Alternate Racial Traits

Any Race

For any race receiving the Basic Magical Training feat, upon gaining the casting class feature, exchange the Basic Magical Training feat for the Extra Magical Talent feat for the sphere or a talent from the sphere that was originally granted.


Aasimar

Celestial Body

Some aasimar have a stronger connection to their celestial forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Celestial Transformation, receiving Celestial Transformation as a bonus talent as normal. This replaces skilled and the spell-like ability racial traits.

Light Attuned

Occasionally an aasimar is more attuned to the magic and power of light. They gain Basic Magic Training in the Light sphere as a bonus feat. This racial trait replaces the darkvision and spell-like ability racial traits.


Elf

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For elves, this replaces elven magic and keen senses.


Fetchling

Darkness Adept

Born of shadow, fetchlings are natural practitioners of magics relating to darkness and deception. They gain Basic Magic Training in the Dark sphere at 1st level. At 13th level, they receive the Extra Magical Talent feat. This replaces spell-like abilities.


Gnome

Fey Motes

Through natural talent or by training one aspect of their magic to the exclusion of other magics, some gnomes master their ability to create roving, trickster lights. They gain Basic Magic Training in the Light sphere as a bonus feat, with the Roving Glow drawback and Dancing Lights as their bonus talent. This replaces the obsessive and gnome magic racial traits.


Half-Elf

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For half-elves, this replaces elven immunities and keen senses.


Halfling

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For halflings, this replaces halfling luck and fearless.


Half-Orc

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For half-orcs, this replaces orc ferocity and intimidating.


Human

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For humans, this replaces the bonus feat trait.


Ifrit

Flame Touch

Some ifrit have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (fire elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces fire affinity and the spell-like ability racial traits.

Torchlight

Fire is a natural source of light, and some ifrit master this secondary characteristic. They gain Basic Magic Training in the Light sphere as a bonus feat, with the Touch of Light drawback and Searing Light as their bonus talent. This racial trait replaces the fire affinity and spell-like ability racial traits.


Kitsune

Human Guise

To better mesh with the options available in the Shapeshifter's Handbook, Kitsune receive Transformation as bonus feat gained at 1st level, even if they do not meet the prerequisites, selecting the form of a human (or other suitable humanoid at the GM’s discretion). This replaces change shape.

Natural Shapechanger

A few kitsune push their natural shapeshifting abilities into more extreme directions. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level. This replaces kitsune magic.


Kobold

Avatar of the Dragon

While most kobolds are barely even dim reflections of the might and majesty of their draconic forebears, others are blessed with a much greater portion of the old blood. As a bonus feat gained at 1st level, they can choose either the Transformation feat, even if they do not meet the prerequisites, selecting the form of a dragon, or the Basic Magical Training in Alteration with the Beast Soul drawback for Dragon Transformation, receiving Dragon Transformation as a bonus talent as normal. This replaces crafty.


Nagaji

Serpent's Body

Some reptilian races are born with a great affinity for the serpents they resemble. They gain Transformation, selecting the form of a serpent per the Serpentine Transformation talent, as a bonus feat at 1st level, even if they do not meet its prerequisites. For nagaji, this replaces resistant and serpent sense.


Ophidean

Serpent’s Body

Some reptilian races are born with a great affinity for the serpents they resemble. They gain Transformation, selecting the form of a serpent per the Serpentine Transformation talent, as a bonus feat at 1st level, even if they do not meet its prerequisites. For ophideans, this replaces naturally psionic and psionic aptitude.


Oread

Stone Body

Some oreads have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (earth elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces earth affinity and the spell-like ability racial traits.


Samsaran

Sphere-touched

The samsaran gains the feat Basic Magical Training as a bonus feat, but are limited to choosing either the Divination or Mind sphere. This replaces Samsaran Magic.


Skinwalker

Form-master

All skinwalkers have some connection to form altering magic, though some wield greater proficiency than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level. This replaces animal minded and the spell-like ability racial traits.

True Changer

Rather than their hereditary lycanthropy manifest in a minor shapeshifting ability, some skinwalker’s can fully assume the form of a beast. They gain Transformation as a bonus feat at 1st level, even if they do not meet its prerequisites. The form chosen for this feat reflects their lycanthropic heritage (wolf, tiger, shark, etc.). This replaces change shape.

While under the effects of the Transformation feat, they gain a +2 racial bonus to one physical ability score of their choice. This bonus chosen each time their Transformation shape is assumed.


Suli

Destructive Heritage

A few suli have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation, receiving Elemental Transformation as a bonus talent as normal. This replaces elemental assault, negotiator, and energy resistance.


Sylph

Air Master

Some sylph have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (air elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces air affinity and the spell-like ability racial traits.


Tiefling

Fiendish Atavism

Some tieflings have a stronger connection to their fiendish forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Fiendish Transformation, receiving Fiendish Transformation as a bonus talent as normal. This replaces fiendish sorcery and the spell-like ability racial traits.

Obscured Heritage

The light doesn’t shine evenly across the multiverse, and those tieflings tracing their heritage to one of the benighted planes tend to show a particular talent for manipulating darkness. They gain Basic Magic Training in the Dark sphere at first level. This replaces spell-like ability.


Undine

Ocean Master

Some undine have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (water elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces water affinity and the spell-like ability racial traits.


Vishkanya

Serpent’s Body

Some reptilian races are born with a great affinity for the serpents they resemble. They gain Transformation, selecting the form of a serpent per the Serpentine Transformation talent, as a bonus feat at 1st level, even if they do not meet its prerequisites. For vishkanya, this replaces poison use and toxic.


Wayang

Shadow Symbiosis

Believing they will one day return to the shadow from which they emerged, wayangs have an almost symbiotic relationship with the darkness. At 1st level they gain +2 bonus to all saves against Dark sphere effects as well as spells of the shadow subschool, a +1 bonus to the DC of Dark sphere effects they cast, and Basic Magic Training feat in the Dark sphere. This replaces shadow resistance and shadow magic.


Spheres of Power by Drop Dead Studios
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