Amoeba, Giant (CR 2/MR 1)

Mythic Amoeba, Giant (CR 2/MR 1)
XP 600
Pathfinder Roleplaying Game Bestiary 2
N Small ooze (aquatic, mythic)
Init –5; Senses blindsight 30 ft.; Perception –5

Defense

AC 7, touch 6, flat-footed 7 (–5 Dex, +1 natural, +1 size)
hp 23 (2d8+14)
Fort +3, Ref –5, Will –5
Defensive Abilities Immune ooze traits

Offense

Speed 10 ft., climb 10 ft., swim 20 ft.
Melee slam +3 (1d3+1 plus 1d3 acid and grab)
Special Attacks constrict (1d3+1 plus 1d3 acid), mythic power (3/day, surge 1d6)

Statistics

Str 12, Dex 1, Con 16, Int —, Wis 1, Cha 1
Base Atk +1; CMB +1 (+5 grapple); CMD 6 (can’t be tripped)
Feats Extra Mythic PowerMF
Skills Climb +9, Swim +9
SQ amphibious, fissile filthMA, symbiotic grapplerMA

Ecology

Environment any land or underground
Organization solitary or colony (2–9)
Treasure none

Special Abilities

Fissile Filth (Ex) When a mythic giant amoeba takes piercing or splashing damage, or when it is killed by damage of any kind, its cellular membrane ruptures, splashing adjacent creatures with caustic filth. This deals 1d3 points of acid damage and exposes affected creatures to filth fever. As a full-round action, a mythic giant amoeba can divide itself into a mythic amoeba swarm. When it divides, it can enter the squares of other creatures without provoking attacks of opportunity. Any creature sharing the swarm’s space at the end of the turn in which it divides is affected by its caustic filth as described above.

Symbiotic Grappler (Ex) When a giant amoeba is grappling another creature, half of any damage dealt to the amoeba is dealt to the grappled creature instead.

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