Baykok (CR 11/MR 4)

Baykok, Mythic (CR 11/MR 4)
XP 12,800
NE Medium undead (mythic)
Init +11; Senses darkvision 60 ft.; Perception +18

Defense

AC 29, touch 18, flat-footed 21 (+7 Dex, +1 dodge, +11 natural)
hp 144 (15d8+77)
Fort +8, Ref +12, Will +9
Defensive Abilities deflect arrowsMA; DR 10/epic; Immune undead traits

Offense

Speed 30 ft., fly 60 ft. (good)
Melee 2 claws +14 (1d6+3)
Ranged +2 composite longbow +22/+17/+12 (1d8+5/19–20/x3 plus 1d6 negative energy and paralysis)
Special Attacks bane longbowMA, deadly barrageMA, devour soul, dread howlMA, infused arrows, mythic power (4/day, surge +1d8), slaying arrowsMA

Statistics

Str 17, Dex 24, Con —, Int 11, Wis 10, Cha 17
Base Atk +11; CMB +14; CMD 32
Feats Deflect ArrowsB, MF, Dodge, Improved Critical (longbow), Improved Initiative, Point-Blank ShotMF, Precise Shot, Rapid ShotMF, Shot on the Run, Weapon Focus (longbow)
Skills Fly +29, Intimidate +21, Perception +18, Stealth +25
Languages Common

Ecology

Environment any
Organization solitary, gang (1 mythic baykok and 2–8 nonmythic baykoks), or flight (1 mythic baykok and 6–18 non-mythic baykoks)
Treasure double (+2 composite longbow [+3 Str], other treasure)

Special Abilities

Bane Longbow (Su) A mythic baykok can expend one use of mythic power as a swift action to imbue its longbow with the bane weapon special ability for 1 minute. The mythic baykok must select one creature type when it uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the mythic baykok can change the type as a swift action.

Deadly Barrage (Ex) Once per minute, a mythic baykok can expend one use of mythic power as part of making a full attack action with its bow to make a single ranged attack against each target within 110 feet, similar to the Whirlwind Attack feat. The mythic baykok cannot use its slaying arrows ability when it fires a deadly barrage.

Deflect Arrows (Ex) A mythic baykok gains Deflect Arrows as a bonus feat. A mythic baykok can expend one use of mythic power as an immediate action to use this feat to deflect a second arrow in a single round.

Devour Soul (Su) A mythic baykok can take a standard action to devour the soul of an adjacent dead or dying creature. A dying creature can resist this attack with a DC 20 Fortitude save. If it fails, the target is instantly slain. If the creature is already dead, it does not get a saving throw, although the body cannot be more than 1 hour dead. A creature subjected to this attack cannot be brought back to life via raise dead (resurrection and more powerful effects work normally). When a mythic baykok devours a soul in this way, it heals 5d6+10 points of damage and becomes hasted for 4 rounds (as if affected by haste). This is a death effect. The save DC is Charisma-based.

Dread Howl (Su) Once per hour, a mythic baykok can unleash a blood-curdling howl. Any living creature within a 60-foot-radius burst must succeed on a DC 22 Will save or become paralyzed for 1d6 rounds. Any creature that makes this saving throw is instead shaken and staggered for 1 round. Additionally, a mythic baykok can expend one use of mythic power as a free action to make creatures attempt two Will saves to resist this effect and take the lowest roll. This is a fear effect. The DC is Charisma-based and includes a +2 racial bonus.

Infused Arrows (Su) A mythic baykok creates arrows of bone as it fires its bow—it need not carry arrows as ammunition. These bone arrows do normal damage for arrows fired from the bow, but gain a +2 enhancement bonus on attack and damage rolls. In addition, each arrow deals an additional 1d6 points of negative energy damage. Further, the first creature struck in a round by a mythic baykok’s arrow must make a DC 20 Fortitude save to avoid being paralyzed for 1d3 rounds. A mythic baykok can fire normal arrows from its bow if it wishes—such arrows, however, do not gain the special negative energy damage or paralysis effects. The DC is Charisma-based.

Slaying Arrows (Su) A mythic baykok can expend one use of mythic power as a swift action to transform one of its bone arrows into a slaying arrow. The mythic baykok must select one creature type when it uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the mythic baykok can change the type as a swift action.

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