Barbarian Rage Powers

The following are new Barbarian Rage Powers.

Bright-Burning Rage (Ex)

The barbarian may spend a round of rage to recover 2d6 hit points as a standard action.

Empowered by the Light (Ex)

While raging, whenever the barbarian confirms a critical hit, they gain temporary hit points equal to their class level. The hit points stack with themselves and with all temporary hit points from other sources, and last until the end of the rage.

Nature’s Wrath (Su)

While raging, your melee and thrown weapons are charged with the positive energy of the very soul of nature itself. Your attacks ignore damage reduction on creatures damaged by positive energy.

Spheres of Power by Drop Dead Studios
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Bokor (PC)
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
About Advanced Magic Advanced Talents Incantations Rituals
Spellcrafting Alternate Racial Traits Casting Traditions Traits
Admixture Anathema Combat Companion
Counterspell Drawback Dual Sphere Extra
General Item Creation Metamagic Protokinesis
Proxy Racial Sphere-Focused Squadron
Get the Core Rulebook
Get the Expanded Options Get the Wild Magic
Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
Destruction Apocrypha Dark Apocrypha
See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.