Akashic Feats
Table of Contents

This section contains new feats for veilweavers and classes interested in utilizing the essence system. A new type of feat, marked with the Akashic descriptor, is presented below. Akashic feats can typically be invested with essence for greater effect (as described in their individual entries), grant additional essence, and can be taken by anyone, though they will usually provide greater benefit to veilweavers or characters with access to the essence subsystem. Some akashic feats may not be appropriate as essence receptacles, but provide other benefits dependent on a character’s essence pool or other akashic options.

Aberrant Form

The daeva within you is a bit different from its kin.

Prerequisites: Cha 15, Passion class feature.

Benefit: Select one veil granted by your Passion, and one veil from the daevic veilweaving list. You permanently remove the selected Passion veil from your list of Passion veils and replace it with the selected veil from the daevic veilweaving list.

Access Higher Chakra Slot

You gain the ability to bind veils to a Higher Chakra, increasing their power and versatility.

Prerequisites: Con 17, character level 17th.

Benefit: When this feat is selected, choose one of the following equipment slots: Neck or Belt. You can now bind a veil to that slot. This does not allow you to bind more than one veil to that slot, even if you’ve gained the ability to bind there from another source.

In addition, you gain a minor benefit from this new bind, depending on the slot chosen:

  • Neck: +1 insight bonus on Bluff and Diplomacy checks.
  • Belt: +1 insight bonus on Fortitude saves.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new slot.

Access Low Chakra Slot

You gain the ability to bind veils to a Low Chakra, increasing their power and versatility.

Prerequisites: Con 13, character level 7th.

Benefit: When this feat is selected, choose one of the following slots: Hands, Head, or Feet. You can now bind a veil to that slot. This does not allow you to bind more than one veil to that slot, even if you’ve gained the ability to bind there from another source.

In addition, you gain a minor benefit from this new bind, depending on the slot chosen:

  • Head: +1 insight bonus on Will saves.
  • Feet: +1 insight bonus on Acrobatics and Stealth checks.
  • Hands: +1 insight bonus on Climb and Swim checks.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new slot.

Access Middle Chakra Slot

You open up one of your body’s centers of power, allowing you to bind a veil or a magic item to that chakra.

Prerequisites: Con 15, character level 13th.

Benefit: When this feat is selected, choose one of the following equipment slots: Headband, Shoulders, or Wrists. You can now bind a veil to that slot. This does not allow you to bind more than one veil to that slot, even if you’ve gained the ability to bind there from another source.

In addition, you gain a minor benefit from this new bind, depending on the slot chosen:

  • Wrists: +2 insight bonus to CMB checks made to disarm or as part of a grapple.
  • Headband: +1 insight bonus on Perception and Sense Motive checks
  • Shoulders: +1 insight bonus on Reflex saves.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new middle chakra.

Akasha-Imbued Body (Akashic)

The akasha within you coats your bones and infuses your muscles, making you more resilient.

Benefit: When you take this feat, you gain 2 hit points for each akashic feat you have. Whenever you take a new akashic feat, you gain 2 more hit points. If you are using the death by massive damage rules, you gain a +4 bonus on Fortitude saves made to avoid death from massive damage.

You gain 1 point of essence.

Akasha-Infused Spells (Akashic)

You gain the ability to invest akasha directly into the spells you cast.

Prerequisites: Con 13 or veilweaver level 1, ability to cast 1st-level spells.

Benefit: When you take this feat, choose one school of magic. You can invest essence into this feat to increase the caster level of one spell you have known or prepared by 1. Prepared casters apply this benefit to all instances of the chosen spell (so if a wizard has prepared fireball twice, both instances gain the benefits). For each additional point of essence invested in this ability you may choose an additional spell from the selected school to gain this benefit.

You gain 1 point of essence.

Akasha-Infused Spheres (Akashic) [SoA]

You gain the ability to invest akasha directly into the spells you cast.

Prerequisites: Con 13 or veilweaver level 1, caster level of 1.

Benefit: When you take this feat, choose one sphere of magic other than the Veilweaving sphere.

You can invest essence into this feat to increase the caster level of one magic talent belonging to the chosen sphere by 1. The selected talent must be one that has variables based on your caster level in the sphere. If this talent is combined with others to create an effect, such as a Destruction sphere blast shape or type talent, this increase in caster level applies to the entire combined sphere effect (but does not stack with itself, if multiple talents in the combined effect are benefiting from this feat). For each additional point of essence invested in this ability, you may choose an additional Talent from the selected sphere to gain this benefit. The bonus granted by this feat is a temporary bonus and thus does not increase any numerical effects that are not increased by temporary bonuses, such as the statistics of companions from the Conjuration sphere.

You gain 1 point of essence.

Akashic Augmentation (Akashic, Psionic)

You can augment a psionic power with your chakra energy rather than mental energy.

Prerequisites: Con 13 or veilweaver level 1, ability to manifest 2nd-level psionic powers.

Benefit: You can invest essence into this feat and choose a particular psionic power that you know. The total power point cost when augmenting that power is reduced by a value equal to the invested essence. This can’t reduce the augmentation cost to less than 1. You can’t invest more essence in this feat than the chosen power’s level, even if the maximum essence capacity of this feat would normally be higher than that value.

You gain 1 point of essence.

Akashic Charge (Akashic, Combat)

You can channel akasha to amplify your blows when charging. When you make a charge attack while this feat is active, your weapon is briefly encased in a thin sheath of akashic energy.

Prerequisite: Con 13 or veilweaver level 1.

Benefit: You can bind essence into this feat. You gain an insight bonus on attack rolls and damage rolls equal to the invested essence on all charge attacks.

