Archon, Hound (CR 5/MR 2)

This canine-headed humanoid’s well-groomed appearance and polished greatsword show it to be more than a common beast.

Mythic Hound Archon (CR 5/MR 2)
XP 1,600
Pathfinder Roleplaying Game Bestiary
LG Medium outsider (archon, extraplanar, good, lawful, mythic)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil


AC 21, touch 10, flat-footed 21 (+11 natural; +2 deflection vs. evil)
hp 65 (6d10+32)
Fort +7, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
Defensive Abilities tireless watchdogMA; DR 10/epic and evil; Immune electricity, exhaustion, fatigue, petrification, sleep effects; SR 17


Speed 60 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or +1 greatsword +9/+4 (2d6+4), bite +3 (1d8+2)
Special Attacks mythic power (2/day, surge +1d6)

Spell-Like Abilities (CL 6th; concentration +7)
Constant—detect evil, magic circle against evil
At will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), hunter’s eye, hunter’s howl, message
3/day—mass feather step, tireless pursuers


Str 15, Dex 10, Con 15, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron WillMF, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II), pack leaderMA, swift stalkerMA


Environment any (Heaven)
Organization solitary, pair, or squad (3–5)
Treasure standard (+1 greatsword, other treasure)

Special Abilities

Change Shape (Su) A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Pack Leader (Sp) A mythic hound archon is skilled at leading hunts. It can use hunter’s eye and hunter’s howl at will as spell-like abilities, and can use mass feather step and tireless pursuers 3/day to assist its companions in pursuit.

Swift Stalker (Ex) A mythic hound archon’s speed increases to 60 feet and it ignores the effects of difficult terrain (as feather step) when it is using Survival to follow tracks, and it takes no penalty on Survival checks when moving up to this speed, and only a –10 penalty (instead of the normal –20) when moving at up to twice this speed. The archon can eliminate this penalty entirely for 3 hours by expending one use of its mythic power.

Tireless Watchdog (Su) A mythic hound archon is immune to exhaustion, fatigue, and sleep effects. If a mythic hound archon is surprised, it can expend one use of its mythic power to act in the surprise round.

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