Reminder: A totem rage power is a special series of themed rage powers. A character cannot possess more than one group of totem rage powers.
Astral Totem (Su) [RW HB]
While raging, the barbarian calls to their perfect self beyond the astral veil as an extension of their true self.
While raging, the barbarian increases their natural reach by +5 feet. This increases to +10 feet if the barbarian possesses 3 astral totem rage powers (including this one).
Astral Totem Eternity (Su) [RW HB]
The barbarian’s perfect self fully manifests the brilliant regal eminence of the stars, crushing down on his foes. While raging, once per round, the barbarian may declare an attack action or attack of opportunity to be empowered with an astral echo. The barbarian must choose to use this ability before the attack is made. After the empowered attack hits and its damage is calculated (after reductions by the target’s damage resistance or other abilities), the barbarian may select any 1 target within 30 feet of himself (this may include the target of the empowered attack).
That new target must succeed at a saving throw or suffer half of the damage dealt by the empowered attack (after reductions by damage reductions, energy resistance, etc.). The damage dealt by this ability is energy from beyond the astral veil, represented as untyped energy damage; this affects all creatures regardless of type, damages ethereal or incorporeal creatures as though they were corporeal, and is not reduced by energy resistance or hardness. A successful saving throw negates this damage; each time the barbarian uses this ability, the barbarian chooses whether the affected target must attempt a Fortitude, Reflex, or Will saving throw to resist this effect (DC 10 + 1/2 the barbarian’s level + her Constitution modifier).
A barbarian must have the astral totem rage power and astral totem visage rage powers, and they must be at least 12th level before selecting this rage power.
Astral Totem Visage (Su) [RW HB]
The barbarian’s perfect self manifests more clearly, an ensemble of the stars beyond.
While raging, the barbarian gains the following benefits which augment her sight and presence:
- Astral Sight: The barbarian can see invisible and ethereal creatures as if they were normally visible and can see perfectly in natural or magical darkness of any kind (as the see in darkness ability).
- Astral Presence: The barbarian gains a morale bonus on Intimidate and Perception checks equal to her Constitution bonus + 1 for each astral totem rage power the barbarian possesses (including this one).
A barbarian must have the astral totem rage power and be at least 8th level to select this rage power.
Blood Taker (Su)
While raging, any round that the barbarian ends her turn with a creature (other than herself) suffering from bleed damage within her natural reach, she heals a number of hit points equal to the bleed damage that creature takes. If multiple creatures within this area take bleed damage, only the highest value is used.
Bright-Burning Rage (Ex)
The barbarian may spend a round of rage to recover 2d6 hit points as a standard action.
Empowered by the Light (Ex)
While raging, whenever the barbarian confirms a critical hit, she gains temporary hit points equal to her class level. The hit points stack with themselves and with all temporary hit points from other sources, and last until the end of the rage.
Furious Vigor (Ex) [AoP2]
While raging, you gain an additional 1 temporary hit point per Hit Die you possess, in addition to a +1 bonus to Fortitude saving throws. Additionally, your rage does not end if you become unconscious, but you must still expend rounds of rage per day each round you remain unconscious.
Nature’s Wrath (Su)
While raging, the barbarian’s melee and thrown weapons are charged with the positive energy of the very soul of nature itself. Her attacks ignore damage reduction on creatures damaged by positive energy.
Raging Storm
The barbarian chooses three (mantle) talents. While raging in appropriate weather, the barbarian gains their effects. For every 6 barbarian levels she may treat the weather as 1 step more severe for the purpose of determining the mantles’ effects. This rage power can be selected more than once. Its effects do not stack. Each time the barbarian chooses three additional (mantle) talents.
Shifter Totem, Lesser (Su) [AoP2]
Whenever the barbarian would enter a rage, he gains the benefits of the Transformation feat, allowing him to transform as part of entering the rage, gaining the benefits of a single (transformation) Alteration sphere talent that does not cost a spell point, chosen at the time of gaining this rage power. The barbarian only gains the shapechanger subtype while he is raging.
Shifter Totem (Su) (requires barbarian 6, lesser shifter totem) [AoP2]
While raging, the barbarian gains the benefits of the Improved Transformation feat; except that he may choose traits that carry an additional spell point cost, expending 3 rounds of rage for every spell point the trait requires. The traits chosen are chosen at the time of gaining this rage power
Shifter Totem, Greater (Su) (requires barbarian 10, lesser shifter totem, shifter totem) [AoP2]
While raging, the barbarian gains the benefits of a single shifter bestial trait of his choice, treating his class level as his shifter level.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book