Armor

New Armor and Shield Properties

Green-Touched

Green-touched armor or shields of are overgrown with vines which soak up the damage that the bearer normally would be receiving. Green-touched armor and shields grant Damage Reduction/- equal to twice its enhancement bonus, but only against the first attack that hits the bearer each round.

Moderate nature; CL 15th; Craft Magic Arms and Armor, living steel; Price: +1 bonus.

Intercepting (Shield only)

An intercepting shield allows the bearer to use an immediate action to switch places with an adjacent ally when that ally is attacked. The attack is redirected to the shield’s carrier.

Moderate enchantment; CL 6th; Craft Magic Arms and Armor, War sphere; Price: +1 bonus

Jamais Vu

Armor with this special quality may be activated by command word twice per day. Once activated, those who see you must make a DC 16 Will save. Failing the save prompts these creatures to immediately disregard you and forget that they saw you. You remain unremarkable and forgettable in this manner mind for one minute, and your presence only strikes them as noteworthy if they see you again after this minute passes.

Construction Requirements: Craft Magic Arms and Armor, Mind sphere, the Amnesia talent; Price: +2 bonus

Selfless (Armor only)

Selfless armor allows the wearer to give of themselves so that others may follow their example. Once per turn as swift action, the wearer can choose to accept 1d6 hit points of non-lethal damage. This damage can not be healed by any means other than getting a full night’s rest, which removes all of this damage. Whenever the wearer does this, allies other than their self within 30 ft. gain a bonus for 1 round. The wearer chooses the bonus, and all allies gain the same bonus. The options are:

  • +4 morale bonus on attack rolls with weapons and natural weapons
  • +4 morale bonus on weapon and natural weapon melee damage rolls
  • +4 morale bonus on saving throws
  • +4 morale bonus on Strength, Dexterity, and Constitution checks, or skill checks using those skills.

Moderate necromancy; CL 10th; Craft Magic Arms and Armor, War sphere; Price: +2 bonus

Shaded (7,500 gp)

A set of shaded armor lines the wearer in gloom. She is treated as being under the effects of a the Shadowed Mien talent, using the armor’s effective enhancement bonus to determine the caster level of the effect. This effect does not grant temporary hit points. It can be suppressed or resumed on command, and does not count against the limit of one active (shadow) talent on a target.

Shadow Warded

A set of shadow warded armor’s protection extends beyond the physical, providing shielding against effects that would target or manipulate her shadow. Shadow warded armor adds its full armor bonus to touch AC against attacks delivered by a caster’s shadow or targeting the wearer’s shadow. The wearer adds shadow warded armor’s enhancement bonus to saves against effects targeting her shadow.

Price: +1 bonus

Wiki Note: Other information on enchanting with this effect was not provided. We suggest Craft Magical Arms and Armor as the feat, CL 5th, and the Dark sphere as a prerequisite.

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