Beastmind

Mental Transformation (Ex): At 2nd level, the beastmind’s transformations affect his mind as well as his body, increasing his abilities. While shapeshifted, the beastmind gain a +1 bonus to Acrobatics, Climb, Survival, and Swim skill checks. This increases by 1 for every 8 shifter levels thereafter, to a maximum of +3 at 18th level.

This ability replaces endurance.

Enhanced Psychology (Ex): At 7th level, the beastmind gains a +2 inherent bonus to his Wisdom score. This increases to +4 at 13th level, and +6 at 19th level.

This replaces enhanced physicality.

Shifting Mind (Su): At 8th level, the beastmind’s mental transformations allow him to escape from magical effects that would otherwise control or mislead him. If the beastmind is affected by a mind-affecting spell or effect and fails his saving throw, he may attempt it again 1 round later at the same DC. The beastmind only get one such extra chance to succeed on a saving throw.

This replaces immunity to poison.

Bestial Mind (Su): At 12th level, the beastmind’s ability to shift his mind can fool even magical effects. As a free action, the beastmind may change what creature type or subtype he counts as for the purpose of magical effects that depend on possessing a particular creature type. This change lasts for 1 hour, but may be renewed as often as desired.

This replaces immunity to disease.


Spheres of Power by Drop Dead Studios
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Bokor (PC)
Spheres
Alteration Conjuration Creation Dark
Death Destruction Divination Enhancement
Fate Illusion Life Light
Mind Nature Protection Telekinesis
Time War Warp Weather
Rules
About Advanced Magic Advanced Talents Incantations Rituals
Spellcrafting Alternate Racial Traits Casting Traditions Traits
Feats
Admixture Anathema Combat Counterspell
Drawback Dual Sphere Extra General
Item Creation Metamagic Protokinesis Proxy
Racial Sphere-Focused Squadron Teamwork
Get the Core Rulebook Get the Expanded Options
Alteration Handbook Conjuration Handbook Creation Handbook Dark Handbook
Death Handbook Destruction Handbook Divination Handbook Enhancement Handbook
Fate Handbook Illusion Handbook Life Handbook Light Handbook
Mind Handbook Nature Handbook Protection Handbook Telekinesis Handbook
Time Handbook War Handbook Warp Handbook Weather Handbook
See the Legal & OGL page. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.