Akashic Favored Class Bonuses

Dwarves

Dwarven memories are long and deep, and their connection to the heartbeat of the earth itself first led some dwarves to discover the secrets of akashic power in long centuries past. While dwarven gurus and viziers have persisted in dwarven communities for countless years, they rarely hold much influence in more populous dwarven cities where the powers of industry and the guidance of the dwarven gods hold sway.

  • Daevic: Increase the bonuses granted by your stability racial trait by +1/4.
  • Guru: Increase the capacity of your Gentle Touch class feature by +1/6.
  • Vizier: Increase the bonus granted by your greed racial trait by +1/2.

Elves

Perhaps no race is more aware of the flow of their own life energy than the elves. While the arcane arts were gifted to the elves by their gods in eons past, elven viziers have persisted and in some communities even flourished. Unusually hearty, and vibrant even by elvish standards, elves who master the flow of their essence and the creative powers it bestows are valued members of their communities. The following options are open to all elves and half-elves who have the listed favored class.

  • Daevic: Increase the bonuses granted by your elven immunities racial trait by +1/4.
  • Guru: Add one weapon from your weapon familiarity racial trait to your list of philosophy weapons.
  • Vizier: Increase your effective veilweaver level by +1/4 (to a maximum effective veilweaving level equal to your hit die).

Gnomes

Ever curious, the gnomes pursue the akashic arts with the same gusto and enthusiasm they apply to all of their obsessions. With hearty constitutions and personable leanings, gnomes are a surprisingly common, if seemingly unlikely, draw for daeva who feed on mortal emotions. Gnomes who form a daevic bond are stunningly fierce combatants, often annihilating opponents who underestimate their power and ferocity due to their small size.

  • Daevic: Add +1/4 to damage rolls with natural attacks.
  • Guru: Increase the bonuses granted by your illusion resistance and keen senses racial traits by +1/4.
  • Vizier: Increase the bonus granted by your obsessive racial trait by +1/2.

Halflings

Much like the gnomes, the bright and personable halflings often draw the attention of curious daeva. Some halfling families familiar with the akashic powers even have legends claiming that their race was the first to form a bond with the enigmatic daeva, and that the daevic bond was developed so that the immortals could elect champions to protect the smallfolk without drawing the attention and ire of more powerful foes.

  • Daevic: Increase the DC to Intimidate you by +1.
  • Guru: Add one weapon from your weapon familiarity racial trait to your list of philosophy weapons.
  • Vizier: Add a +1/4 bonus to Bluff checks.

Humans

Ever ambitious, humans are not a race inclined to leave a potential power source untapped. The oldest colleges that teach the veilweaving arts lie in human cities, and the most famous and notorious daevic knights are often human warleaders and kings. Ever seeking answers and never satisfied with what they find, human gurus are also remarkably prolific, teaching philosophies of self-reliance and personal responsibility that resonate with a species frequently discontent to trust their futures to any other being, even a god.

  • Daevic: Gain +1/5 point of essence.
  • Guru: Gain +1/5 point of essence.
  • Vizier: Gain +1/5 point of essence.

Orcs

The fierce and brutish orcs often live lives that burn bright and are extinguished early. Few orcish gurus walk the lands, and even fewer orcs have the patience or inclination for the years of study required to become a full fledged vizier, but orcish daevics arise on a regular basis. Indeed, given how short the average orcish lifespan is, it is not uncommon for a single daeva drawn to an orcish tribe to form a daevic bond with a new orc from each successive generation, passing from a slain father to his rage-filled son or daughter, and from them to their own offspring. In such tribes, the successor chosen by the daeva often inherits more than just their ancestor’s spiritual companion, but also their political power and prestige within the tribe. The following options are open to all half-orcs and orcs who have the listed favored class.

  • Daevic: Increase the total of number of negative hit points you can reach before dying by 2.
  • Guru: Add one weapon from your weapon familiarity racial trait to your list of philosophy weapons.
  • Vizier: Increase the hardness of your shaped veils by 1.
See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.