Spheres of Power: Expanded Options
Mental Transformation (Ex): At 2nd level, the beastmind’s transformations affect his mind as well as his body, increasing his abilities. While shapeshifted, the beastmind gain a +1 bonus to Acrobatics, Climb, Survival, and Swim skill checks. This increases by 1 for every 8 shifter levels thereafter, to a maximum of +3 at 18th level.

This ability replaces endurance.

Enhanced Psychology (Ex): At 7th level, the beastmind gains a +2 inherent bonus to his Wisdom score. This increases to +4 at 13th level, and +6 at 19th level.

This replaces enhanced physicality.

Shifting Mind (Su): At 8th level, the beastmind’s mental transformations allow him to escape from magical effects that would otherwise control or mislead him. If the beastmind is affected by a mind-affecting spell or effect and fails his saving throw, he may attempt it again 1 round later at the same DC. The beastmind only get one such extra chance to succeed on a saving throw.

This replaces immunity to poison.

Bestial Mind (Su): At 12th level, the beastmind’s ability to shift his mind can fool even magical effects. As a free action, the beastmind may change what creature type or subtype he counts as for the purpose of magical effects that depend on possessing a particular creature type. This change lasts for 1 hour, but may be renewed as often as desired.

This replaces immunity to disease.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Tempestarii Waking Sleeper
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
Other Spheres
Bear Blood Fallen Fey Technomancy
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
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Traits Wild Magic Sphere Bestiary Sphere Templates
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Admixture Anathema Chance Combat
Companion Counterspell Drawback Dual Sphere
Extra General Item Creation Metamagic
Necrosis Protokinesis Proxy Racial
Ritual Sphere-Focused Squadron Surreal
Teamwork Wild Magic
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Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
Spheres Apocrypha
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Nature (Air) Package Nature (Earth) Apocrypha Nature (Fire) Apocrypha Nature (M/P/W) Apocrypha
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Other Spheres Products
Archetypes of Power The Bear Sphere The Blood Sphere The Fallen Fey Sphere
Items of Power The Technomancy Sphere The Wraith Class Woodfaring Adventures
Worlds of Power
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