You gain 1 point of essence.

Amateur Astrologist (Akashic)

You have begun to unlock the secrets of the stars.

Prerequisites: Essence pool of 2 or higher, Knowledge (arcana) 5 ranks, cannot have the constellations class feature.

Benefit: Choose a single constellation. You gain the ability to manifest the weapon, armor, or equipment options of that constellation as a zodiac of your class level, though you cannot manifest its champion form. You must still pay any essence costs to manifest the constellation as normal.

You gain 1 point of essence.

Special: You may take this feat multiple times, choosing a different constellation each time. If you gain the constellations class feature after taking this feat, you must immediately retrain this feat, exchanging it for any other feat you qualify for.

Body-Bound Mind (Akashic, Psionic)

The energy of akasha courses through your mind, increasing your mental capacity.

Prerequisites: Con 13 or veilweaver level 1, a power point reserve.

Benefit: You can bind essence into this feat. You gain bonus power points equal to twice the bound essence. If you have the ability to bind a veil to your Head slot (even if you don’t have one currently bound), you gain an additional 2 bonus power points as long as at least 1 point of essence is bound in this feat.

You gain 1 point of essence.

Chakra Strike (Akashic, Combat)

You can channel akasha into your precision-based attacks, damaging your foe’s inner energy and body simultaneously.

Prerequisites: Con 13 or veilweaver level 1, sneak attack or studied strike class feature.

Benefit: You can invest essence into this feat. You gain an insight bonus on damage rolls made when delivering attacks with the sneak attack or studied strike class features equal to twice the invested essence.

You gain 1 point of essence.

Chakra-Enhanced Fortitude (Akashic)

You can use akasha to strengthen your blood and harden your internal organs. You boost your ability to resist effects that would adversely affect your health.

Prerequisite: Con 13 or veilweaver level 1.

Benefit: You can invest essence into this feat. You gain an insight bonus on Fortitude saves equal to the invested essence.

You gain 1 point of essence.

Chakra Power (Akashic, Combat)

You can take your body’s toughness and natural resilience and use it to fuel attacks whose power exceeds mere physical strength.

Prerequisites: Con 13, Str 13, Power Attack.

Benefit: You can invest essence into this feat. You gain an insight bonus to CMB to succeed on a Bull Rush, Overrun, or Sunder attack equal to the invested essence. You also gain an insight bonus equal to the invested essence on damage rolls made when using Power Attack.

You gain 1 point of essence.

Chakra Targeting (Akashic, Combat)

You can focus akashic energy into your ranged attacks, dealing more damage with successful critical hits.

Prerequisites: Con 13 or veilweaver level 1, Deadly Aim.

Benefit: You can invest essence into this feat. While using the Deadly Aim feat, you gain an insight bonus equal to the invested essence on ranged attack rolls against targets within 30 feet, and an insight bonus equal to the invested essence on ranged damage rolls.

You gain 1 point of essence.

Daevic Rage (Akashic)

You can channel akasha to enhance your rage. When you do so, eldritch energy bleeds from your body with every wound you take, shrouding you in power that harms your foes and shields you from harmful magics.

Prerequisites: Con 13 or veilweaver level 1, bloodrage or rage class feature.

Benefit: You can invest essence into this feat. While raging, you deal an additional 2 points of untyped energy damage per point of essence invested on all melee attacks and a +1 insight bonus per point of essence invested on all saves vs. spells and spelllike abilities for one round after taking hit point damage. This ability can only be triggered once per round.

You gain 1 point of essence.

Death Roll (Akashic, Combat)

You learn to harness your reptilian ferocity and master a devastating combat technique.

Prerequisites: Base attack bonus +1, sobek.

Benefit: When you make a successful CMB check to initiate or maintain a grapple, you may perform a death roll. As you cling to your foe, you tuck in your legs and roll rapidly, twisting and wrenching your victim. You inflict your bite damage and knock the creature prone. For each point of essence invested in your racial bite ability, you gain a +1 racial bonus to your CMB on grapple checks.

You gain 1 point of essence.

Destructive Essence (Akashic) [SoA]

You can channel essence into your destructive blasts, damaging your foes energies in addition to their body.

Prerequisites: Con 13 or veilweaver level 1, Destruction sphere.

Benefit: You can invest essence into this feat. You gain an insight bonus to the damage rolls of your destructive blasts equal to twice the essence invested in this feat. If your destructive blast’s damage is halved on a successful saving throw, the damage from this feat is halved as well. The additional damage dealt by this feat is untyped damage that ignores all resistances and immunities to damage (but not Hardness).

You gain 1 point of essence.

Divine Essence

You can channel positive or negative energy to imbue yourself with akasha.

Prerequisites: Con 13 or veilweaver level 1, Channel Energy class feature.

Benefit: You can spend a use of Channel Energy as a move action to add 1 point of essence to your essence pool for 1 round. For the duration of this effect, your essence capacity in all veils, akashic feats, and other essence powered abilities is increased by 1. At 5th level and every 5 levels thereafter you may spend an additional use of channel energy when activating this ability to increase the bonus to capacity by an additional 1 (for example, a 15th level cleric could spend 4 uses of channel energy to increase his total essence capacity by 4 for 1 round).

You can use this ability once per round.

Diving Fury (Akashic, Combat)

Swooping down on your foe, you unleash a furious avian barrage.

Prerequisites: Base attack bonus +1, suqur.

Benefit: When using the charge action to attack with a manufactured or veil weapon while flying, you may also make a single free attack with each of your talons as part of the charge (these are treated as secondary natural attacks). In addition, your falcon blood racial trait may now be invested with essence, increasing the bonus to Fly and Perception checks by +1 per point of essence invested.

