Android (CR 2/MR 1)

This bald humanoid moves with a strange, calculated grace. Complex tattoos glow on its pale flesh.

Mythic Android Rogue 2 (CR 2/MR 1)
XP 600
N Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +6

Defense

AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 natural)
hp 23 (2d8+11)
Fort +2, Ref +6, Will +0; +4 vs. mind-affecting, paralysis, poison, stunning
Defensive Abilities constructed, evasion, fortificationMA (50%); Immune disease, emotion-based effects, exhaustion, fatigue, fear, sleep

Offense

Speed 30 ft.
Melee rapier +5 (1d6+3/18–20)
Ranged dagger +4 (1d4+1/19-20)
Special Attacks nanite surge, mythic power (1/day, surge +1d6), repulsorMA, sneak attack +1d6

Statistics

Str 13, Dex 17, Con 14, Int 14, Wis 10, Cha 6
Base Atk +1; CMB +2; CMD 15
Feats Weapon FinesseMF
Skills Acrobatics +8, Bluff +3, Climb +6, Disable Device +10, Escape Artist +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +4, Knowledge (local) +7, Perception +7, Sleight of Hand +7, Stealth +8; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Common, Gypsy, Norse
SQ emotionless, trapfinding +1

Ecology

Environment any
Organization solitary, pair, or platoon (3–12)
Treasure NPC gear (masterwork studded leather armor, masterwork rapier, 2 daggers, masterwork thieves’ tools, other treasure)

Special Abilities

Constructed (Ex) For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.

Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.

Nanite Surge (Ex) An android’s body is infused with nanites. Once per day as an immediate action, an android can cause its nanites to surge, granting a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, its circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round.

Repulsor (Ex) Three times per day, a mythic android can unleash a short-range pulse of force as a ranged touch attack with a range increment of 10 feet. A creature struck takes 1d4 points of force damage and must succeed on a DC 13 Reflex save or be knocked prone. If the android expends one use of its mythic power, the range increment is doubled and the target takes 1d4+2 points of damage on a hit, while creatures adjacent to the target take 3 points of force damage (DC 13 Reflex half ). Using this ability causes the android’s circuitry tattoos to glow as with its nanite surge. The save DC is Intelligence-based.

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