Alchemical Items

Spontaneous Alchemy: Those utilizing the spontaneous alchemy variant crafting system found in Pathfinder Player Companion: Alchemy Manual, may utilize the recipe and crafting time listed for some of the Alchemical Creations listed here. Players otherwise craft those items using the crafting rules found in the Core Rulebook, pg 91-93.


Arcanis Venenum

Price 3,000 gp; Weight -
During cell transport of imprisoned spellcasters, guards may force-feed or contaminate the prisoner’s food with this poison which, while odorless, tastes of mold spores and is the color of rust. In liquid, the substance dissolves leaving an oily residue that floats on its surface. Placing this toxin in steaming liquid such as hot tea or coffee will cause the toxin to lose its potency, having no effect if not ingested within 1 round of contaminating the hot beverage.

Caster levels drained from this poison may be restored by the Restore Soul talent from the Life sphere (healing 1d2 caster levels per casting), or completely healed by any ability that removes energy drain (such as the Restore Mind and Body advanced talent from the Life sphere). Casters who have their caster level reduced to zero explicitly because of this poison are unable to cast any spells or use any sphere talents or abilities.
Type poison, ingested; Save Fortitude DC 17
Frequency 1/round for 6 rounds
Effect 1d6 caster levels drained; Cure 2 saves

Alchemical Recipe
Recipe (1,500 Cold Iron + 500 Realgar + 300 Quicksilver)/ Sublimation
Craft DC 17
Time 1 day
Tools retort
Type poison

Black Powder (20 doses)

Price 200 gp; Weight 1 lb.
Black powder is both an alchemical reagent and an important component for most firearms. Black powder, being an explosive, is dangerous in large quantities.

Alchemical Recipe
Recipe ((13 Darkwood) / Calcination) + (75 Saltpeter, 12
Sulfur) / fermentation))
Craft DC 15
Time 1 day
Tools Crucible, Mortar and Pestle
Type fuel (explosive)
Special Unlike other recipes, this recipe produces not 1, but 20 doses of black powder; sufficient enough to fill 2 powder horns.

Boomstone [TS]

Type stable formulae; Ranks 10; Slot none
Price 200 gp; Weight 1 lb.

This rock can be thrown as a ranged attack with an increment of 10 feet. Whenever it strikes a hard surface or is struck hard, it creates a deafening sonic noise. All creatures within 10 feet of the boomstone must succeed at a DC 17 Fortitude save or be deafened for 1 hour. Aside from the normal effects, creatures deafened by a boomstone take a –4 penalty on initiative and have a 20% chance to miscast and lose any spell with a verbal component that they try to cast.

Construction Requirements
Brew Stable Formulae, Alchemy sphere (Improved Thunderstone (formulae)); Cost 100 gp

Cordial of Mother’s Endurance [Jester's HB]

This soothing drink warms the coldest nights.
Price 10 gp; Weight
Category Alchemical Remedies

This pungent drink warms the body and dull’s the mind. Commonly made from distilled and fermented potatoes, but occasionally grains. Consuming this cordial grants you a +2 alchemical bonus on saving throws against nonlethal cold damage or cold environments (such as Cold severity caused by the Weather sphere) for 4 hours. This cordial is also treated as an alcoholic drink for the purposes of the Barroom sphere. When crafting this cordial, the crafter may substitute ranks in Profession (brewer) (or a similar skill related to the creation of alcohol) when creating this item.

Construction
Craft (alchemy) DC 15

Delayed Fireball [TS]

Type stable formulae; Ranks 9; Slot none
Price 360 gp; Weight 2 lbs.

A delayed fireball can be lit and thrown into any square within 60 feet that is unoccupied and capable of supporting an object (this does not require an attack roll). 1d3 rounds after being thrown, the delayed fireball detonates, dealing 5d6 bludgeoning and 5d6 fire damage in a 20 feet burst. A DC 16 Reflex save halves this damage. The GM should roll the time before detonation in secret. If two delayed fireballs and/or improved fuse grenades explode during the same round, creatures in the overlapped area suffer diminished results from every fuse grenade after the first one, dealing only 1d6 bludgeoning damage, +1d6 per 5 ranks in the item or formulae for each overlapping grenade.