You gain 1 point of essence.

Enhanced Capacity

Your capacity for channeling Akasha allows you to maintain more essence in a single Veil.

Prerequisites: Con 15 or veilweaver level 7th.

Benefit: When you shape your veils for the day, choose one essence receptacle such as a veil, magic item designed to contain essence, or class feature. Your essence capacity for that receptacle is increased by 1. Each time you shape your veils, you can change the receptacle that benefits from this feat.

Special: You can take this feat multiple times. For each time you take this feat, you can apply its effects to one additional receptacle while shaping. You can’t apply this feat’s affects more than once to the same receptacle.

Essence Expertise (Akashic, Combat)

By achieving a special meditative state, you can focus your essence to grant yourself akasha-enhanced defenses.

Prerequisites: Con 13 or veilweaver level 1, Combat Expertise.

Benefit: You can invest essence into this feat. You gain an insight bonus to CMB to make a disarm attack, a feint in combat, or a trip attempt equal to the invested essence. You also gain an insight bonus equal to the invested essence to AC when using Combat Expertise.

You gain 1 point of essence.

Essence Focus (Akashic, Psionic)

The blending of akasha and psionics you have mastered gives you unusual focus and recovery.

Prerequisites: Con 13 or veilweaver level 1, a power point reserve.

Benefit: You can invest a point of essence into this feat as a move action to regain your psionic focus. Essence invested in this way cannot be reassigned for 3 rounds. In addition, while essence is invested in this feat you gain the ability to activate two abilities which require you to expend your psionic focus as part of the same action (for example, a psion using this ability could gain the benefits of both Quicken Power and Talented as part of the same expenditure).

You gain 1 point of essence.

Essence of Movement (Akashic, Combat)

You flow through the battlefield, nimbly evading the blows of your enemies.

Prerequisites: Con 13 or veilweaver level 1, Dex 13, Dodge

Benefit: You get a +1 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area, plus an additional +1 per point of essence invested in this feat. In addition, you gain a +1 insight bonus per point of essence invested on all acrobatics checks. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose the dodge and acrobatics bonuses. This feat counts as the Mobility feat for determining prerequisites.

You gain 1 point of essence.

Essence of Recovery (Akashic)

You can channel akasha to enhance your ability to heal. When you use your akasha-infused healing class feature, your body and hands hum with eldritch energy.

Prerequisites: Con 13 or veilweaver level 1, lay on hands or wholeness of body class feature.

Benefit: You can bind essence into this feat. Add the bound essence to your class level to determine the amount of healing available to you from your lay on hands or wholeness of body class features. If you have both class features, the benefit applies to both.

You gain 1 point of essence.

Essence Rejection

A strange defect or racial quirk has left you utterly devoid of even the vaguest hints of akashic energy, and your chakra energy is unusually resistant to akashic effects.

Prerequisite: No essence pool.

Benefit: You gain a +1 bonus on saving throws against effects generated by veils and other akashic abilities. This bonus increases by 1 at 4th level and every 4 levels thereafter (to a maximum bonus of +6 at 20th level).

Special: You lose the benefit of this feat if you gain any essence.

Essencebound Metamagic (Akashic) [SoA]

You can use your essence to enhance your sphere effects.

Prerequisites: Con 13 or veilweaver level 1, caster level 1, any metamagic feat.

Benefit: When you take this feat, choose any one metamagic feat you know. Once per day you may spend an hour in meditation to invest essence into this feat and choose one or more sphere effects that you could cast (and have prepared, if you prepare sphere effects). You may choose the same sphere effect multiple times if you wish to. You must bind a number of points of essence equal to the normal spell level adjustment required by the metamagic feat (minimum 1 point of essence) for each sphere effect to be affected. The next time you use one of the chosen sphere effects, the sphere effect gains the benefits of the chosen metamagic feat without an increase to its casting time and without costing any additional spell points.

If you have chosen the same sphere effect multiple times, it applies to that sphere effect each time you cast it for as many times as you chose it with this feat. You can apply the effects of this feat to as many sphere effects as you can afford to invest with essence. For example, you could invest 4 points of essence to quicken one sphere effect (as Quicken Spell), or 12 points of essence to quicken 3 sphere effects, as long as you had at least 12 points of essence to invest, an essence capacity of at least 4, and knew the Quicken Spell feat. Once essence is invested in a spell, it remains invested until the spell is cast, at which point the essence returns to your essence pool.

You gain 1 point of essence.

Special: You can gain this feat multiple times. Each time you select it, choose a different metamagic feat you know. When spending an hour in meditation to invest essence into this feat, you invest essence into each of this feat you have. You may still only invest essence into the Essencebound Metamagic feat once per day, even if you have selected it multiple times.

Essence of the Immortal (Akashic)

You fortify your body with akasha, making you even more durable.

Prerequisite: Con 15 or veilweaver level 5, must have an essence pool.

Benefit: You gain hit points equal to your total essence pool. If the size of your essence pool changes, such as when taking essence burn, the number of hit points granted by this feat changes to match the new total. Hit points granted by this feat are not lost first like temporary hit points.

You gain 1 point of essence.

Special: This feat counts as the Toughness feat for determining prerequisites.

Expanded Veilweaving

You can shape more veils at once.

Prerequisite: Shape Veil and no levels in a veilweaving class, or veilweaver level 11.

Benefit: Increase your maximum veils shaped by 1.

Special: Characters who take this feat that do not have levels in a veilweaving class may take it multiple times, but no more than once per 5 Hit Dice they possess. If a character who has taken this feat multiple times later gains levels in a veilweaving class, they must immediately retrain all instances of this feat other than the first to another feat they qualify for.

