Assassin Vine (CR 4/MR 1)

This gnarled vine, as thick as a man’s arm and bearing hand-shaped leaves, convulses across the ground in an unnatural slither.

Mythic Assassin Vine (CR 4/MR 1)
XP 1,200
Pathfinder Roleplaying Game Bestiary
N Large plant (mythic)
Init +0; Senses blindsight 30 ft., low-light vision; Perception +5

Defense

AC 16, touch 9, flat-footed 16 (+7 natural, –1 size)
hp 38 (4d8+20)
Fort +7, Ref +1, Will +2
Defensive Abilities Immune electricity, plant traits; Resist cold 10, fire 10

Offense

Speed 5 ft., climb 5 ft., swim 5 ft.
Melee slam +7 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d8+7), entangle, lashing ambushMA, mythic power (1/day, surge +1d6)

Statistics

Str 20, Dex 10, Con 16, Int 2, Wis 13, Cha 9
Base Atk +3; CMB +9 (+13 grapple); CMD 19 (can’t be tripped)
Feats Combat ReflexesMF, Skill Focus (Stealth)
Skills Climb +13, Perception +5, Stealth +9 (+13 in undergrowth); Racial Modifiers +4 bonus on Stealth checks (+8 in undergrowth and forested terrain)
SQ camouflage, sentient stalkerMA

Ecology

Environment temperate forests
Organization solitary, pair, or patch (3–6)
Treasure incidental

Special Abilities

Entangle (Su) An assassin vine can, as a free action, cause plants within 30 feet of it to animate and grasp at foes. This ability is otherwise similar to entangle (CL 4th, DC 13). The save DC is Wisdom-based.

Lashing Ambush (Ex) If a mythic assassin vine initiates combat from being at rest (rather than in motion), it gains a +6 bonus on its initiative check. In addition, in the first round of combat before it moves, it can make a combat maneuver check to trip all opponents it threatens as a standard action, or as a swift action if it expends one use of its mythic power.

Sentient Stalker (Ex) A mythic assassin vine is sentient and gains a climb and swim speed and a racial bonus on Stealth checks. It slithers through its territory, dragging ambush victims to its compost stores.

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