Aware Arcana (CR Varies)

Known as prized sentinels for capable spellcasters, Aware Arcana require no sustenance and function until destroyed. They need nothing material and understand simple directions. Aware Arcana often collect small items such as coins, daggers, etc., for no discernible reason. They appear as giant ioun stones, slowly sifting through a variety of angular forms, radiating an eerie emerald inner candle light.

Creating an Aware Arcana Creature

“Aware Arcana” is a template applied to spells.However, it can require a bit of adjudication concerning the chosen spell. The resulting creature gains a ray attack which inflicts the original spell effect upon the target. The template cannot be applied to summoning or personal spells. Area effect spells affect the target as if they were always in the area for the duration of the spell.

CR: Aware Arcana have a CR equal to double their highest effective spell level (spell adjusted by any meta-magic feats)

Alignment: Always neutral.

Type and Size: The creature's type changes to construct, its size is Diminutive (see Hit Dice).

Armor Class: Deflection bonus equal to its effective spell level, +4 size bonus

Hit Dice: It possesses 1d10 Hit Dice equal to twice its CR (Calculate BAB and saves as a construct).

Defenses/Qualities: construct traits. DR 5/cold iron (increase to 10 if the Aware Arcana’s CR is 10 or higher, increase to 15 if the Aware Arcana’s CR is 15 or higher), SR equal to 11 + CR, Immune If the spell has a descriptor the Aware Arcana is immune to spells and effects with the same descriptor.See the chart below for movement rates. Weakness: dispelling flaw (see below)

Speed: The Aware Arcana’s movement is based on its spell range, see the table below

Table: Aware Arcana Movement
Range Movement
Touch Fly 15 ft. (perfect)
Close/flat range Fly 20 ft. (perfect)
Medium Fly 30 ft. (perfect)
Long Fly 40 ft. (perfect)

Melee: Aware Arcana possess a slam attack, which deals 1d4 points of damage. It gains a +4 to attack due to its size.

Special abilities:

Eldritch Spark (Sp): An Aware Arcana gains a ranged touch attack, which does not provoke an attack of opportunity, capable of affecting any creature within 5 feet with the chosen spell effect; its CL is equal to its CR.

Eldritch Ray (Sp): An Aware Arcana gains a ray attack, which provokes attacks of opportunity and inflicts the chosen spell effect on a target within 30 feet, or the range of the spell, whichever is greater. When it hits, its CL is equal to its CR.

Dispelling Flaw (Ex): Dispel magic potentially cripples an Aware Arcana. Casters targeting an Aware Arcana and succeeding on a targeted dispel check (DC 11+CR) suppress all of an Aware Arcana’s spell-like abilities for a day. Its SR does not apply against these spells.

Telekinetic Manipulation (Sp): An Aware Arcana can manipulate objects up to 15 pounds within 5 feet as if it had two hands.

Abilities: An Aware Arcana has Str 8, Dex 14 (already adjusted for size); Intelligence, Wisdom, and Charisma are equal to 10+1/2 its CR. As a construct, it has no Constitution score.

Feats: Aware Arcana can select feats from the following list: Ability Focus, Alertness, Combat Reflexes, Dodge, Great Fortitude, Improved Great Fortitude, Improved Iron Will, Improved Lightning Reflexes, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Point Blank Shot, Toughness, Weapon Focus

Skills: Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. As constructs, Aware Arcana possess no class skills. Aware Arcana understand the native language of their creator but almost never speak. They follow the last instructions provided by a recognized authority, even fulfilling short routines. Such routines are limited to a number of actions equal to an Aware Arcana’s Intelligence modifier. Those with no bonus may only follow a single, simple action at a time, similar to a trained animal.

Environment: any land

Organization: solitary, pair, constellation (3-12)

Treasure: incidental

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