Construction Requirements
Brew Stable Formulae, Alchemy sphere (Improved Fuse Grenade (formulae)); Cost 180 gp

Ethanol

Price 25 gp; Weight 1lb
A highly flammable substance often used as a propellent. May also be used as a very expensive alternative to oil as a fuel source for lanterns.

Alchemical Recipe
Recipe (40 Spirit of Wine) / Distillation
Craft DC 12
Time 1 day
Tools Retort
Type fuel (alcohol)

Fish Liver Grog

Price 50 gp; Weight
No one knows who thought trying to make a fermented beverage from fish guts was good idea, but it turned out to have some practical benefits. One round after drinking the grog, the drinker receives the benefits of a restore from the base Life sphere ability, but then immediately becomes nauseated for 2d6 rounds.

Alchemical Recipe
Recipe (20 Myrrh + 20 Quicksilver + 60 Spirit of Wine)/Fermentation
Craft DC 25
Time 1 day
Tools brewer’s kit
Type alchemical remedy
Spontaneous Alchemy: Those utilizing the spontaneous alchemy variant crafting system may utilize the recipe and crafting time listed above. Players otherwise craft Fish Liver Grog using the crafting rules found in the Core Rulebook pg 91-93.

Holy Flask [TS]

Type stable formulae; Ranks 6; Slot none
Price 120 gp; Weight 1 lb.

This glass vial can be thrown as a ranged touch attack with an increment of 10 feet. On a successful hit against a corporeal target, it breaks open and deals 5d4 points of damage to undead and evil outsiders. A holy flask can be poured on incorporeal foes, but the target must be within the user’s reach.

Construction Requirements
Brew Stable Formulae, Alchemy sphere (Aligned Liquid (formulae)); Cost 60 gp

Kahvi [TS]

Type stable formulae; Ranks 1; Slot none
Price 20 gp; Weight 0.5 lbs.

When drunk as a move action, a bottle of kahvi restores the user’s martial focus. A creature cannot restore martial focus more than once per turn.

Construction Requirements
Brew Stable Formulae, Alchemy sphere (Focusing Formulae (formulae)); Cost 10 gp

Kuoki

Price 50 gp Weight —-
This rice wine appears to have a golden glow, and gives off the same amount of light as a lit candle for 1 minute while exposed to the open air before fading. It is for this reason that kuoki is usually kept sealed in kegs or bottles until ready for use, and honest merchants will not buy or sell kuoki that has lost its glow. Those that drink this wine find themselves seeing spirits as if under the effect of the Divination talent Spirit Sense for 1 hour.

Alchemical Recipe
Recipe (10 Dew of Lunary + 10 Magnesium + 25 Phosphorus) / Digestion
Craft DC 30
Time 1 day
Tools brewers kit
Type drug (alcohol)
Spontaneous Alchemy: Those utilizing the spontaneous alchemy variant crafting system may utilize the recipe and crafting time listed above. Players otherwise craft Kuoki using the crafting rules found in the Core Rulebook pg 91-93.

Liquid Life

Price 20 gp; Weight
The greatest invention of the alchemical world since transmuted bread, liquid life has what you need to perk yourself up when you’re knocked low. Liquid life gives the drinker 3d6 temporary hit points to the drinker and removes the fatigued condition. Liquid life can not grant more temporary hit points than the drinker currently has in damage. Temporary hit points granted by liquid life disappear after 1 hour. Some have reported mild addiction after prolonged use, or at least an inability to get out of bed in the morning without it.

Alchemical Recipe
Recipe (1 Keif + 2 Mugwort Extract + 5 Realgar)/Filtration
Craft DC 20
Time 10 minutes
Tools coffee pot, sieve, or filter
Type drug (coffee)
Spontaneous Alchemy: Those utilizing the spontaneous alchemy variant crafting system may utilize the recipe and crafting time listed above. Players otherwise craft Liquid Life using the crafting rules found in the Core Rulebook pg 91-93.

