Mental Transformation (Ex)
At 3rd level, the beastmind’s transformations affect her mind as well as her body, increasing her abilities. While shapeshifted, the beastmind gains a +1 bonus to Acrobatics, Climb, Survival, and Swim checks. This increases by 1 for every 8 beastmind levels thereafter, to a maximum of +3 at 19th level.
This ability replaces endurance.
Enhanced Psychology (Ex)
At 7th level, the beastmind gains a +2 inherent bonus to her casting ability score. This increases to +4 at 13th level, and +6 at 19th level.
This replaces enhanced physicality.
Shifting Mind (Su)
At 8th level, the beastmind’s mental transformations allow her to escape from magical effects that would otherwise control or mislead her. If the beastmind is affected by a mind-affecting spell or effect and fails her saving throw, she may attempt it again 1 round later at the same DC. The beastmind only gets one such extra chance to succeed on a saving throw.
This replaces immunity to poison.
Bestial Mind (Su)
At 12th level, the beastmind’s ability to shift her mind can fool even magical effects. As a free action, the beastmind may change what creature type or subtype she counts as for the purpose of magical effects that depend on possessing a particular creature type. This lasts until changed.
This replaces immunity to disease.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book










