Alternate Racial Traits

Any Race

For any race receiving the Basic Magical Training feat, upon gaining the casting class feature, exchange the Basic Magical Training feat for the Extra Magical Talent feat for the sphere or a talent from the sphere that was originally granted.


Aasimar

Angelic Ally

Through merit, family ties, or inherited obligation, some aasimar have the right to petition the higher planes for aid. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must take Aligned Creature (good) with its free (form) talent. This replaces skilled and the spell-like ability racial traits.

Celestial Body

Some aasimar have a stronger connection to their celestial forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Celestial Transformation, receiving Celestial Transformation as a bonus talent as normal. This replaces skilled and the spell-like ability racial traits.

Celestial Petitioner

Some aasimar better know how to call upon the upper planes for aid. Good creatures of the outsider type are always considered as allied when called by a caster of nonevil alignment. Whenever bargaining for the services of a called good creature of the outsider type, they gain a 25% discount on the required payment for any services. This replaces celestial resistance.

Creative Nature

Gain Basic Magical Training with the Creation sphere as a bonus feat with the Limited Creation (alter) drawback. They do not gain a bonus talent as is normal for having a sphere-specific drawback, but if they create a holy symbol sized for themselves it lasts for 3 rounds after they stop concentrating. This replaces spell-like ability.

Light Attuned

Occasionally an aasimar is more attuned to the magic and power of light. They gain Basic Magic Training in the Light sphere as a bonus feat. This racial trait replaces the darkvision and spell-like ability racial traits.


Dhampir

Bloodshaper

Gain Basic Magical Training with the Creation sphere as a bonus feat with the Fission and Material Focus (blood) drawbacks, but do not gain bonus talents as normal. You may create blood in solid or liquid form, and it reacts to positive and negative energy as if it were an undead creature rather than an object. Regardless of form, it has no nutritional value unless you possess Sustenance. In addition you may alter (destroy) creatures with blood as if they were objects, though they are entitled to a Fortitude save for half damage. This replaces spell-like ability. (Blood in a solid form has the same hardness and hp as ice and may be used to create weapons that possess the fragile quality unless they are created at 1/4 caster level or otherwise enhanced.)


Dromite

Energy Blast

Not all dromites carry a natural affinity for psionics; some are instead gifted in sphere magic. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type with a descriptor matching their energy resistance, receiving a bonus talent as normal. This replaces Dromite Psionics and Naturally Psionic.


Elf

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For elves, this replaces elven magic and keen senses.

Fey Bargainer

Lingering ties to the fey realms allow those of fey blood to better deal with their distant relations. Creatures of the fey type are always considered as allied when called. Whenever bargaining for the services of a called creature of the fey type, they gain a 25% discount on the required payment for any services. For elves, this replaces elven magic.

Practice Makes Perfect

Gain a +2 racial bonus for all Craft checks and to your caster level for the create usage of the Creation sphere as long as this bonus doesn’t raise your caster level above your current Hit Dice. This replaces elven magic and keen senses.


Fenghuang

Fey Bargainer

Lingering ties to the fey realms allow those of fey blood to better deal with their distant relations. Creatures of the fey type are always considered as allied when called. Whenever bargaining for the services of a called creature of the fey type, they gain a 25% discount on the required payment for any services. For fenghuang, this replaces curiosity.


Fetchling

Animate Shadow

Detaching your shadow and sending it to spy on your enemies (or friends) is a useful skill for those born of shadow. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion’s free talent must be Shadow Creature (form) talent. The caster does not cast a shadow while this companion is summoned. For fetchlings, this replaces shadow resistance and spell like ability racial traits.

Darkness Adept

Born of shadow, fetchlings are natural practitioners of magics relating to darkness and deception. They gain Basic Magic Training in the Dark sphere at 1st level. At 13th level, they receive the Extra Magical Talent feat. This replaces spell-like abilities.