Manaphage Poison

More commonly used by witchhunters and inquisitors, this poison has a mercurial appearance and seems to glow an eerie blue.
Price 100 gp; Weight -
Spell points lost explicitly from this poison recover at the same rate as ability damage, normally 1 spell point each day. Using sphere talents or abilities that heal or restore ability damage (such as the restore ability from the Life sphere) may also be used to recover spell points lost from this poison, recovering an equal number of spell points as ability damage that would be healed.
Type poison, injury; Save Fortitude DC 13
Frequency 1/round for 4 rounds
Effect 1 spell point lost; Cure 1 save

Alchemical Recipe
Recipe (55 Cold Iron + 50 Phosphorous + 50 Quicksilver)/Congelation
Craft DC 13
Time 10 minutes
Tools alchemist’s lab
Type poison

Shifter’s Bane

A bane of shapechangers, this toxin is often used by monster hunters and adventurers to weed out those with multiple forms.
Price 30 gp; Weight -
Essentially harmless to those who are not shapechangers, this oily substance will disrupt a polymorph effect (such as a shapeshift ability from the Alteration sphere) as well as a lycanthrope’s ability to assume animal or hybrid forms, suppressing it for no longer than 1 minute, after which time the toxin will wear off and any remaining duration (if any) will continue as normal. While under the effects of the toxin, polymorphing and lycanthrope shapeshifting is impossible.
Type poison, contact or ingested; Save Fortitude DC 15
Frequency 1/round for 1 minute.
Effect suppress polymorph effect; Cure 2 saves

Alchemical Recipe
Recipe (10 Cold Iron + 10 Silver + 10 Wolfsbane)/Distillation
Craft DC 15
Time 1 day
Tools retort
Type poison

Trapped Lightning [TS]

Type stable formulae; Ranks 10; Slot none
Price 200 gp; Weight 2 lbs.

When opened as a standard action, this bottle unleashes a jolt of lightning that deals 6d8 lightning damage to a target within 20 feet. You must make a ranged touch attack to successfully hit the target. All creatures in a line between you and the target (including the target) take 11 points of sonic damage, whether or not you actually hit the target, from the loud boom the lightning generates.

Construction Requirements
Brew Stable Formulae, Alchemy sphere (Improved Bottled Lighting (formulae)), Cost 100 gp

Vine-Tether Canister

A small wooden vessel, often carved similar to a totem. When the lid is released via a latch mechanism, a tough sticky substance bursts outward, and then suddenly retracts.
Price 100 gp; Weight 1 lbs.

This consumable alchemical device is often utilized for a variety of uses anywhere from tethering opponents to reaching hard to reach places. Those wielding the canister may activate it as a standard action, making a ranged touch attack against a target within 20 feet. If the target weighs significantly less than the wielder (creatures of smaller size or density), the target is dragged toward the canister 10 ft. the first round, and another 10 ft. in the second round. If the target weighs significantly more than the wielder (a greater size or density), those wielding the canister are pulled toward the target 10 ft. the first round, and another 10 ft. in the second round. If both the target and the wielder of the canister are of mostly similar weight (the same size category and density), then both are pulled toward each other 5 ft. the first round, and another 5 ft. in the second round. After two rounds, the tether hardens and crumbles into dust. The tether has a hardness of 0, hit points of 2, and if severed will stop pulling the target and/or wielders of the canister. Teleporting while tethered will immediately break the tether.

Alchemical Recipe
Recipe (5 Brain Mold Spores + 45 Magnesium + 45 Urea)/Congelation
Craft DC 20
Time 10 minutes
Tools alchemist’s lab
Type weapon


Herbs

Elfleaf

Price 5 gp
A dose of this herb can be brewed into a bitter tea. Upon drinking and sleeping for 8 hours, the drinker heals one point of ability damage. Multiple doses taken in a 24 hour period do not have a cumulative effect.

Feyroot

Price 5 gp
Feyroot comes from one of several trees that naturally absorb magical energy. Any sphere caster can charge the root by spending a spell point. This is a full-round action that provokes attacks of opportunity. If eaten within 1 hour, the eater regains 1d10 hit points.

