Weapon Special Abilities
Essence Forged
Price 5,000 GP
Slot none CL 10th Weight —
Aura moderate transmutation
Essence forged weapons are designed as training tools for users of akasha. The unusual nature of essence forged weapons prevents them from being enchanted normally and a weapon must be created as an essence forged weapon as part of the crafting process, transforming them into essence receptacles that use their wielder’s power to determine their abilities. Essence forged weapons are always of masterwork quality, and gain an enhancement bonus to attack and damage equal to the amount of essence invested in them (maximum +5). Essence forged weapons are also prebuilt with a set of weapon special abilities that can be activated by wielders who’ve learned how to bind essence to specific chakras. When an essence forged item is created, choose 3 weapon special abilities (such as flaming, frost, or speed), whose combined total does not exceed a +5 enhancement bonus. A wielder capable of binding to the hands chakra may access +1 enhancement bonus worth of these abilities, a wielder capable of binding to the wrists chakra may access up to +3, and a character capable of binding to the shoulders chakra may access up to +5. The weapon must have an amount of essence invested equal to the total enhancement bonus of any accessed abilities for those to be used (for example, an akashic warrior able to bind to his shoulders chakra and wielding an essence forged weapon with the speed property would need to have at least 3 points of essence invested). Each time the wielder reassigns essence to the weapon, he may change which of the available weapon properties are active.
Construction Requirements
Craft Magic Arms and Armor, creator must possess an essence pool; COST 2,500 GP
Lifescorch
Price +2 bonus
Slot none CL 12th Weight —
Aura strong evocation
A lifescorch weapon seeks to burn the very life force of its enemies, sheathing itself in fire upon command and dealing an extra 1d8 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given. The lifescorch weapon also deals 2 points of essence burn to its target on a successful critical hit. Targets without an essence pool or whose essence pool has been reduced to zero instead take an additional 1d8 points of fire damage. Whenever a lifescorch weapon causes essence burn to a target, all fire damage it deals for the next 3 rounds instead becomes untyped akashic energy and is therefore not subject to being reduced by resistance to fire-based attacks.
Construction Requirements
Craft Magic Arms and Armor, flame blade, flame strike, or fireball; creator must possess an essence pool; Cost +2 bonus
Reverberating
Price +2 bonus
Slot none CL 7th Weight —
Aura moderate conjuration
Reverberating weapons leave shards of akashic energy behind whenever they inflict serious injuries. Whenever a reverberating weapon deals a critical hit, the target suffers an amount of damage equal to the weapon’s damage die at the start of their next turn.
Construction Requirements
Craft Magic Arms and Armor, creator must possess an essence pool; Cost +2 bonus
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