Forgeborn

A few forgeborn are capable of reconfiguring one of their arms into a barrel-like structure that can produce blasts of energy. Treat this as a basic wand keyed to the Destruction sphere which cannot be disarmed or destroyed - the forgeborn may use it at any time as long as they have a free hand. The forgeborn (and no other creature) can add additional enchantments to the cannon as if they possessed the Craft Wand feat and a caster level equal to their character level. This replaces Naturally Psionic and Psionic Aptitude.


Gnome

Fey Bargainer

Lingering ties to the fey realms allow those of fey blood to better deal with their distant relations. Creatures of the fey type are always considered as allied when called. Whenever bargaining for the services of a called creature of the fey type, they gain a 25% discount on the required payment for any services. For gnomes, this replaces gnome magic.

Fey Motes

Through natural talent or by training one aspect of their magic to the exclusion of other magics, some gnomes master their ability to create roving, trickster lights. They gain Basic Magic Training in the Light sphere as a bonus feat, with the Roving Glow drawback and Dancing Lights as their bonus talent. This replaces the obsessive and gnome magic racial traits.


Half-Elf

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For half-elves, this replaces elven immunities and keen senses.


Halfling

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For halflings, this replaces halfling luck and fearless.


Half-Orc

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For half-orcs, this replaces orc ferocity and intimidating.


Human

Doppelganger-spawn

Due to the incredible skill of their imitations, the blood of doppelgangers can easily mingle with that of other races. This blood sometimes asserts itself strongly, creating the doppelganger spawn. They gain the Shifting Disguise feat and the Basic Magical Training feat for the Alteration sphere as bonus feats. For humans, this replaces the bonus feat trait.


Ifrit

Elemental Call

Scions of powerful genies can claim a servitor as their inheritance. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must take Elemental Creature (form) as its first talent, selecting an element matching its heritage (fire for ifrits). This replaces fire affinity and the spell-like ability racial traits for ifrits.

Flame Touch (Alteration)

Some ifrit have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (fire elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces fire affinity and the spell-like ability racial traits.

Flame Touch (Destruction)

Some ifrit are more adept than others at channeling their native connection to the plane of fire. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type with the fire descriptor, receiving a bonus talent as normal. This replaces Fire Affinity and the spell-like ability racial traits.

Planar Bargainer

The blood of genies calls to its kind as well as honing one’s sense for a deal. Creatures of the outsider type with a subtype matching the race of the caster (fire for ifrits) are always considered as allied when called. Whenever bargaining for the services of a called creature of the outsider type with matching subtype, they gain a 25% discount on the required payment for any services. This replaces energy resistance.

Torchlight

Fire is a natural source of light, and some ifrit master this secondary characteristic. They gain Basic Magic Training in the Light sphere as a bonus feat, with the Touch of Light drawback and Searing Light as their bonus talent. This racial trait replaces the fire affinity and spell-like ability racial traits.


Kitsune

Human Guise

To better mesh with the options available in the Shapeshifter's Handbook, Kitsune receive Transformation as bonus feat gained at 1st level, even if they do not meet the prerequisites, selecting the form of a human (or other suitable humanoid at the GM’s discretion). This replaces change shape.

Natural Shapechanger

A few kitsune push their natural shapeshifting abilities into more extreme directions. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level. This replaces kitsune magic.


Kobold

Avatar of the Dragon

While most kobolds are barely even dim reflections of the might and majesty of their draconic forebears, others are blessed with a much greater portion of the old blood. As a bonus feat gained at 1st level, they can choose either the Transformation feat, even if they do not meet the prerequisites, selecting the form of a dragon, or the Basic Magical Training in Alteration with the Beast Soul drawback for Dragon Transformation, receiving Dragon Transformation as a bonus talent as normal. This replaces crafty.

Draconic Debtor

A rare kobold manages to earn the favor of a true dragon, regardless of whether this favor is based on merit, inheritance, or whim, and may call on a lesser reflection of their patron. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion’s free talent must be the Draconic Creature (form) talent. This replaces crafty.