Goodspice

Price 2 gp
The shredded leaves of this plant can be added to any dish to give a slight sweet and savory flavor. If added to a potion in the proper quantity, the person adding the goodspice may make a Craft (alchemy) or Profession (herbalist or cook) to disguise the potion. The check to identify the potion increases to the result of this check if it is higher than the check would normally be. Those who try to identify the potion and fail believe the potion to be a potion of healing of roughly equal caster level to what it actually is.


Recreational Substances for Cats [Catgirl HB]

The great Meowlin and his owner Jennifer adventured far and wide, and found many great things on their journeys. One of these great things was catnip, a pleasing substance for Meowlin to pack into his churchwarden pipe after long days, or when lounging in fields on a warm spring afternoon. Meowlin took a strong liking to catnip as it had many pleasing properties, but was not fond of the sluggishness that came afterwards.

This section contains information about catnip and the many variations Meowlin found in his travels. This catnip is different from the catnip printed in Pathfinder Player Companion: Familiar Folio as a more accessible and less expensive alternative. Catnip is a drug.

Catnip

Price 5 sp; Weight –

About
Catnip, also known as catswort, catmint, and other names, is a flowering species of mint which grows abundantly in jungle and other humid environments.

Catnip ordinarily affects felines as a stimulant, increasing mood, sensitivity and reaction time. Once the stimulant has worn off, the affected feline becomes sluggish and develops temporary immunity to the substance for a period of time. Addiction to catnip is rare, but possible, as some felines may become dependent on the stimulus catnip provides.

Details
Type ingested; Addiction minor, Fortitude DC 10

Effects
Initial Effects For 10 minutes, the user gains a +1 alchemical bonus on initiative checks, Reflex saves, and Acrobatics checks.
Secondary Effects After the initial effects of the catnip expire, the user becomes fatigued for 1d3 hours.
Damage None.

A creature cannot take catnip or a catnip variant while suffering from the secondary effects of catnip or a catnip variant. With proper technique, an alchemist can refine catnip into oils or powders such that it can even grant such benefits to a non-feline (DC 12 Craft (alchemy) or similar check). Such substances are still treated as normal catnip and must be ingested normally, regardless of their refined form. Refining catnip takes about 1 hour for a single refined dose or 30 minutes with appropriate tools (such as an alchemist’s lab).

Catnip Variants

Catnip variants exist as subspecies of the mint plant, and depending on where they were grown, may have new effects or be more addictive. A catnip variant is listed by name, adjusted price, and adjusted addiction and effects. If a catnip variant does not mention a change to one of its statistics, it is the same as regular catnip (much like applying a class archetype).

A variant catnip’s effects are extraordinary effects unless otherwise specified.

Bannerette Blossom Catnip

Meowlin noticed this strange herb only seems to grow near castle walls, like it knows important people are nearby. Unsurprisingly, consuming this fine specimen granted the imbiber an equal heightened sense of self importance.
Price 15 gp
Addiction minor, Fortitude DC 14
Initial Effects For 10 minutes, the user gains a +1 alchemical bonus on all checks made to perform the aid another action and on Bluff, Diplomacy, and Intimidate checks. In addition, once during this effect’s duration, the user may roll twice on a Bluff, Diplomacy, or Intimidate check, taking the better result. This decision is made as part of performing the check.

Faebloom Catnip

The fastidious and noble Meowlin would insist they were not enticed by the kindly fey of the great forest, lured by their specially grown catnip infused with much of the power of the fae. Meowlin does always carry a dose in the bottom of his bag though.
Price 25 gp
Addiction moderate, Fortitude DC 16
Initial Effects For 10 minutes, the user gains one faebloom trait chosen randomly from Table: Faebloom Manifestations. Faebloom traits are supernatural effects, and if a faebloom trait would require a saving throw, the saving throw is equal to 10 + 1/2 the user’s Hit Dice + the user’s Charisma modifier. Faebloom traits last for the initial effect’s duration.
Secondary Effects After the initial effects of faebloom catnip expire, the user becomes fascinated for 10 minutes in a captivating and pleasant daydream. The fascinated effect’s DC is the faebloom catnip’s addiction DC (in response to potential threats), and the fascination effect is broken normally by being shaken free as a standard action or with an obvious threat.