Extra Essence

You are better able to harness your personal store of akasha.

Prerequisites: Con 13 or veilweaver level 1.

Benefit: You gain 1 point of essence. If you are capable of shaping at least one veil, you instead gain 2 points of essence.

Extra Storm Power

You have unlocked the latent powers from the storm dwelling inside you.

Prerequisite: Storm power class feature.

Benefit: You gain one additional storm power. You must meet all of the prerequisites for this storm power.

Special: You can gain this feat multiple times. Each time you take this feat, choose a new storm power.

Focused Critical (Akashic, Combat)

You can focus your spirit into your weapon attacks, dealing more damage with successful critical strikes.

Prerequisite: Con 13 or veilweaver level 1.

Benefit: You can invest essence into this feat. You gain an insight bonus equal to the invested essence on attack rolls made to confirm a critical threat. You also gain an insight bonus equal to the invested essence on damage rolls made as part of a critical hit. (This extra damage is also multiplied for the critical hit.)

You gain 1 point of essence.

King’s Castle (Akashic, Combat, Teamwork)

A perfect castle repels all attacks.

Prerequisites: Base attack bonus +3.

Benefit: When an opponent makes a melee attack against an ally with this feat who is no farther away from you than half your land speed, as an immediate action you can move up to half your speed directly towards the ally. This movement provokes attacks of opportunity. As long as you end this movement adjacent to the targeted ally, you may take the attack in their place. The attack is resolved as though you were the original target of the attack, comparing the attack roll to your defenses and dealing damage as appropriate. You may invest essence into this feat, increasing your land speed by 5 feet per point of essence invested.

You gain 1 point of essence.

Life Bond (Akashic)

You can transfer your own vital essence into another.

Prerequisites: Con 17, veilweaver level 5.

Benefit: You gain the ability to transfer your life force to other living creatures. As long as you are in physical contact with another creature, you can spend a full round action to transfer any number of your own hit points to that creature. You must transfer at least 1 hit point when using this ability, and you cannot lower your current hit points below zero. For each point of essence invested in this ability, increase the amount of healing your target receives by 5 hit points.

You gain 1 point of essence.

Noble Astrologist (Akashic)

The stars step down from the heavens to fight at your command.

Prerequisites: Amateur Astrologist, essence pool of 3 or higher, Knowledge (arcana) 8 ranks, cannot have the constellations class feature.

Benefit: You gain the ability to manifest the champion option of the constellation you chose with the Amateur Astrologist feat. If you have taken the Amateur Astrologist feat more than once, choose one of your constellations to gain the champion from.

You gain 1 point of essence.

Special: You may take this feat multiple times, choosing a different constellation each time. If you gain the constellations class feature after taking this feat, you must immediately retrain this feat, exchanging it for any other feat you qualify for.

Pawn’s Sacrifice (Akashic, Combat)

No war was ever won without casualties.

Prerequisites: Sense Motive 5 ranks, ability to manifest a veil companion or champion constellation.

Benefit: Whenever you have a veil companion or champion constellation you manifested yourself adjacent to you and become the target of an attack, you may attempt a Sense Motive check with a DC equal to the attack roll to anticipate the attack’s trajectory and redirect the attack to the champion or companion instead, comparing the attack roll to its AC normally as though it had been the original target of the attack (even if the attack would not normally have been able to reach the champion). You may invest essence into this feat, gaining a +1 insight bonus on Sense Motive checks per point of essence invested.

You gain 1 point of essence.

Pistolero’s Bind (Akashic)

With a flick of the wrist you repair your damaged weapon with a thin layer of akasha.

Prerequisites: Con 13 or veilweaver level 1, proficient with at least one firearm, ability to bind veils to your Hands slot.

Benefit: You can use a swift action to remove the broken condition from a single firearm you are currently wielding, as long as that condition was gained by a firearm misfire. This is not a permanent fix, as you have merely reinforced the weapon with a weak akashic veil. An additional misfire will shatter the akashic bonds, returning the weapon to the broken condition.

Powerful Throw (Combat)

You can leverage your great strength to control the flight of your thrown weapons.

Prerequisites: Strength 15, base attack bonus +1, Power Attack.

Benefit: You may use your Strength modifier in place of your Dexterity modifier for your attack rolls when making a ranged attack with thrown weapons. You may also use the Power Attack feat instead of the Deadly Aim feat when attacking with thrown weapons.

Normal: Power Attack cannot be used with thrown weapons, and Dexterity, not Strength, is used for ranged attack rolls.

Queen’s Knight (Akashic)

No mortal’s loyalty can match the constancy of the stars.

Prerequisites: Knowledge (arcana) 5 ranks, ability to manifest a veil companion or champion constellation.

Benefit: As long as you and a veil companion or champion constellation you have manifested are within 60 feet of each other and able to see or hear each other, you both gain a +2 morale bonus on Will saving throws, and your veil companions and champions cannot be compelled to attack or harm you by any means. Charm and compulsion effects still work as normal, but any attempt to command one of your companions or champions to attack you or take any other action that would cause you direct harm automatically fails and grants them a new saving throw (if applicable) against the effect. You may invest essence into this feat, increasing the granted morale bonus to Will saving throws by +1 per point of essence invested.

You gain 1 point of essence.

Rapid Shift (Akashic)

You have learned to meditate upon a single veil you have shaped, allowing you to shift and reshape its akashic energies.

