Class Skills
The banshee loses Heal as a class skill and gains Bluff as a class skill.
Master of Manipulation
At 1st level, the banshee gains the Mind sphere as a bonus sphere at 1st level.
This replaces master of life and death.
Channel Negative Energy
A banshee must choose to channel negative energy, and when she does, she cannot choose to target undead.
This alters channel energy.
Sorrowful Nexus
The banshee draws souls of sorrow and despair towards her, causing their nexus powers to become twisted with sadness, becoming closer to a real banshee.
Banshee Form
The banshee may expend a soul to become slightly ethereal, gaining the benefits of the wraith form ability as a wraith of her level a number of rounds equal to her casting ability modifier (minimum 1). The banshee may end this effect as a free action.
This replaces aid the dead and lovelorn soul.
Hear Heartbeat
At 4th level, the banshee can expend a soul to gain the ability to sense the beating hearts of living creatures within 60 feet for 1 minute, as if she had the lifesense ability.
This replaces curious spirit.
Doomed Soul
At 8th level, whenever an enemy within 30 feet would attempt a saving throw against a fear or curse effect, the banshee can expend a soul to force the enemy to roll the saving throw twice and take the least favourable result.
This replaces blessed soul.
Spawn of Sorrow
This ability functions as the temporary resurrection bound nexus power, except that the resurrected creature gains the ability to wail with the sorrow of banshees. The resurrected creature may release a wail as a standard action, dealing sonic damage equal to 5 times her class level to all creatures in a 30-foot radius (Fortitude halves). A creature who wails ends this ability’s duration immediately, causing the creature to slump over as a lifeless corpse.
This replaces temporary resurrection.
Sorrow
At 2nd level, the banshee may touch a target and expend a use of channel energy to place a sorrow within them. The target is allowed a Will save (DC 10 + 1/2 soul weaver level + her casting ability modifier), and on a failure, is instilled with sadness and apathy, becoming pale and sluggish. Sorrow is considered a magical curse and is permanent until removed by magic.
A creature with sorrow suffers a -2 penalty to all saves against mind-affecting, emotion and fear effects, bound nexus powers, or sorrow abilities. A banshee may concentrate at any time to discover what creatures within close range are afflicted by her sorrow.
Paranoia
At 6th level, a banshee may target a creature within close range already suffering from sorrow and spend a use of channel energy to cause the fear to spread, causing intense paranoia and fear. The target must succeed a Will save or immediately become shaken and treat all creatures as enemies and only itself as an ally for the purposes of being willing for spells and abilities (meaning that previous allies must make melee touch attacks to affect the banshee, and she is treated as unwilling against all spells except her own). This ability lasts for 1 round per caster level. Using paranoia consumes and removes their sorrow.
Terrorize
At 10th level, the banshee can intensify paranoia into thoughtless despair. The target must succeed a Will save or suffer 1d6 points of Wisdom and Charisma damage, and become frightened for 1 round per caster level. If the target succeeds the saving throw, the target is instead shaken for 1 round per caster level. Using terrorize consumes and removes their sorrow.
Wail
At 14th level, as a full-round action, the banshee lets out a piercing wail inside the minds of those she has instilled paranoia within. All creatures of the banshee’s choice that are currently affected by her sorrow ability must succeed a Will saving throw or suffer 10 points of sonic damage per class level she possesses. On a success, the target is instead sickened for 1d6 rounds. This is a sonic-based death effect. Using wail consumes and removes the sorrow from all affected creatures.
Resonant Wail
At 18th level, when using her wail ability, her piercing screech resonates to other creatures around the target, dealing 1d6 sonic damage per 2 class levels to all creatures within 10 feet of each affected target (Fortitude halves).
This replaces blessing/blight.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book