Dragon's Breath

A few rare kobolds are blessed with the deadly breath of their draconic ancestors. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type corresponding to a true dragon’s breath weapon and the Focused Shape drawback for the Sculpt Blast shape, receiving the bonus talents as appropriate. This replaces Crafty.

Special: If you also take the Dragon-Scaled alternate racial trait, your chosen energy resistance must match that of your blast type.


Maenad

Sonic Boom

Not all maenads carry a natural affinity for psionics; some are instead gifted in sphere magic. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type with the sonic descriptor, receiving a bonus talent as normal. This replaces Maenad Psionics and Naturally Psionic.

Spell Rage

Sphere-casting Maenads have learned to fuel their outbursts differently. The maenad may spend a spell point as a free action to begin an outburst, as a result, they take a -2 penalty to Intelligence and Wisdom but gain a +2 bonus to Strength. This bonus lasts for a number of rounds equal to the maenad’s HD and may be ended as a free action. If possessing the rage ability, they gain an additional round of rage each odd level and may instead spend a round of rage to gain these benefits for one round. This replaces Outburst and Inner Rage.


Nagaji

Serpent's Body

Some reptilian races are born with a great affinity for the serpents they resemble. They gain Transformation, selecting the form of a serpent per the Serpentine Transformation talent, as a bonus feat at 1st level, even if they do not meet its prerequisites. For nagaji, this replaces resistant and serpent sense.

Summon Serpent

Some reptilian races are born with an innate command of their lesser cousins. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must be of the serpentine body type. For nagaji, this replaces resistant and serpent sense.


Ophidean

Serpent’s Body

Some reptilian races are born with a great affinity for the serpents they resemble. They gain Transformation, selecting the form of a serpent per the Serpentine Transformation talent, as a bonus feat at 1st level, even if they do not meet its prerequisites. For ophideans, this replaces naturally psionic and psionic aptitude.

Summon Serpent

Some reptilian races are born with an innate command of their lesser cousins. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must be of the serpentine body type.For ophiduans, this replaces naturally psionic and psionic aptitude.


Oread

Elemental Call

Scions of powerful genies can claim a servitor as their inheritance. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must take Elemental Creature (form) as its first talent, selecting an element matching its heritage (acid for oreads). This replaces earth affinity and the spell-like ability racial traits for oreads.

Gem Crafter

Some oreads have learned how to condense magical energy into stones for later use. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Shape drawback for the Energy Bomb shape, receiving a bonus talent as normal. In addition, the oread has a limited ability to reclaim power from these stones and put it to other uses. As a move action an oread may destroy an Energy Bomb he created without discharging it to gain 1 temporary spell point until the start of his next turn. This replaces the Earth Affinity and spell-like ability racial traits.

Planar Bargainer

The blood of genies calls to its kind as well as honing one’s sense for a deal. Creatures of the outsider type with a subtype matching the race of the caster (earth for oreads) are always considered as allied when called. Whenever bargaining for the services of a called creature of the outsider type with matching subtype, they gain a 25% discount on the required payment for any services. This replaces energy resistance.

Stone Body

Some oreads have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (earth elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces earth affinity and the spell-like ability racial traits.

Stone Thrower

Some oreads have mastered conjuring and manipulating stone, crystal, or metal. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type with the earth or metal descriptor, receiving a bonus talent as normal. This replaces Earth Affinity and the spell-like ability racial traits.


Samsaran

Sphere-touched

The samsaran gains the feat Basic Magical Training as a bonus feat, but are limited to choosing either the Divination or Mind sphere. This replaces Samsaran Magic.


Sidheir

Fey Bargainer

Lingering ties to the fey realms allow those of fey blood to better deal with their distant relations. Creatures of the fey type are always considered as allied when called. Whenever bargaining for the services of a called creature of the fey type, they gain a 25% discount on the required payment for any services. For sidheir, this replaces sphere of desire.


Skinwalker

Form-master

All skinwalkers have some connection to form altering magic, though some wield greater proficiency than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level. This replaces animal minded and the spell-like ability racial traits.

