Archon, Lantern (CR 3/MR 1)

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace.

Mythic Lantern Archon (CR 3/MR 1)
XP 800
Pathfinder Roleplaying Game Bestiary
LG Small outsider (archon, extraplanar, good, lawful, mythic)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +4
Aura aura of menace (DC 13)

Defense

AC 16, touch 11, flat-footed 16 (+5 natural, +1 size; +2 deflection vs. evil)
hp 23 (2d10+12)
Fort +4, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
Defensive Abilities DR 10/epic and evil; Immune electricity, petrification

Offense

Speed fly 60 ft. (perfect)
Ranged 2 light rays +3 ranged touch (1d6)
Special Attacks guiding lightMA, mythic power (3/day, surge +1d6)

Spell-Like Abilities (CL 3rd):
At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only)

Statistics

Str 1, Dex 11, Con 12, Int 6, Wis 11, Cha 10
Base Atk +2; CMB –4; CMD 6
Feats Extra Mythic PowerMF, Improved Initiative
Skills Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Languages Celestial, Draconic, Infernal; truespeech
SQ gestalt, mythic masterMA

Ecology

Environment any (Heaven)
Organization solitary, pair, or squad (3–6)
Treasure none

Special Abilities

Gestalt (Su) Nine lantern archons can fuse together as a full-round action, becoming a single Large entity that is more powerful than the individual archons that make up its parts. Looking like a whirlwind of dancing firefly lights, the gestalt has all the powers and abilities of a Large air elemental plus the following: archon, good, and lawful subtypes; archon traits (aura of menace DC 16); 2 light rays (2d6); DR 5/evil and magic (and epic, if at least three of the lantern archons are mythic). The archons can remain in this form for 2d4 rounds. When the gestalt separates back into individual lantern archons, its remaining hit points are divided evenly among them; if it had less than 9 hit points, some of the component archons die when the gestalt ends.

Guiding Light (Su) A mythic lantern archon can see through non-mythic magical darkness, and their light rays can pierce the shadows to aid their allies. A creature struck by a mythic lantern archon’s light ray is outlined as faerie fire for 1 round. If a creature is struck in the same round by both light rays, the duration stacks and the light rays leave a tracer-like glowing path to the target that grants a +2 circumstance bonus on ranged attacks made against the same target until that target moves from that location. If the archon expends one use of its mythic power after striking a creature with its light ray, it is outlined for 1 minute as mythic faerie fire. If it hits with both light rays, it can expend two uses of its mythic power to affect the target and all in the burst as augmented mythic faerie fire.

Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

Mythic Master (Su) A lawful good, lawful neutral, or neutral good spellcaster with the Mythic Improved Familiar feat can call a mythic lantern archon as a familiar. A mythic lantern archon’s master gains Mythic Spell Lore as a bonus feat as long as the mythic lantern archon is adjacent. However, the spells its master selects with this feat must have the good, lawful, or light descriptor. Spells which can have multiple descriptors, such as summon monster and planar binding, can be selected with this feat but can be cast as mythic spells only when cast with the good, lawful, or light descriptor. Its master also gains 1 additional use of mythic power per day, but this use can only be used to augment a spell with the good, lawful, or light descriptor.

At the GM’s option, instead of the lantern archon’s master selecting any spells it wishes with the chaotic descriptor or the illusion (pattern) subschool, its master can instead choose the spells it gains from this Mythic Spell Lore feat from the domain spells of the Good or Law cleric domain or the Archon or Friendship subdomain.

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