For rules and information about Alternate Class features, see here.
Tinker Know-How (Ex): At 1st level, the alchemist gains a competence bonus equal to their class level on their Tinker sphere associated skill checks made to craft an item (i.e. mechanical items, permanent gizmos, projects, and other technological items) or reasonably related items to their associated skill check (such as an alchemist whose associated skill is Craft (alchemy)).
This ability alters the alchemy ability, but does not prevent archetype compatibility with other options that alter the alchemy ability (provided that the alchemist retains the competence bonus to craft alchemical items).
Special: The alchemist may choose to retrain the alchemy ability into this ability immediately upon first gaining the Tinker sphere.