Prerequisite: Veilweaver level 9th, Shift Veil or veilshifting class feature

Benefit: Once per day as a move action that provokes attacks of opportunity you can unshape one of your existing veils, and instantly reshape the released energy into a new veil. The veil that you shape using this ability cannot be bound to a chakra until you have spent one hour in meditation, even if the veil replaced this way was already bound.

You gain 1 point of essence.

Special: If you have the veilshifting class feature, you instead gain an additional use per day of that ability.

Sand Slide (Akashic, Combat)

The gamla’s size and awkward hands belie their uncanny adroitness when battling in their natural environs.

Prerequisite: Base attack bonus +1, gamla.

Benefit: When you successfully trip an opponent, you may use your spit racial ability against the target of your trip as a free action. In addition to the spit’s normal effects, when this ability is used in a sandy environment the spit mixes with sand on the tripped opponent’s face to form a clay-like substance that blinds the target until they spend a standard action to clear it away. In addition, your desert strider racial ability may now be invested with essence, granting you a +1 racial bonus to CMD to resist a trip and to Acrobatics checks in sandy environments per point of essence invested.

You gain 1 point of essence.

Selective Veils (Akashic)

Long hours of meditation and focus upon your shaping of veils has allowed you to reduce their effects against trusted allies.

Prerequisite: Veilweaver level 7th.

Benefit: When you shape your veils for the day, you may select a number of allies equal to your veilweaving modifier. These creatures take no damage from veils you have shaped, and if they must roll a saving throw against a veil you have shaped they are always treated as if they passed the saving throw when determining its effects.

You gain 1 point of essence.

Shape Storm

You gain the limited ability to channel an aspect of the Elderstorm.

Prerequisite: Con 13 or veilweaver level 3rd, Wis 13.

Benefit: When this feat is selected, choose a single Storm veil. You can shape that veil using the normal veilweaving rules, allowing it to be shaped in the Storm chakra using one of your normal daily veils, and allowing you to invest essence in it as if it were a normal veil. If you do not have levels in a veilweaving class, you have total veils shaped of 1 and use your Wisdom to determine the DC’s and effects of your veil abilities. If you gain any levels in a veilweaving class, your primary veilweaving attribute is determined by that class. Once chosen, the veil granted by this feat can never be changed. Your veilweaver level for this veil is equal to your character level. You cannot bind this Storm veil to the Storm chakra unless you gain the ability to do so from another source.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, choose a new Storm veil that you can shape using this feat.

Shape Veil

You gain the ability to shape a single veil.

Prerequisite: Con 13 or veilweaver level 1, Wis 13 or veilweaving modifier 13.

Benefit: When this feat is selected, choose a veil from any class’s veil list. The veil must match one of the following slots: Belt, Body, Chest, Feet, Hands, Head, Headband, Neck, Shoulders, or Wrists. A veil that can be shaped in multiple slots is not eligible to be taken unless both slots are included in this list.

You can shape that veil using the normal veilweaving rules. If you do not have levels in a veilweaving class, you have total veils shaped of 1 and use your Wisdom to determine the DC’s and effects of your veil abilities. If you gain any levels in a veilweaving class, your primary veilweaving attribute is determined by that class. Once chosen, the veil granted by this feat can never be changed. Your veilweaver level for this veil is equal to your character level.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, choose a new veil.

Shared Veil

You can share a veil with an ally with which you have a special bond.

Prerequisite: Ability to shape veils and an animal companion, eidolon, familiar, mount, or creature whose services are granted as part of a known veil.

Benefit: When shaping your veils, any one veil shaped by you can also affect your familiar, animal companion, mount, or any creature currently created or controlled by one of your shaped veils. You may change which veil is shared in this way, or which companion it is shared with, as a standard action. The creature in question must remain within 15 feet of you to receive the benefit and must have the appropriate limb or body part (a horse cannot benefit from a veil that occupies the Hands slot,for example). If the creature leaves this radius of effect, it loses the benefits of the veil until such time as it returns within 15 feet. If the veil has an activated ability (like Gorget of the Wyrm’s breath weapon attack) the companion instinctively knows how to use it and can be commanded to do so with a Handle Animal check as though it were a trained trick. Familiars do not require a check, and can be commanded to utilize their veil as a free action (though they must still spend the appropriate action to activate it). Your companion also shares the benefits of any essence you have invested in the veil.

Shift Veil (Akashic)

You have learned to meditate upon a single veil you have shaped, allowing you to shift and reshape its akashic energies.

Prerequisite: Veilweaver level 5th

Benefit: You can spend 1 hour in meditation to unshape a single veil you have shaped, and then immediately shape a new veil. You can bind this newly shaped veil if you are capable of doing so as part of this process.

You gain 1 point of essence.

Sphereshaper’s Talent (Akashic) [SoA]

Veils you shape grant you an even greater knowledge of the spheres stored within them.

Prerequisites: Ability to shape a veil that grants you a combat or magic sphere.

Benefit: When you shape your veils for the day, choose a single veil you shaped that grants you a sphere. You gain a talent of your choice associated with that sphere that you meet the prerequisites for. This talent counts as a talent granted by that veil for all purposes. If that veil is unshaped, you lose this talent until you rest and reshape your veils for the day. If you used the Shift Veil talent (or a similar ability) to unshape that veil, if the new veil also grants a sphere you may gain a talent from that sphere.

Special: You may take this feat multiple times, allowing you to gain an additional talent for each time it is selected. You may select the same veil multiple times or may select a different veil for each time you have selected this feat.

Stellar Strike (Akashic, Combat)

Your strikes are charged with the destructive power of the stars themselves.

Prerequisites: Base attack bonus +1, ability to manifest a constellation’s weapon form.

