Aging

An aging effect is any bonus, penalty, or modification to a creature abilities based upon its age. Aging can occur via two broad processes: naturally and via magic. Natural aging occurs simply through experiencing life. Although the amount of time that each mortal receives is varied, all living creatures undergo the aging process unless some supernatural means reverses or outright prevents it. Magical aging, on the other hand, is rarely experienced but can occur in a myriad of different ways, including exposure to a supernatural wonder or a potent spell.

Because the aging process varies from individual to individual, the Pathfinder Roleplaying Game uses a generic system of aging to approximate the physical and mental changes that a character undergoes as she ages. These approximations are known as age categories, and humanoid creatures have 8 age categories. Listed in chronological order, these categories are: Infant, Juvenile, Child, Youth, Adult, Middle Age, Old, and Venerable. Each age category is categorized based upon whether they represent an age older or younger than Adulthood, with Adult acting as the baseline. The Young Age categories are Infant, Juvenile, Child, and Youth while the Old Age categories are Middle Age, Old, and Venerable. A character’s age category alters one or more of the following:

Ability Scores: Each age category alters one or more of a character’s ability scores. Aging modifiers to a character’s ability scores stack if each age category belongs to the same type (Young Age category or Old Age category). For Young Age categories, a character gains the aging modifiers associated with each age category younger than Adult that she is. For Old Age categories, a character gains the aging modifiers associated with each age category older than Adult that she is. Penalties from aging effects cannot reduce an ability score below 1.

Size: For each age category younger than Youth that a character is, her size category is reduced by 1. For instance, a human Child is a Small creature while a human Juvenile is a Tiny creature. Most humanoid creatures do not increase their size category when aging beyond the Youth category.

Speed: Juvenile characters and Infant characters have their speed modified by their age category. For Juvenile characters, reduce the speed of each of the character’s movement types by half, rounded down to the nearest 5-foot square. For Infant characters, reduce the character’s speed to 5 feet regardless of its base speed. Most humanoid creatures do not increase or decrease their movement speeds when aging beyond the Juvenile category.

Aging Effects

An aging effect is any spell or supernatural ability that alters a character’s age category. Characters can be aged in one of two ways: physically or mentally. A physical aging effect alters the target’s body, but not its mind. A character targeted by a physical aging effect alters its physical ability scores (Str, Dex, and Con) as well as its size and movement speed if applicable, but its mental ability scores are unchanged. A mental aging effect alters the target’s mind, but not its body. A character targeted by a mental aging effect alters its mental ability scores (Int, Wis, and Cha) and its movement speed if applicable, but its physical ability scores and size are unchanged. The most powerful aging effects can affect be both physical and mental aging effects, which alter the target’s physical ability scores (Str, Dex, and Con) and its mental ability scores (Int, Wis, and Cha), its size, and its speed. An aging effect cannot reduce a creature’s ability scores below 1.

While under the effects of an aging effect, you appear as you did (or will) at your newly modified age. As a result, you do not need to make Disguise checks to appear as a creature of your current age but onlookers may attempt a DC 20 Sense Motive check to notice that something is off about you and creatures who are familiar with you may make an opposed Perception check to recognize you. When making Disguise checks while under the effects of an aging spell, your current age is considered your actual age when determining any Disguise check modifiers that you receive based upon age. True seeing can see through aging effects unless the aging effect has an instantaneous duration, in which case the creature appears as is.

The potency and longevity of an aging effect vary based upon its duration. An aging effect that lists a duration in rounds, minutes, hours, days, or that is permanent effectively stops the target from aging any further, locking it into its new age category for the effect’s duration. Such aging effects don’t grant immortality; the target will still die when its time comes, but it effectively does not age beyond the point set by the aging effect for the rest of its existence. On the other hand, an aging effect that lists an instantaneous duration effectively resets the target’s biological clock, causing them to resume aging from that point onward. For instance, an Adult human that becomes a Child as a result of an instantaneous, physical aging effect alters its physical ability scores as appropriate for its new age and henceforth, it will continue to grow and develop into a Youth, then back into an Adult, and so on until it eventually dies from old age after becoming Venerable. Essentially, an aging effect with a duration cannot prolong a character’s life, but an aging effect with an instantaneous duration can.

Aging effects with a duration other than instantaneous do not stack. Characters that do not age are immune to aging effects. An instantaneous aging effect cannot cause a creature to gain any aging bonuses that it already possesses; for instance, a Middle Age human targeted by a physical aging effect that transforms him into an Adult does not also allow him to gain the aging bonuses to Int, Wis, and Cha a second time when his age has advanced to the point where he becomes Middle Aged again. If creature with the change shape ability is affected by a physical aging effect, any specific forms that it can take (such as a kitsune’s specific, human form) are likewise affected.

Most aging effects can be used to heal or damage constructs, objects, or undead, but an aging effect does not age or restore the equipment of any creature that their target is wearing or carrying when used to alter the age of a living creature. Likewise, aging effects do not adjust a creature’s equipment to fit its new size. If a creature’s size is increased or reduced by an aging effect, it becomes entangled if it was wearing any clothing or armor until the clothing or armor can be removed. If the creature’s size increases by two or more categories, its clothing or armor gains the broken condition unless the object succeeds on a DC 20 Fortitude save. Clothing or armor more than two size categories larger or smaller than its wearer immediately falls to the ground in the creature’s space.


Young Age Category Ranges

Even though many races reach the Old Age categories at vastly different speeds, most humanoid creatures grow from infancy into childhood and young adulthood at similar speeds. Use Table: Young Character Aging to determine the age ranges for each the new age categories introduced in Pact Magic Unbound: Grimoire of Lost Souls, based upon that race’s age of Adulthood, also known as its starting age. For example, both humans and kitsune have an Adult starting age of 15, so characters of both races become Juveniles at age 2, Children at age 5, and Youths at age 8.

Table: Young Character Aging
Adult Youth Child Juvenile Infant
12 6 3 2 Birth
14 7 3 2 Birth
15 8 5 2 Birth
20 10 5 2 Birth
40 20 6 2 Birth
60 30 6 2 Birth
110 55 6 2 Birth

Table: Aging Effects

Table: Aging Effects
Age Category Aging Effects Age Range (for Humans)
Infant1 –4 to Str, Dex, Con, Int, Wis, and Cha. Birth – 2 years
Juvenile1 –3 to Str, Dex, Con, Int, Wis, and Cha. 3 – 4 years
Child1 –2 to Str, Dex, Con, Int, Wis, and Cha. 5 – 7 years
Youth1 +2 to Dex; –2 to Str, Con, and Wis. 8 – 14 years
Adult None. 15 – 34 years
Middle Age2 –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 35 – 52 years
Old2 –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 53 – 70 years
Venerable2 –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 71+ years

1 Infant, Juvenile, Child, and Youth are collectively known as the Young Age categories. Aging modifiers from Young Age categories stack for each category younger than Adult that the character is. For instance, a Child character gains the aging modifiers of both the Child and Youth age categories.
2 Middle Age, Old, and Venerable are collectively known as the Old Age Categories. Aging modifiers from Old Age categories stack for each category older than Adult that the character is. For instance, an Old character gains the aging modifiers of both the Middle Age and Old age categories.

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