Beastmind

Mental Transformation (Ex): At 2nd level, the beastmind’s transformations affect his mind as well as his body, increasing his abilities. While shapeshifted, the beastmind gain a +1 bonus to Acrobatics, Climb, Survival, and Swim skill checks. This increases by 1 for every 8 shifter levels thereafter, to a maximum of +3 at 18th level.

This ability replaces endurance.

Enhanced Psychology (Ex): At 7th level, the beastmind gains a +2 inherent bonus to his Wisdom score. This increases to +4 at 13th level, and +6 at 19th level.

This replaces enhanced physicality.

Shifting Mind (Su): At 8th level, the beastmind’s mental transformations allow him to escape from magical effects that would otherwise control or mislead him. If the beastmind is affected by a mind-affecting spell or effect and fails his saving throw, he may attempt it again 1 round later at the same DC. The beastmind only get one such extra chance to succeed on a saving throw.

This replaces immunity to poison.

Bestial Mind (Su): At 12th level, the beastmind’s ability to shift his mind can fool even magical effects. As a free action, the beastmind may change what creature type or subtype he counts as for the purpose of magical effects that depend on possessing a particular creature type. This change lasts for 1 hour, but may be renewed as often as desired.

This replaces immunity to disease.

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