Angurboda (CR 13/MR 5)

The lovely lass standing before you roars as she ripples and deforms into the massive musculature of a towering harridan, breasts and belly distended, with lank, straggly hair framing a monstrous face with huge fangs jutting from her mouth.

Angurboda (CR 13/MR 5)
XP 25,600
NE Huge humanoid (giant, mythic, shapechanger)
Init +11MF; Senses low-light vision, scent; Perception +20

Defense

AC 29, touch 10, flat-footed 27 (+2 Dex, +19 natural, –2 size)
hp 201 (14d8+138)
Fort +13, Ref +6, Will +15
Defensive Abilities DR 10/cold iron and epic; Immune poison; Resist cold 10

Offense

Speed 30 ft.
Melee 2 slams +17 (1d8+9), bite +17 (2d6+9 plus 1d4 bleed)
Space 15 ft.; Reach 15 ft.
Special Attacks beast motherMA, evil eyeMA, go for the throatMA, mother of monsters, mythic power (5/day, surge +1d8)

Spell-Like Abilities (CL 14th; concentration +20 [+24 casting defensively or while grappled])
Constant—misdirection
At will—beguiling gift (DC 19), unnatural lust (DC 20)
3/day—dominate person (DC 23), fear (DC 20), good hope, rage, suggestion (DC 21)
1/day—break enchantment, mass charm monster (humanoids, monstrous humanoids, and magical beasts only) (DC 26), geas/quest (DC 24)

Statistics

Str 29, Dex 14, Con 25, Int 18, Wis 18, Cha 23
Base Atk +10; CMB +21; CMD 33
Feats Brew PotionB, Combat Casting, Great Fortitude, Improved InitiativeMF, Intimidating Prowess, Iron Will, Power AttackMF, Spell Focus (enchantment)MF
Skills Bluff +20, Craft (alchemy) +12, Diplomacy +10, Disguise +20, Handle Animal +10, Intimidate +30, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +20, Spellcraft +10, Use Magic Device +17
Languages Aklo, Common, Giant
SQ change shape (Small, Medium, Large, or Huge humanoid or magical beast; alter self, beast shape IV, or giant form II), coven, cruel cauldron, polylingual, savage spawnMA, speak with monstersMA, swift gestationMA

Ecology

Environment any cold
Organization solitary, brood (1 angurboda and 2-4 magical beasts, monstrous humanoids, or giants), coven (1 angurboda, 2 hags (any kind), and 2-4 magical beasts, monstrous humanoids, or giants)
Treasure standard

Special Abilities

Beast Mother (Ex) An angurboda is fiercely protective of her monstrous children for 24 hours after their birth. If a creature attacks one of her monstrous offspring, the angurboda gains the feral savagery (full attack) and second save universal mythic abilities when attacking that creature or saving against effects created by that creature for 1 hour. If a creature strikes the killing blow against one of her offspring, she gains the benefit of good hope against that target for 1 minute. If she already is using good hope, the bonuses it grants are doubled for 1 minute against that creature.

Coven (Ex) An angurboda can join a coven as if she were a hag.

Cruel Cauldron (Su) An angurboda gains the cauldron, cook people, and poison steep hexes as a witch whose level is equal to her Hit Dice.

Evil Eye (Su) An angurboda has the power of the evil eye as a witch whose level is equal to her Hit Dice. If the angurboda expends one use of her mythic power, this is treated as a gaze attack that affects all creatures within 30 feet that meet her gaze.

Go For the Throat (Ex) When an angurboda hits a creature with both slam attacks, she gains a +4 bonus on the attack roll, a critical threat range of 18-20, and a critical multiplier of x3 when using her bite attack against that creature until the end of her turn. If the angurboda confirms a critical hit with her bite, the bleed damage she deals is tripled and the target’s vocal apparatus is damaged, leaving it unable to speak as long as the bleed damage persists. Creatures with unusual anatomy or lacking a windpipe or similar breathing apparatus (such as plants and many types of aberrations, outsiders, and vermin, at the GM’s discretion) ignore this effect.

If the angurboda confirms a critical with her bite when using this ability, she can expend one use of mythic power to try to crush the target’s breathing apparatus; this functions as the suffocation spell (DC 24 Fortitude partial) but is a non-magical effect. Creatures that do not breathe or with unusual anatomy, as noted above, are immune to this effect. The save DC is Constitution-based.

Mother of Monsters (Su) Once per day an angurboda can gestate and give birth to one or two magical beasts, monstrous humanoids, dire animals, or humanoids with the giant subtype. This process takes 10 minutes and functions similarly to a planar ally spell, allowing her to call a single creature with up to 12 Hit Dice or two identical creatures whose combined Hit Dice do not exceed 12.

Alternatively, the angurboda can birth up to 4 Medium-sized humanoids of the same type with the ogrekin template. These creatures are automatically helpful and willing to perform one task taking up to 1 hour on the angurboda’s behalf, but after this time they become indifferent to her, though she may retain their services through persuasion or magical control.