Benefit: Whenever you are wielding the weapon form of a constellation, you may spend a swift action to release some of the constellation’s latent power, dealing an additional 2 points of energy damage of the constellation’s element type with all attacks made with it for 1 round. You may invest essence into this feat, increasing the additional energy damage by 2 per point of essence invested.

You gain 1 point of essence.

Storm Scoured (Akashic)

Your body was scoured by the force of a particularly powerful or magical storm, awakening essence within you and allowing you to overcome even the most devastating of weather.

Prerequisite: Con 13 or veilweaver level 1, Wis 13.

Benefit: You can invest essence into this feat. For each point of essence invested in this feat, you reduce the miss chance imposed by natural and magical weather by 5% (to a minimum of 0%), reduce any penalties to Perception checks imposed by natural and magical weather by 1 (to a minimum of 0), and reduce the damage dealt to you by natural and magic weather by 2 (to a minimum of 0). These effects also apply to Storm veils used against you.

You gain 1 point of essence.

Tainted Essence

Your essence is tainted with the energy of some dark entity or shadowed bloodline, giving your veils and akashic abilities a sinister cast.

Prerequisites: Ability to shape veils.

Benefits: You gain a +1 profane bonus to the save DCs of veils with the evil descriptor and increase any profane bonuses normally offered by such veils by +1. If your alignment is not evil, you appear as one alignment step closer to evil for each veil with the evil descriptor you have equipped when subjected to abilities like an antipaladin’s detect good ability or detect alignment spells. If you have at least three veils with the evil descriptor bound, you are treated as being evil aligned for spells and abilities whose effects are determined by alignment, such as an antipaladin’s smite good or an unholy blight spell.

Treewalker (Akashic)

You can run up trees and other living vertical surfaces as though they were solid ground.

Prerequisites: Con 15 or veilweaver level 3, ability to bind veils to your Feet slot.

Benefit: You gain the ability to bind your essence to trees, plants, and other non-sentient living things, allowing you to move up and down the surfaces of these as though you had a climb speed equal to your base land speed.

You gain 1 point of essence.

Twin Veil

One of your chakra slots becomes more receptive and capable of sustaining more akasha than would normally be possible

Prerequisite: Veilweaver level 9th.

Benefit: When this feat is selected, choose a chakra to which you can bind veils. Two of your shaped veils can occupy (and be bound to) that chakra simultaneously. This still counts as two veils towards your total number of active veils.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new chakra.

Normal: Without this feat, each chakra slot can only be occupied or bound by a single veil.

Philosophy of Battle (Combat)

Whatever your beliefs, there’s one thing you know for sure—nothing beats having the right tool for the job.

Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, Philosophy class feature.

Benefit: Choose one weapon for which you have already selected the Weapon Focus feat. This weapon now counts as a Philosophy weapon for you and may be used in conjunction with your Gentle Touch ability and other Philosophy abilities.

Veilbound Metamagic (Akashic)

You can use essence to enhance your spells.

Prerequisites: Con 13 or veilweaver level 1, ability to cast 1st-level spells, any metamagic feat.

Benefit: When you take this feat, choose one metamagic feat you know. Once per day, you can invest essence into this feat and choose one or more spells that you know (and have prepared, if you prepare spells) to apply the effects of the selected feat to. Using this ability adds one hour to the normal time required for spell preparation (for spontaneous casters this requires an hour of meditation). You must invest a number of points of essence equal to the normal spell level adjustment required by the metamagic feat (minimum 1 point of essence) for each spell to be affected. The next time you cast that spell, the spell gains the effect of that feat without any change to its level (or casting time, if you cast spells spontaneously). You can apply the effect of this feat to as many spells as you can afford to invest with essence. For example, you could invest 4 points of essence to quicken one spell (as Quicken Spell), or 12 points of essence to quicken 3 spells, as long as you had at least 12 points of essence to invest, an essence capacity of at least 4, and knew the Quicken Spell feat. Once essence is invested in a spell, it remains invested until the spell is cast, at which point the essence returns to your essence pool.

You gain 1 point of essence

Veilbound Resilience (Akashic)

You can use akasha to seal your wounds, causing the wounds to throb with eldritch energy while they mend.

Prerequisites: Con 13 or veilweaver level 1, Heal 1 rank.

Benefit: Once per day, you can invest essence in this feat. As a swift action, you can heal your own wounds. Each use of this ability heals 3 hp per point of essence invested in the feat, and you can use the feat a number of times per day equal to the invested essence. This is a supernatural ability. Once the amount of essence invested is chosen, it cannot be altered and remains invested for 24 hours.

If you have the ability to bind a veil to your body slot, each use of this ability instead heals 5 hp per point of essence invested in the feat.

You gain 1 point of essence.

Veilcaster’s Restoration (Akashic) [3PP]

You have learned to utilise your magic to restore a sundered veil.

Prerequisites: Casting class feature, ability to shape 1 veil

Benefits: As a standard action by spending 1 spell point you may infuse one of your sundered veils with restorative power. Choose one of your veils that have been suppressed for a set duration; that veil is immediately restored, as if the duration of the suppression had ended. If other abilities are tied to that veil being suppressed (such as sphere effects created as part of a spherecaster’s sphereweaving ability) those abilities are resolved as normal for the veil’s suppression ending.

If the spell points used to pay for this effect were granted by shattering a veil (such as by a spherecaster using sphereweaving or a cardcaster using cardweaving) you cannot use this effect to restore the veil shattered as part of casting the effect.

At 4th level, and every 3 levels thereafter, you may spend 1 additional spell point when activating this ability to restore one additional veil using this ability.

