Baobhan Sith
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Spheres Apocrypha: Sidhe Outcasts
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Baobhan sith are wraiths who seek to emulate the vampiric seducers of the darker fairy courts. Like their namesakes they lure in prey with honeyed words and beautiful faces before ripping out its throat and drinking its life blood.

Class Skills

The baobhan sith gains Knowledge (nature) (Int) as a class skill, but loses Knowledge (religion) (Int) as a class skill.

This alters class skills.

Blood Lover (Su)

At 1st level, the baobhan sith gains either the Blood sphere or the Mind sphere as a bonus talent and uses his class level as his caster level with these spheres. This stacks normally with caster levels gained from other sources. At 2nd level he gains the sphere he did not select at 1st level.

At 2nd level the baobhan sith gains Vampire’s Guile as a bonus feat (see Blood or Mind feats). If the baobhan sith already possesses Vampire’s Guile, he may instead choose any feat he qualifies for. Creatures under the effect of the baobhan sith’s non-harmless Mind sphere effects also take a -2 penalty to saving throws against his possession.

At 8th level, the baobhan sith gains two primary claw attacks dealing 1d4 damage each (Medium, 1d3 if Small). She may use these claw attacks while actively possessing a creature, in which case they deal damage appropriate to the possessed creature’s size. When the baobhan sith successfully establishes blood control after making an Exsanguinating Strike with one of these claws, he may spend a swift action to attack with the other claw. This second attack deals additional bleed damage equal to twice its damage die. This stacks with other bleed damage.

The baobhan sith’s claws are difficult to discern, requiring a Perception check with a DC of 15 + the baobhan sith’s level + his casting ability modifier to notice.

At 14th level, whenever the baobhan sith successfully establishes blood control after making an Exsanguinating Strike, he may spend a spell point to use a charm from the Mind sphere as a free action, affecting the target of their Exsanguinating Strike.

This replaces haunt path and the talent normally gained at 2nd level.

False Seducer (Su)

At 4th level, when the baobhan sith attempts a Bluff check to lie he may spend a spell point as part of making the check. If he does, he gains a bonus to the check equal to half his level. If a creature believes the lie and it would tend to make them perceive the baobhan sith more favorably, their attitude toward him improved by one step, as though by the Enthrall charm. This is a mind-affecting, language-dependant effect and lasts for 1 minute per class level. Once a creature has been affected by this ability they are immune to further uses by the same baobhan sith for 24 hours.

The baobhan sith automatically knows when a creature has believed a lie made with this ability.

At 9th level the baobhan sith may dismiss the effect on any one creature as an immediate action to make a request of them as the Suggestion greater charm with a saving throw equal to 10 + 1/2 the baobhan sith’s level + his Charisma modifier.

This replaces the wraith haunt gained at 9th level.

Throat-Ripper (Ex)

At 6th level the baobhan sith gains Exsanguinating Strike as a bonus talent and gains a +1 insight bonus to attack rolls when using this talent to attack a creature affected by one of his charms. At 10th level and every 4 levels thereafter, this bonus increases by +1.

This replaces the talent normally gained at 6th level.


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