Azata, Lyrakien (CR 3/MR 1)

This tiny woman has a lithe form with delicate butterfly wings. She is surrounded by sparkling lights and gentle rainbow arcs.

Mythic Lyrakien (CR 3/MR 1)
XP 800
Pathfinder RPG Bestiary 3
CG Tiny outsider (azata, chaotic, extraplanar, good, mythic)
Init +8; Senses darkvision 60 ft., detect evil, detect magic, greensightMA, low-light vision; Perception +9


AC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)
hp 29 (3d10+13)
Fort +2, Ref +7, Will +6
Defensive Abilities freedom of movement; DR 5/epic and evil; Immune electricity, petrification; Resist cold 10, fire 10


Speed 30 ft., fly 80 ft. (perfect)
Melee slam +2 (1d2–3)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks mythic power (1/day, surge +1d6), starlight blast

Spell-Like Abilities (CL 3rd; concentration +8)
Constant—detect evil, detect magic, freedom of movement
At will—dancing lights, daze (DC 15), summon instrument, ventriloquism (DC 16)
1/day—cure light wounds, lesser confusion (DC 16), silent image (DC 16)
1/week—commune (6 questions, CL 12th)


Str 5, Dex 19, Con 12, Int 14, Wis 17, Cha 20
Base Atk +3; CMB +5; CMD 12
Feats Ability Focus (starlight blast), Agile Maneuvers, Improved Initiative
Skills Acrobatics +10, Bluff +11, Diplomacy +11, Fly +16, Knowledge (any one) +8, Perception +9, Perform (any one) +11, Spellcraft +5, Stealth +18
Languages Celestial, Draconic, Infernal; truespeech
SQ interloper’s perilMA, traveler’s friend


Environment any (Elysium)
Organization solitary, band (2–5), or company (6–24)
Treasure none

Special Abilities

Interloper’s Peril (Su) Once per day, a mythic lyrakien may attune itself to a point in space. The mythic lyrakien is alerted when any lawful or evil creature comes within 100 ft. of the point. This effect lasts for 24 hours or until the mythic lyrakien attunes itself to a different point, though if the mythic lyrakien travels more than 1 mile from the point the effect ends as well. When alerted, a mythic lyrakien may expend one use of mythic power to immediately teleport (as the spell) to the point or adjacent to the approaching creature between the creature and the point.

Starlight Blast (Su) As a standard action once every 1d4 rounds, a lyrakien can tap into the divine power of Elysium, unleashing a blast of holy starlight in a 5-foot burst. All creatures in this area take 1d4 points of holy damage, plus 1 point for each step their alignment deviates from chaotic good. For example, a chaotic neutral or neutral good creature would take 1d4+1 points of damage, a neutral creature would take 1d4+2 points of damage, and a lawful evil creature would take 1d4+4 points of damage. A DC 14 Reflex save negates this damage. Chaotic good creatures are unaffected by this ability. The save DC is Constitution-based.

Traveler’s Friend (Su) The performances and company of a lyrakien ease the burden of travel. Once per day, a creature may spend a minute listening to a lyrakien’s performance— doing so removes the effects of exhaustion and fatigue from the listener.

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