected the art of buying and selling nearly anything. With the aid of the Infernal Courts, the debts they collected from discrete customers in the Heavens and Trine Libria, and the endowment of various Eternals of the House of Prominence they eventually devised a process to empower and create the ultimate brokers in miracles. These agents serve to simplify spellcasting services and allow magic to be used as a trade standard when gold is not possible. The power they funnel beyond is thought to be gaining magical interest toward the future ends of various undisclosed parties.
Hit Dice: d6
Requirements
To qualify to become an agent of accrual, a character must fulfill all of the following criteria:
- Skills: Appraise 5 ranks, Profession (banker) 5 ranks, Spellcraft 5 ranks
- Special: Must be able to cast spells of 3rd level or be able to bind two chakras. Sponsored by a member of the Church of Coin or House of Prominence, most spend 1 day in each of the Loci of Eternity being attuned to the forces that weave reality.
Class Skills: The agent of accrual’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Perception (Wis), and Spellcraft (Int).
Skills Points at Each Level: 2 + Int modifier.
Class Features
Table: Agent of Accrual Class FeaturesLevel | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Aligned Spells, Powers or Veilweaving |
---|---|---|---|---|---|---|
1st | +0 | +0 | +0 | +1 | miraculous accounts, sacrificial deposit, transact miracle (1st) | — |
2nd | +1 | +1 | +1 | +1 | commission (5%) | +1 level of aligned class |
3rd | +1 | +1 | +1 | +2 | transact miracle (2nd) | +1 level of aligned class |
4th | +2 | +1 | +1 | +2 | transact miracle (3rd) | +1 level of aligned class |
5th | +2 | +2 | +2 | +3 | diversify holdings, protect interests | +1 level of aligned class |
6th | +3 | +2 | +2 | +3 | transact miracle (4th and 5th) | — |
7th | +3 | +2 | +2 | +4 | transact miracle (6th) | +1 level of aligned class |
8th | +4 | +3 | +3 | +4 | commission (10%) | +1 level of aligned class |
9th | +4 | +3 | +3 | +5 | transact miracle (7th) | +1 level of aligned class |
10th | +5 | +3 | +3 | +5 | transact miracle (8th), authorized agent | +1 level of aligned class |
Weapon and Armor Proficiency
Agent of accruals gain no new proficiency with any weapon or armor.
Miraculous Accounts (Su)
As a full round action, the agent of accrual can create a pool of magical energy linked to a target they touch. They can have a number of these pools equal to their Charisma Modifier + their Agent of Accrual Level. These pools are then tied to those creatures until the creature has been dead for one week or either the agent of accrual or the targeted creature chooses to abandon the account if it has less than 10 gp in its balance. The agent of accrual cannot create a miraculous account for themselves.
Sacrificial Deposit (Su)
The agent of accrual can spend one minute in a ritual to sacrifice any object of greater than 100 gp in the name of one of its accounts. This item must have been in the creature’s possession for at least 1 week and believed by its bearer to be their property. At the end of the ritual, the object vanishes never to be seen again. Half of this value is collected into the target’s miraculous account. The other transformative value is assumed to be offered up to the Church of Coin, fiends, or Eternals—although the possibility has been put forward that the entire object is drawn through microconduits in the agent of accrual’s body or soul and that the energy attributed to the target of the miraculous account bond is from elsewhere. This ability does not work on artifacts, relics, or objects that are considered cursed.
Transact Miracles (Sp)
At 1st level the agent of accrual can select one class’ spell list. As a standard action the agent of accrual may “spend” value from a creature’s miraculous account equal to the cost of a scroll for that class and level to create a magical effect from the chosen class’ list on the account holder as long as they are within close range. At 1st level, the agent of accrual can only select 0 or 1st level spell effects to target a creature possessing a miraculous account who approves this use with a free action. This increases at specified levels to a maximum of 8th level spells at 10th level.
Alternatively, as a full round action, two agents of accrual in physical contact can transfer value between their held accounts with the permission of their respective miraculous account holders. An account holder is made aware of any effort to transfer their accrued value and may grant permission regardless of distance or planar location. This transfer is a full-round action that provokes attacks of opportunity.
Aligned Spellcasting or Veilweaving Class (Ex)
Agents of accrual come from several spellcasting and veilweaving traditions, each offering a unique perspective and skill set. At 2nd level, an agent of accrual must choose a spellcasting or veilweaving class they belonged to before adding the prestige class to be their aligned class. They gain all the class features for one additional level of their aligned spellcasting class as if they had gained a level in it. They gain the class features of an additional level of her aligned class at all levels except 1st and 6th levels. They still retain the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class.
Commission (Su)
At 2nd level, the agent of accrual gains a special miraculous account for themselves. They gain 5% of the value of a sacrificial deposit as value added to this account each time it is used. They may use this to transact miracles for themselves as they see fit. They cannot transfer value of this fund to or from other accounts they hold but may do so with another agent of accrual. At 8th level the agent gains 10% of the value of a sacrificial deposit instead.
Diversify Holdings (Ex)
At 5th level the agent of accrual may select a second class spell list to use for the transact miracles ability. If a spell appears on both class lists, the agent may use the lesser scroll cost of the two classes.
Protect Interests (Su)
At 5th level, the agent of accrual can also spend value from their miraculous accounts to defend an account holder or attack their enemies with transact miracles but only if the account holder authorizes it as an immediate action. The range of approval for using transact miracle expands to anywhere on the same plane.
Authorized Agent (Su)
At 10th level, the agent of accrual can be given authority to transact miracles on behalf of the account holder in advance and under conditions they request. The range of transact miracle becomes unlimited on account holders and both parties may use sending at will to speak to one another.
City of 7 Seraphs by Lost Spheres Publishing | |||||||||||
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Classes | |||||||||||
Aegis | Aethernaut | Echo | |||||||||
Eclipse | Nexus | Radiant | |||||||||
Shadow Weaver | Sphereshaper | Theurge | |||||||||
Races | |||||||||||
Ceptu | Judow | Mirrorkin | Rhyzala | Shadow Fey | Veryx | ||||||
Xodai | |||||||||||
Luminous Organizations | |||||||||||
Ashlords | Children of Dreams | Everlasting Dawn | Foreseers | House of Prominence | Steamstriders | ||||||
Neutral Organizations | |||||||||||
Cocoon Pact | Descendants of Thunder | ||||||||||
Umbral Organizations | |||||||||||
Blackswords | Booksealers | Church of Coin | Frozen Graves | Hands of Burden | Scarlet Sovereignty | ||||||
Get The City of 7 Seraphs | |||||||||||
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