This ability is used similarly to a sphere talent: it provokes attacks of opportunity, it is affected by your casting tradition (including any boons or drawbacks), it can be affected by metamagic, and it can be counterspelled and affected by antimagic.

Special: In addition to being taken as a feat, this feat can be taken as if it were a magic talent.

Source: Card Casting 2: Counters and Control

Veil-Touched Nemesis (Akashic)

Akashic energy imbues your attacks, enabling your allies to more easily exploit your enemy’s weaknesses.

Prerequisites: Con 13 or veilweaver level 1, favored enemy class feature.

Benefit: Whenever you successfully deal weapon damage to a favored enemy, that enemy suffers a penalty to armor class against all attacks made by your allies equal to the amount of essence invested in this feat for 1 round. This penalty does not apply to attacks made by you.

You gain 1 point of essence

Veil-Woven Channel (Akashic)

You can enhance the power of your Channel Energy ability with akasha-focused power.

Prerequisites: Con 13 or veilweaver level 1, Channel Energy class feature.

Benefit: You can invest essence into this feat. When you use your Channel Energy class feature choose one of the following: armor class, fortitude saves, reflex saves, will saves, or attack rolls. When you use Channel Energy to heal, all creatures healed by the effect gain a bonus equal to the amount of invested essence to the selected ability for 1 round. When you use your Channel Energy class feature to deal damage, all creatures who fail their save take a penalty to the selected ability equal to the amount of essence invested for 1 round.

You gain 1 point of essence.

Veiled In Purity (Akashic)

You can wrap your chakra in positive energy, concealing your true nature.

Prerequisites: Ability to shape veils.

Benefit: You gain a +1 sacred bonus to the save DCs of veils with the good descriptor and increase any sacred bonuses normally offered by such veils by +1. If your alignment is not good, you appear as one alignment step closer to good for each veil with the good descriptor you have equipped when subjected to abilities like a paladin’s detect evil ability or detect alignment spells. If you have at least three veils with the Good descriptor bound, you are treated as being good aligned for spells and abilities whose effects are determined by alignment, such as a paladin’s smite evil or a holy smite spell.

View Energy (Akashic)

You can imbue your eyes with chakra, allowing you to see the life energy that flows through living things.

Prerequisites: Con 13 or veilweaver level 1, Wis 13, Perception 5 ranks.

Benefit: Once per day, you can invest essence into this feat. While essence is invested in this feat you can spend a move action to activate a special mode of sensory perception, chakra-sight, which allows you to accurately detect and pinpoint living creatures, regardless of invisibility or lighting conditions. This chakra-sight has a range equal to 5 feet per point of invested essence. The chakra-sight lasts until the start of your next turn. If you have the ability to bind a veil to your Headband slot, the chakra-sight granted by this feat is capable of detecting both living and nonliving creatures.

You gain 1 point of essence.

Weaver’s Reflexes (Akashic)

You can use akasha to boost your ability to avoid harm by giving yourself enhanced reaction speed.

Prerequisite: Con 13 or veilweaver level 1.

Benefit: You can invest essence into this feat. You gain an insight bonus on Reflex saves equal to the invested essence.

You gain 1 point of essence.

Wildclaw Chakra (Akashic)

You can channel akasha to enhance your combat prowess while wild shaped.

Prerequisites: Con 13 or veilweaver level 1, wild shape class feature.

Benefit: You can invest essence into this feat. While wild shaped, you gain an insight bonus on attack rolls made with natural weapons equal to the invested essence.

You gain 1 point of essence.

Wildform Chakra (Akashic) [SoA]

You can channel essence to enhance your combat prowess while under the effects of your form shifting magics.

Prerequisites: Any (transformation) Alteration sphere talent, or the Transformation feat

Benefit: You can invest essence into this feat. While under the effects of any transformation other than Blank Form or while under the effects of the Transformation feat, you gain an insight bonus on attack rolls made with natural weapons equal to the number of points of essence invested in this feat. You gain 1 point of essence.

Will of the Daeva (Akashic)

You can use akasha to boost your willpower, giving you newfound strength of purpose.

Prerequisite: Con 13 or veilweaver level 1.

Benefit: You can invest essence into this feat. You gain an insight bonus on Will saves equal to the invested essence.

You gain 1 point of essence.

Willful Throw (Akashic, Combat)

It is the strength of your desire, not the finesse of your hand, that determines your weapon’s destination.

Prerequisites: Cha 15, essence pool 5.

Benefit: You may invest essence in this feat. When you have at least 1 point of essence invested in this feat, you may use your Charisma modifier in place of your Dexterity modifier for your attack rolls when attacking with thrown weapons, and gain a bonus to damage rolls with these attacks equal to the total essence invested in this feat. In addition, for each point of essence invested your thrown weapon attacks ignore 1 point of AC your target has due to cover, and reduce the penalty for attacking a prone target by 1.

You gain 1 point of essence.


Confluence Feats

A new type of feat, marked with the Confluence descriptor, is presented below. These feats allow a veilweaver who can shape multiple Storm veils to combine their effects in a variety of ways. These feats were introduced in The Stormbound (PF1E) by Cobalt Sages Creations.

Burning Ash (Confluence)

Ash and flames mix in the sky above your storm, raining poisonous flaming death upon your foes.

Prerequisite: Ability to shape two or more Storm veils, ability to shape the conflagration and the devastation Storm veils.

Benefit: When you have both the conflagration and the devastation Storm veils shaped, their abilities combine to form a storm of toxic, flaming ash. When a creature is struck by the conflagration, or caught in one of its explosions, they must make a Fortitude saving throw or take 1 Constitution damage, plus an additional point of Constitution damage per 3 essence invested in the devastation. The DC of this fortitude save is equal to the DC of the devastation. This is a poison effect. The devastation deals an additional 1d6 fire damage, plus 1d6 per 3 essence invested in the conflagration. This damage is halved if the creature succeeds on their Fortitude save versus the devastation.

