Armiger

Favored Class Bonuses

Aasimar: Gain +1/6 of a granted talent for 1 customized weapon. This talent must be from the Guardian sphere.

Cecaelia: Gain 1/6th of an Athletics sphere (motion) or (swim) talent.

Cherufe: Gain 1/6th of an Athletics sphere (motion) or (leap) talent.

Dwarf: Gain +1/6 of a granted talent for 1 customized weapon. This weapon must be from those listed in the Dwarven Heritage from the Equipment sphere.

Elf: Gain +1/6 of a granted talent for 1 customized weapon. This weapon must be from those listed in Elven Heritage from the Equipment sphere.

Fenghuang: Gain 1/6th of an Athletics sphere (motion) or (fly) talent.

Gnome: Gain +1/6 of a granted talent for 1 customized weapon. This weapon must be from those listed in Gnomish Heritage from the Equipment sphere.

Goblin: Gain +1/6 of a granted talent for 1 customized weapon. This talent must be from the Athletics sphere.

Halfling: Gain +1/6 of a granted talent for 1 customized weapon. This weapon must be from those listed in Halfling Heritage from the Equipment sphere.

Hobgoblin: Gain +1 to your CMD against disarm, steal, and sunder attempts targeting a customized weapon.

Human: Gain +1/6 of a prowess.

Leshy: +1/3 damage with clubs, quarter staves, and greatclubs when dealing damage with a customized weapon.

Kobold: Gain +1/2 damage with all Trap sphere traps that deal damage.

Orc: Gain +1/6 of a granted talent for 1 customized weapon. This weapon must be from those listed in the Orc Heritage talent of the equipment sphere.

Tatulani: Gain +1/6 of a granted talent for 1 customized weapon.

Tiefling: Add +1/4 on rolls to confirm critical hits with customized weapons.


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