This finely crafted golden helm is decorated with intricate filigree, and flutters gracefully through the air on feathered wings.
Mythic Cassisian (CR 3/MR 1)
XP 800
Pathfinder Roleplaying Game Bestiary 2
NG Small outsider (angel, extraplanar, good, mythic)
Init +0; Senses darkvision 60 ft., detect evil, low-light vision; Perception +5
Aura lesser protective aura
Defense
AC 15, touch 11, flat-footed 15 (+4 natural, +1 size) (+2 deflection vs. evil)
hp 23 (2d10+12)
Fort +4, Ref +3, Will +2; +4 vs. poison, +2 resistance vs. evil
Defensive Abilities DR 5/cold iron or evil; Immune acid, cold, petrification; Resist electricity 10, fire 10
Offense
Speed fly 60 ft. (perfect)
Melee slam –1 (1d3–4)
Special Attacks breath weapon (15-ft. line, 1d6 cold or 1d6 fire, Reflex DC 12 half, usable every 1d4 rounds)
Spell-Like Abilities (CL 3rd; concentration +5)
Constant─detect evil, know direction
1/day─aid, daylight
1/week─commune (six questions, CL 12th)
Statistics
Str 3, Dex 11, Con 12, Int 6, Wis 11, Cha 10
Base Atk +2; CMB –3; CMD 7 (can’t be tripped)
Feats Iron WillMF
Skills Diplomacy +2, Fly +10, Knowledge (planes) +2, Knowledge (religion) +2, Perception +5, Sense Motive +4, Stealth +8
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (2 of the following forms: Small human-like angel, dove, dog, or Tiny fish, polymorph), golden gloryMA, perfect memory, tower of iron willMA
Ecology
Environment any good-aligned plane
Organization solitary, pair, or squad (3–6)
Treasure none
Special Abilities
Golden Glory (Su) A cassisian gains a +2 sacred bonus on concentration checks and caster level checks made to overcome spell resistance, and as a swift action it can share this ability with an adjacent good-aligned ally until the end of that ally’s next turn. If that ally uses smite evil, challenge, judgment, quarry, or a similar ability against an evil creature during that time, that ally gains a +2 sacred bonus to AC for as long as that ability lasts (maximum 1 minute). In addition, when the cassisian or an adjacent good-aligned ally is attacked by an evil enemy using smite good, challenge, judgment, quarry, or similar ability, the cassisian can expend one use of its mythic power as an immediate action to end that effect.
Lesser Protective Aura (Su) A cassisian has a lesser form of the protective aura possessed by more powerful angels. This protective aura grants the cassisian a +2 deflection bonus to its AC against evil foes, and a +2 resistance bonus on all saving throws made against evil effects or spells cast by evil creatures. This aura extends to a radius of 5 feet, but can only benefit one additional creature other than the cassisian at any one time. A cassisian’s protective aura is fragile, and as soon as an evil creature successfully strikes the cassisian, or as soon as the cassisian fails a saving throw against an evil source, its protective aura fades away and is no longer applicable. The cassisian can reactivate its protective aura by spending 1 minute concentrating upon the task.
Perfect Memory (Ex) Though they are not particularly intelligent, cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before. They also have the power to erase portions of their own memories, which they do (usually under orders from superior angels) to protect sensitive information.
Tower of Iron Will (Su) A good-aligned mythic ally adjacent to a mythic cassisian can expend one use of its own mythic power as a free action when making a Will save against an effect created by a non-mythic opponent, allowing it to roll twice and select the better result. The cassisian can expend one use of its mythic power as an immediate action to allow an adjacent good-aligned ally to use this ability against an effect created by a mythic opponent, to add the cassisian’s mythic surge to the saving throw against an effect created by a non-mythic opponent, or to allow a good-aligned ally to use this ability against a non-mythic effect without expending a use of its own mythic power.