True Changer

Rather than their hereditary lycanthropy manifest in a minor shapeshifting ability, some skinwalker’s can fully assume the form of a beast. They gain Transformation as a bonus feat at 1st level, even if they do not meet its prerequisites. The form chosen for this feat reflects their lycanthropic heritage (wolf, tiger, shark, etc.). This replaces change shape.

While under the effects of the Transformation feat, they gain a +2 racial bonus to one physical ability score of their choice. This bonus chosen each time their Transformation shape is assumed.


Suli

Creative Nature

Gain Basic Magical Training with the Creation sphere as a bonus feat with the Limited Creation (alter) drawback. They may select a bonus Creation talent as is normal for having a sphere-specific drawback. This replaces elemental assault.

Destructive Heritage (Alteration)

A few suli have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation, receiving Elemental Transformation as a bonus talent as normal. This replaces elemental assault, negotiator, and energy resistance.

Destructive Heritage (Destruction)

A few Suli learn to channel the destructive energies in their blood in a different way. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Destructive Touch drawback, receiving a bonus talent as normal. This replaces Elemental Assault.

Elemental Call

Scions of powerful genies can claim a servitor as their inheritance. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must take Elemental Creature (form) as its first talent, selecting an element matching its heritage (fire for ifrits, acid for oreads, electricity for sylphs, and cold for undines; suli can choose any of those options). This replaces elemental negotiator and elemental assault for suli.

Planar Bargainer

The blood of genies calls to its kind as well as honing one’s sense for a deal. Creatures of the outsider type with a subtype matching the race of the caster (fire for ifrits, earth for oreads, air for sylphs, and water for undines; suli can choose any one of those options at character creation but may not change it afterwards) are always considered as allied when called. Whenever bargaining for the services of a called creature of the outsider type with matching subtype, they gain a 25% discount on the required payment for any services. This replaces energy resistance.


Sylph

Air Master (Alteration)

Some sylph have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (air elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces air affinity and the spell-like ability racial traits.

Air Master (Destruction)

Some sylph are particularly skilled at the offensive application of their natural talents. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type with the air, electricity, or sonic descriptor, receiving a bonus talent as normal. This replaces Air Affinity and the spell-like ability racial traits.

Airy Heritage

Gain Basic Magical Training with the Creation sphere as a bonus feat with the Gas Mage drawback, but do not gain a bonus talent as normal. Whenever a sylph creates or alters a gas, they gain a fly speed of 5 ft. per two caster levels until the end of their turn. This replaces spell-like ability.

Elemental Call

Scions of powerful genies can claim a servitor as their inheritance. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must take Elemental Creature (form) as its first talent, selecting an element matching its heritage (electricity for sylphs). This replaces air affinity and the spell-like ability racial traits for sylphs.

Gale Master

Some sylph can call upon blasts of wind to scatter their enemies. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy (nonlethal) drawback, gaining Air Blast as a bonus talent. In addition, when casting a destructive blast modified by the Air Blast talent they may choose for it to deal no damage. If dealing no damage, the destructive blast gains a bonus to CMB on its bull rush attempt equal to +1 per die of damage it would normally have inflicted. Using Air Blast to bull rush an opponent into an obstacle still inflicts damage as normal. This replaces Air Affinity and the spell-like ability racial traits.

Planar Bargainer

The blood of genies calls to its kind as well as honing one’s sense for a deal. Creatures of the outsider type with a subtype matching the race of the caster (air for sylphs) are always considered as allied when called. Whenever bargaining for the services of a called creature of the outsider type with matching subtype, they gain a 25% discount on the required payment for any services. This replaces energy resistance.


Tiefling

Destructive Heritage

Some tieflings are born with a natural affinity for destructive magic, channeling the fire of the lower planes. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type talent appropriate to their heritage, as approved by the GM, receiving a bonus talent as normal. This replaces Fiendish Sorcery and the spell-like ability racial traits.

