Apocalypse Shaper (Shifter (UW) Archetype)
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The City of 7 Seraphs
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Wiki Note: This archetype is for the Shifter published in Ultimate Wilderness by Paizo, Inc., not for the Shifter from Spheres of Power found on this site.

Alignment: An apocalypse shaper cannot have a lawful alignment. An apocalypse shaper who becomes lawful cannot gain new levels as a shifter but retains all her class abilities.

This ability alters the shifter’s alignment.

Apocalyptic Aspect (Su): An apocalypse shaper does not assume aspects of animals, but instead takes on the essence of natural calamities that end lives and destroy ecosystems. At 1st level, an apocalypse shaper chooses one apocalyptic aspect (see below) rather than a shifter aspect. This ability otherwise functions as shifter aspect. As the apocalypse shaper gains levels, she selects further apocalyptic aspects rather than shifter aspects.

This ability alters shifter aspect.

Devastating Claws (Su): An apocalypse shaper’s claws ignore the hardness of objects rather than overcome damage reduction. At 1st level, she ignores 5 points of an object’s hardness. This increases to 10 points at 5th level, 15 points at 10th level, and 20 points at 15th level.

This ability alters shifter’s claws.

Apocalyptic Form (Su): At 4th level, when an apocalypse shaper uses wild shape, she instead assumes a major form of one of her selected apocalyptic aspects, as if by the spell indicated in the major form of that aspect. The apocalypse shaper gains only the benefits listed in her apocalyptic aspect, and not the form abilities or dependent abilities of the indicated spell. An apocalypse shaper can speak any language she knows while she is in an apocalyptic aspect’s major form.

This ability alters wild shape.


Apocalypse Shaper Aspects

Apocalypse shapers assume aspects that represent calamitous events rather than animals. These aspects are intended for the apocalypse shaper archetype; they can be selected as aspects by other shifters only with GM approval.

Conflagration

You take on the form of a living flame, consuming all in your path and setting opponents alight.

Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and to +6 at 15th level.

Major Form: Your shape changes to that of a Medium fire elemental, as with elemental body II. While you are in this form, your base speed changes to 40 feet and you gain immunity to fire, vulnerability to cold, and a +2 natural armor bonus. You also gain the burn special attack (as the universal monster rule), dealing damage equal to your slam attack whenever a creature fails its Reflex save against that ability. At 8th level, you deal fire damage equal to double your slam damage against opponents that fail their saves against your burn ability. At 15th level, you deal triple your slam damage against opponents that fail their saves against your burn ability.

Predator

You become a vicious predator, able to track your prey over incredible distances and snatch them up with your terrible jaws.

Minor Form: You gain a +4 competence bonus on Survival checks to track creatures that you have damaged in the past 24 hours. This bonus increases to +6 at 8th level and +8 at 15th level.

Major Form: Your shape changes to that of a Large animal similar to a wide-mouthed wolf or a shark, as with beast shape II. You can choose your predator form each time you change your shape. In wolf form, you gain a speed of 40 feet; in shark form, you gain a swim speed of 40 feet and the ability to breathe water as well as air. In either form, you gain low-light vision, scent (30 feet), a +4 size bonus to your Strength, a –2 penalty to your Dexterity, a +4 natural armor bonus, and a bite attack with the grab ability. At 8th level, you gain the Improved Natural Attack feat with your bite. At 15th level, your speed increases to 60 feet and your scent ability increases to 180 feet.

Starvation

You take on a pallid, cadaverous form, as though you haven’t eaten in weeks and are near to death. Despite your gaunt form, you have the incredible resilience of truly desperate creatures still clinging to life.

Minor Form: You gain a +2 enhancement bonus to your Constitution score. This bonus increases to +4 at 8th level and to +6 at 15th level.

Major Form: You appear as an unnaturally gaunt version of yourself, with bony features and long claws. You gain low-light vision, scent (30 feet), two natural claw attacks using your shifter claws damage, compression (as the universal monster rule), a +4 natural armor bonus, and the Endurance feat. At 8th level, you gain the Diehard feat. At 15th level, you gain a rend attack that deals extra damage equal to that of your shifter claws attack plus 1-1/2 times your Strength bonus when you hit with two of your normal shifter claws attacks.

Tempest

Your shape becomes a field of swiftly roiling clouds and blasts of electricity, inflicting devastation around you.

Minor Form: You gain a +2 bonus on initiative checks. This bonus increases to +4 at 8th level and to +6 at 15th level.

Major Form: Your shape changes to that of a Medium lightning elementalB2, as with elemental body II. While you are in this form, you gain a fly speed of 60 feet (with average maneuverability) and you constantly create rain in your space and in squares adjacent to you, extinguishing nonmagical fires (including flames on creatures that have caught on fire) in those squares. Your slam attacks deal an additional 1d3 points of electricity damage. At 8th level, your slam attacks instead deal an additional 1d6 points of electricity damage and you gain the metal mastery ability of lightning elementals, granting you a +3 bonus on attack rolls if your opponent is wearing metal armor, is wielding a metal weapon, or is made of metal (such as an iron golem). At 15th level, you gain a +10 bonus on bull rush, disarm, overrun, and trip attacks when you charge a creature against whom your metal mastery ability applies.

Tsunami

You assume the form of a crashing wave of immense power, pushing away all in your path.

Minor Form: You gain a +2 enhancement bonus to your Strength score. This bonus increases to +4 at 8th level and to +6 at 15th level.

Major Form: Your shape changes to that of a Medium water elemental, as with elemental body II. While you are in this form, your base speed changes to 20 feet, you gain a swim speed of 60 feet, and you can breathe water as well as air. Your touch automatically extinguishes nonmagical fires of Medium size or smaller. At 8th level, you gain Improved Bull Rush and Improved Overrun as bonus feats. At 15th level, you gain the Improved Natural Attack feat with your slam.

Winter

You become a fearsome beast of ice and snow with a frigid grip. You are able to freeze your foes to the core.

Minor Form: You gain a +2 bonus to your natural armor and a +2 competence bonus on grapple combat maneuver checks. These bonuses increase to +4 at 8th level, and +6 at 15th level.

Major Form: Your shape changes to that of a Medium ice elemental, as with elemental body II. While you are in this form, your speed is not reduced by snow and you can move across icy surfaces without penalty; you do not need to make Acrobatics checks to run or charge on ice. You gain immunity to cold and vulnerability to fire. Your slam attacks deal an additional 1d3 points of cold damage.

At 8th level, you gain the Improved Natural Attack feat with your slam, and your slam attacks instead deal an additional 1d6 points of cold damage. At 15th level, when you deal cold damage to a creature, that creature must succeed on a Fortitude save (DC 10 + one-half your shifter level + your Constitution modifier) or be staggered for 1 round.


City of 7 Seraphs by Lost Spheres Publishing
Classes
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Races
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Xodai
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
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