Table: Faebloom Manifestations
Manifestation Effects
1. Fairy Eyes The user develops a fierce and bold eyeliner of adorable pastel pigments. The user gains a +4 alchemical bonus on Diplomacy checks.
2. Gossamer Wings The user manifests beautiful fey wings, granting the user a 10 feet fly speed with maneuverability (clumsy).
3. Illusive Visage Attacks made against the user suffer a 10% miss chance. This is an illusion effect; the miss chance granted by this faebloom manifestation does not stack with concealment.
4. Plantey Paws The user’s footsteps leave small meadows of flowers wherever they step. The user may walk across liquid surfaces as though they were solid and can ignore non-magical difficult terrain.
5. Razzle-Dazzle The user’s fur and skin sparkles. Creatures adjacent to the user are dazzled.
6. Whimsical Witchery Once during this effect’s duration, the user may use the Mind sphere Esteem greater charm modified with the Expanded Charm talent as a sphere-like ability. The user’s caster level for this ability is equal to their character level.

Fastnip

Despite years having passed after this temporal rift had been closed, these plants grew astonishingly fast and slow as their personal time dilated with the rising of the sun and moon. For Meowlin, the withdrawal felt like it took an eternity.
Price 30 gp
Addiction moderate, Fortitude DC 16
Initial Effects For 1 minute, the user gains the benefits of the Time sphere alter time sphere effect for haste modified with the Improved Haste talent. The effect is determined as a sphere effect with caster level 1 and is a supernatural effect.
Secondary Effects After the initial effects of fastnip expire, the user is affected by the Time sphere alter time sphere effect for slow modified with the Improved Slow talent for 10 minutes. The effect is determined as a sphere effect with caster level 1 and is a supernatural effect.

Jotunvine Catnip

Meowlin noticed these vines gave off a familiar scent, and found them to warm his body and his mood in the frosted mountain peaks of Jotunheim.
Price 5 gp
Addiction minor, Fortitude DC 13
Initial Effects For 10 minutes, the user gains cold resistance 5 and a +2 bonus on saving throws made against cold weather.

Mellowleaf Catnip

Meowlin grew fond of this less jumpy substance after long and stressful days. The variant often grew in places with strong connections to the plane of dreams or in the gardens of those frequently visited by creatures which travel through these dreams.
Price 5 sp
Initial Effects For 10 minutes, the user gains a +1 alchemical bonus on saving throws against emotion effects and Sense Motive checks. Once during the duration of this effect, if the user would become shaken, the user may remove the shaken condition as an immediate action. This does not allow the user to remove or lessen the effects of a more severe fear effect.

Muspelberry Catnip

Traveling across the roots of the world tree into the sweltering realm of Muspelheim, this catnip variant displayed heavy notes of spice and heat, like eating a hot pepper. It was here that Meowlin discovered that he actually enjoyed spicy foods, so long as they came in catnip form.
Price 35 gp
Initial Effects For 10 minutes, the user gains fire resistance 5. In addition, once during this effect’s duration, as a standard action the user may exhale a fiery burst of energy in a 15-foot cone dealing 2d6 fire damage to each creature (Reflex half; DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier). This breath weapon is a supernatural effect.

Pricklypear Catnip

Meowlin found this catnip growing at the base of large fruit-bearing cactus. While he was only gently pricked, his ego was harmed that day as the plant made a mockery of his beautiful coat.
Price 1 gp
Initial Effects For 10 minutes, the user sprouts a number of hedgehog-like spines, which are soft to the touch when unthreatened. The user may spend an immediate action to bristle until the start of their next turn. While bristling, the user gains DR 1/slashing and any adjacent creature which makes an attack roll against the user suffers 1d4 points of piercing damage (Reflex negates; DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier).


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