Destructive Nature

Gain Basic Magical Training with the Creation sphere as a bonus feat with the Limited Creation (create) drawback and gain Greater Destroy as the bonus talent for having a sphere-specific drawback. As part of altering an object a tiefling may choose to brand it with the mark of their deity, allowing it to function as a holy or unholy symbol. This replaces spell-like ability.

Fiendish Atavism

Some tieflings have a stronger connection to their fiendish forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Fiendish Transformation, receiving Fiendish Transformation as a bonus talent as normal. This replaces fiendish sorcery and the spell-like ability racial traits.

Fiendish Bargainer

Some tieflings have an inherent sense for the desires of their forebears. Evil creatures of the outsider type are always considered as allied when called by a caster of nongood alignment. Whenever bargaining for the services of a called evil creature of the outsider type, they gain a 25% discount on the required payment for any services. This replaces fiendish resistance.

Fiendish Servitor

A few tieflings have learned to leverage the power of their blood to wrench a minion from the lower realms. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must take Aligned Creature (evil) with its free (form) talent. This replaces skilled and the spell-like ability racial traits.

Obscured Heritage

The light doesn’t shine evenly across the multiverse, and those tieflings tracing their heritage to one of the benighted planes tend to show a particular talent for manipulating darkness. They gain Basic Magic Training in the Dark sphere at first level. This replaces spell-like ability.


Undine

Elemental Call

Scions of powerful genies can claim a servitor as their inheritance. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must take Elemental Creature (form) as its first talent, selecting an element matching its heritage (cold for undines; suli can choose any of those options). This replaces water affinity and the spell-like ability racial traits for undines.

Ocean Master (Alteration)

Some undine have a stronger connection to their elemental forebears than others. They gain Basic Magic Training in the Alteration sphere as a bonus feat at 1st level with the Beast Soul drawback for Elemental Transformation (water elemental only), receiving Elemental Transformation as a bonus talent as normal. Once per day, they may use this talent without paying the additional spell point cost. This replaces water affinity and the spell-like ability racial traits.

Ocean Master (Destruction)

Some undine are particularly skilled at the offensive application of their natural talents. They gain Basic Magic Training in the Destruction sphere as a bonus feat at 1st level with the Focused Energy drawback for a blast type with the cold or water descriptor, receiving a bonus talent as normal. This replaces Water Affinity and the spell-like ability racial traits.

Planar Bargainer

The blood of genies calls to its kind as well as honing one’s sense for a deal. Creatures of the outsider type with a subtype matching the race of the caster (water for undines) are always considered as allied when called. Whenever bargaining for the services of a called creature of the outsider type with matching subtype, they gain a 25% discount on the required payment for any services. This replaces energy resistance.

Watery Heritage

Gain Basic Magical Training with the Creation sphere as a bonus feat with the Water Wizard drawback. This replaces spell-like ability.


Vishkanya

Serpent’s Body

Some reptilian races are born with a great affinity for the serpents they resemble. They gain Transformation, selecting the form of a serpent per the Serpentine Transformation talent, as a bonus feat at 1st level, even if they do not meet its prerequisites. For vishkanya, this replaces poison use and toxic.

Summon Serpent

Some reptilian races are born with an innate command of their lesser cousins. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion must be of the serpentine body type. For vishkanya, this replaces posion use and toxic.


Wayang

Animate Shadow

Detaching your shadow and sending it to spy on your enemies (or friends) is a useful skill for those born of shadow. They gain Basic Magic Training in the Conjuration sphere as a bonus feat at 1st level. The companion’s free talent must be Shadow Creature (form) talent. The caster does not cast a shadow while this companion is summoned. For wayang, this replaces shadow magic and shadow resistance.

Shadow Symbiosis

Believing they will one day return to the shadow from which they emerged, wayangs have an almost symbiotic relationship with the darkness. At 1st level they gain +2 bonus to all saves against Dark sphere effects as well as spells of the shadow subschool, a +1 bonus to the DC of Dark sphere effects they cast, and Basic Magic Training feat in the Dark sphere. This replaces shadow resistance and shadow magic.


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