Ant (CR 3/MR 1)

A thin, six-legged ant the size of a pony stands at the ready, its mandibles chittering and its stinger dripping with venom.

Mythic Giant Ant (CR 3/MR 1)
XP 800
Pathfinder Roleplaying Game Bestiary
N Medium vermin (mythic)
Init +0; Senses darkvision 60 ft., scent; Perception +5

Defense

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 29 (2d8+20)
Fort +6, Ref +0, Will +1
Immune mind-affecting effects

Offense

Speed 50 ft., climb 20 ft.
Melee bite +3 (1d6+2 plus grab), sting +3 (1d4+2 plus poison)
Special Attacks acid sprayMA, crushing mandiblesMA, mythic power (1/day, surge +1d6)

Statistics

Str 14, Dex 10, Con 17, Int —, Wis 13, Cha 11
Base Atk +1; CMB +3 (+7 grapple); CMD 13 (21 vs. trip)
Feats ToughnessB, MF
Skills Climb +10, Perception +5, Survival +5; Racial Modifiers +4 Perception, +4 Survival

Ecology

Environment any
Organization solitary, pair, gang (1 mythic giant ant and 3–6 giant ants), or hive (2–5 mythic giant ants plus 10–100 workers, 2–8 drones, and 1 mythic giant ant queen)
Treasure none

Special Abilities

Acid Spray (Ex) As a standard action, a mythic giant ant can spray a 30-foot line of acid which deals no damage but acts as an irritant to creatures it strikes. An affected creature that fails a DC 14 Fortitude save is sickened for 1d6 rounds. The save DC is Constitution-based.

Crushing Mandibles (Ex) A mythic giant ant that successfully grapples an opponent receives a free sunder check against any armor worn by the opponent. This sunder attempt does not provoke attacks of opportunity. When a mythic giant ant successfully maintains a grapple, it deals double damage to a creature that does not benefit from an armor or natural armor bonus to its AC.

Poison (Ex) Sting—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

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