The creatures an angurboda gestates and births with this ability must be Large or smaller, and are created with the young simple template. She may choose to birth creatures fully grown, without the young template; however, such creatures are blighted within and gain one permanent negative level every 24 hours (no saving throw), perishing when their negative levels equal their Hit Dice as their body is consumed by necrotic tumors induced by their too-rapid growth.

Polylingual (Su) Whenever an angurboda uses a polymorph effect to assume a creature’s form, she gains the ability to read, write, speak, and understand the racial language of that creature type, if it has one (treat Common as the racial language for humans).

Savage Spawn (Ex) When an angurboda uses her mother of monsters ability, she can expend one use of mythic power to apply the savage mythic simple template to the creatures she spawns, or to birth fully-grown monsters (without the young simple template) that do not necrose and perish as described under her mother of monsters ability. If she expends two uses of mythic power, she can birth fully-grown monsters with the savage simple mythic template.

Speak with Monsters (Su) An angurboda can communicate with all magical beasts and monstrous humanoids as if they shared a common language, though communication is limited based on the creature’s Intelligence.

Swift Gestation (Ex) An angurboda can gestate and birth creatures with her Mother of Monsters ability as a full-round action by expending one use of mythic power. In addition, she can birth more than one brood of beasts per day by expending one use of mythic power for each use of mother of monsters after the first (or two uses of mythic power to birth the monsters as a full-round action).


Angurbodas are horrible ogresses that are known in some cultures as the “mothers of monsters.” They are fecund in the extreme, able to mate with virtually any species, though their offspring are uniformly hideous and savage, often of unusual size and bulk and possessing a variety of deformities. An angurboda is a shapechanger and often spends its time in forms other than its own, but in its natural shape an angurboda is 16 feet tall and weighs 7,000 pounds, with sallow skin mottled like spattered mud.

Habitat and Society
Angurbodas are versatile and adaptable creatures, able to survive in virtually any environment by virtue of their shapeshifting powers. Some believe they originated in the Fey Realms as horrid counterparts to the hag races, while some believe they were outcast and accursed by the gods and hurled from the outer planes to imprisonment in the realms of the fey, from whence they wandered into the mortal realms and found those hunting grounds much more to their liking. It is also possible they have always lived in the mortal world and simply used their magical powers to impersonate the fey or deflect blame for their predations onto them, diverting attention from their own fell deeds.

Whatever their true origins, angurbodas are perfectly capable of surviving in warmer latitudes but are happiest in chillier climes. Some angurbodas are nomadic, traveling from place to place and taking what they wish, often leaving a bestial brood behind to ravage the land, sea, and sky in their wake. Others may establish a hidden lair in the most desolate and forlorn of locales, venturing forth at need to satisfy their hunger or their lust before returning to their secret abode.

Angurbodas are solitary in terms of their own kind, but they often live among other creatures unnoticed, blending in effortlessly with their surroundings and inveigling their way into the hearts and minds of the unwary to mate with them. Fecund in the extreme, angurbodas are entirely indiscriminate in their collection of male seed. Their reproductive tracts can store unused material for years at a time, though the cells of the unborn are typically warped and corrupted by their time in the angurboda’s womb or even melded with the stuff of life drawn from any number of the angurboda’s other bestial ruts. The angurboda can bring forth such befouled fruit from her womb with terrifying speed, growing monsters in her belly and disgorging them like an amniotic avalanche into the world, already fierce and ready to fight.

Angurbodas have no true society of their own, avoiding others of their kind if they are known to have established their claim to a particular region. They often gather hags into their service, however, either birthing them themselves or making alliances with them, and will typically use hags as their messengers or go-betweens, prospecting for potential mates and bringing the choicest of the lot to their ogrish mother.

When living among other cultures, angurbodas often use their magical talents to pass themselves off as wise women, sages, or cult leaders, using their magical and alchemical knowledge to beguile the unwary with their concoctions and confabulations. A rare angurboda may strive for a place of prominence in society, though it is far more common for them to assume a role with access to power but a much lower profile, enabling them to obtain the things they want without exposing themselves to scrutiny that might betray their monstrous intentions. Besides, their urge to procreate cannot long be suppressed, and few angurbodas will stoop to eating their own children to prevent their predations from leading back to their monstrous mother and revealing her deceptions. Thus, even for angurbodas that spend much of their time in shapechanged disguise, they must often remove themselves into the wild and shadowed places to bring forth ever more monsters into the world.

Ecology
Angurbodas are omnivorous, content to scavenge carrion and decayed plant matter at need, though they crave the taste of blood and flesh in their natural form and have prodigious appetites, able to devour unthinkable amounts of food at a time. When shapechanged, they are canny enough to fit their dietary habits to the culture and society around them, but more than one angurboda has given away her ruse in an appalling display of gorging and odious table manners when she has spent too long a time away from her natural form. Angurbodas are long-lived, able to survive over 300 years.

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