Chilling Embrace (Confluence)

The world slows around you as the heat and life drain from everything within your storm, the calm sleep of winter taking hold.

Prerequisite: Ability to shape two or more Storm veils, ability to shape the blizzard and the permafrost Storm veils.

Benefit: When you have both the blizzard and the permafrost Storm veils shaped, their abilities combine to emulate the chilling embrace of a deadly winter storm. When a creature takes cold damage from the blizzard, the damage they take is increased by 1d3 cold damage per 3 essence invested in the permafrost. A creature who takes damage from the rain of icy shards of the permafrost must make a Fortitude saving throw using the blizzard’s DC, or suffer a -2 penalty to the blizzard’s saving throws for 1 round, plus 1 round per 3 essence invested in the blizzard. This penalty does not stack with itself. The radius of the permafrost’s cylinder increases by 5 feet per 3 essence invested in the blizzard.

Scouring Maelstrom (Confluence)

Your storm is a roaring maelstrom of sand and wind, the deserts wrath manifest to scour the world.

Prerequisite: Ability to shape two or more Storm veils, ability to shape the scouring and the tempest Storm veils.

Benefit: When you have both the scouring and the tempest Storm veils shaped, their winds combine to form a maelstrom of rending sand. The scouring sand of the scouring is accelerated by the confluence’s devastating winds, dealing an additional point of damage per point of essence invested in the tempest. The wind of the tempest is accompanied by rending sands, empowering it. Successful bull rushes made using the veil deal damage to the target as if they were struck by the scouring’s scouring sands, and the effects of the tempest’s wind speed are empowered, as per Table: Scouring Maelstrom Wind Penalties.

Table: Scouring Maelstrom Wind Penalties
Wind Strength Wind Speed Ranged Weapon Penalty/Siege Weapon Penalty Check Size Blown Away Size Skill Penalty
Light 0-10 mph -1/— -2
Moderate 11-20 mph -2/— Tiny -4
Strong 21-30 mph -4/— Small Tiny -8
Severe 31-50 mph Impossible/-4 Medium Small -10
Windstorm 51+ mph Impossible/-8 Medium Small -12

Shocking Exultation (Confluence)

Lightning and thunder arc and boom all around you, the world becoming a devastating onslaught of sound and light.

Prerequisite: Ability to shape two or more Storm veils, ability to sha pe the fulmination and the uproar Storm veils.

Benefit: When you have both the fulmination and the uproar Storm veils shaped, their abilities combine to form a devastating storm of thunder and lightning. The lightning of the fulmination is accompanied by a clap of damaging thunder, dealing an additional 1d4 sonic damage per 3 essence invested in the uproar, halved on a successful Fortitude saving throw using the uproars DC. A creature who fails this Fortitude save is dazzled and takes a -2 penalty to the uproar’s saving throws for 1 round, plus 1 round per 3 essence invested in the uproar. This penalty does not stack with itself. The thunderous bursts of the uproar are accompanied by a flash of lightning, dealing an additional 1d6 electricity damage per 3 essence invested in the fulmination, halved on a successful Reflex saving throw against the fulminations DC. A creature who fails this Reflex save is dazzled and takes a -2 penalty to the fulminations saving throws for 1 round, plus 1 round per 3 essence invested in the fulmination. This penalty does not stack with itself.

Winds of Flame (Confluence)

You have gained total mastery over the forces of wind and heat, your Storm laying destruction upon the world around you.

Prerequisite: Ability to shape two or more Storm veils, ability to shape the cyclone and the sirocco Storm veils.

Benefit: When you have both the cyclone and the sirocco Storm veils shaped, your storm becomes a cyclonic whirlwind of heat and fury. When a creature is successfully bull rushed by the cyclone the creature takes an additional 1d6 fire damage and is pushed an additional 5 feet per 3 essence invested in the sirocco. The fire damage dealt by the cyclone is dealt to any flammable objects and terrain the cyclone passes over, potentially causing particularly flammable objects to catch fire. If a creature fails its Strength check against the cyclone, they take an additional 1d6 fire damage and are flung an additional 10 feet per essence invested in the sirocco.

The DC of the sirocco’s saving throw is increased by 1 per 3 essence invested in the cyclone. In addition, if a creature fails this saving throw it takes an additional 1d6 points of bludgeoning damage, and is pushed 5 feet in a direction of your choice per 3 essence invested in the cyclone.


Veilweaving
Akashic Mysteries by Dreamscarred Press Akashic Trinity by Lost Spheres Publishing
Akashic Mysteries Daevic Guru Vizier
Akashic Trinity Eclipse Nexus Radiant
The Huay Huay
The Rajah Rajah Title Veils Radiant Dawn MD
The Sphereshaper Sphereshaper Sphereshaper Veils
The Stormbound Stormbound Stormbound Veils
The Zodiac Zodiac Lunar Veils
Prestige Classes
Amplifier Black Templar Storm Warrior Veilshifter
Sphere Amplifier Sphere Black Templar
Races
Gamla Sobek Suqur
Rules
Veilweaving Rules Veil List and Descriptions Akashic Trinity Veils
Akashic Animal Companions Akashic Feats Akashic Traits Akashic Weapons
Akashic Wondrous Items Reference Materials
Get Akashic Mysteries Get Akashic Trinity
Spheres of Akasha The Rajah The Stormbound The Zodiac
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