Alternate Racial Traits
Ifrit
Firetouched Cycleworlder
Rather than descending from a being of the elemental planes, you were once a being of another race who has become tainted by the energies of Melesp. Choose one non-outsider race. You are treated as that race as well as your own race for the purpose of spell effects, item effects, and prerequisites. This ability replaces Fire Affinity.
Fire Expertise
Any spells, powers, or maneuvers you use with the fire descriptor or kineticist talents of the fire element you use have their save DCs increased by 1. This ability replaces spell-like ability.
Oread
Earthtouched Cycleworlder
Rather than descending from a being of the elemental planes, you were once a being of another race who has become tainted by the energies of Melesp. Choose one non-outsider race. You are treated as that race as well as your own race for the purpose of spell effects, item effects, and prerequisites. This ability replaces Earth Affinity.
Earth Expertise
Any spells, powers, or maneuvers you use with the acid or earth descriptor or from the earth elemental school list or kineticist talents of the earth element you use have their save DCs increased by 1. This ability replaces spell-like ability.
Suli
Elemental Knight
You gain Discipline FocusPoW (Elemental FluxPoWE) as a bonus feat, even if you do not meet the prerequisites. This ability replaces Elemental Assault.
Magical Aficianado
You gain either Basic Magical TrainingUSoP or Extra Magical TalentUSoP as a bonus feat. This ability replaces Elemental Assault.
Planar Arbiter
You excel at adapting to varied planar conditions and understanding the rhythm of elemental powers. You recieve a +2 bonus on knowledge (planes) and spellcraft checks. This ability replaces Negotiator.
Sylph
Airtouched Cycleworlder
Rather than descending from a being of the elemental planes, you were once a being of another race who has become tainted by the energies of Melesp. Choose one non-outsider race. You are treated as that race as well as your own race for the purpose of spell effects, item effects, and prerequisites. This ability replaces Air Affinity.
Air Expertise
Any spells, powers, or maneuvers you use with the air or electricity descriptor or kineticist talents of the air element you use have their save DCs increased by 1. This ability replaces spell-like ability.
Undine
Watertouched Cycleworlder
Rather than descending from a being of the elemental planes, you were once a being of another race who has become tainted by the energies of Melesp. Choose one non-outsider race. You are treated as that race as well as your own race for the purpose of spell effects, item effects, and prerequisites. This ability replaces Water Affinity.
Water Expertise
Any spells, powers, or maneuvers you use with the water or cold descriptor or kineticist talents of the water element you use have their save DCs increased by 1. This ability replaces spell-like ability.