Blacksmith

Favored Class Bonuses

Aasimar: Weapons you craft deal +1/4 points of damage to evil creatures when you wield them.

Cherufe: Add +1/2 point of fire damage to thunderous blows.

Created: Gain +1/8 of a creation point.

Dwarf: Gain +1/8 of a blacksmith insight.

Elf: Gain a +1/2 bonus on all Craft or Profession (blacksmith) checks made to craft any weapon from Elven Heritage of the Equipment sphere.

Gnome: Gain +1/6 of an item creation feat.

Goblin: Increase the bonus granted when performing the sharpen weapons maintenance by +1/4.

Halfling: Reduce the penalty for using a weapon you are not proficient with which you crafted yourself by 1/3. When this penalty reaches 0, you are considered proficient with any weapon you craft yourself.

Hobgoblin: Add +1/2 hit points and +1/4th hardness to your worn and wielded equipment.

Human: Add +1/2 to all Profession (blacksmith) checks made to craft a weapon you are proficient with.

Leshy: Gain a +1/2 bonus on all Craft or Profession (blacksmith) checks made to craft any weapon or armor made primarily out of wood.

Orc: Gain a +1/2 bonus on all Craft or Profession (blacksmith) checks made to craft any weapon from the Orc Heritage talent of the Equipment sphere.

Tatulani: Gain +1/8 of a blacksmith insight.

Tiefling: Weapons you craft yourself deal +1/4 points of fire damage while you wield them.


Class Equipment

The following magical items are especially appropriate for blacksmiths.

Forging Hammer [TS:WAT]

The forging hammer is a practical-looking smithing tool that is equally useful on the battlefield. In addition to its other properties, it always functions as a fire-forged steelUE light hammer.

Power Level: Heirloom, Focuses: Powerful (Blacksmith 6), Trained (Profession (blacksmith)) Shape Light hammer

Base Power: As a standard action, the forging hammer can be used to ignite a Medium-sized fire, suitable for use as a forge, or quench a fire of Medium size or smaller; treat this as the Create Fire ability of the Nature sphere DC 10 + 1/2 user’s CL + user’s CAM. Increases none

5th Level: The forging hammer becomes a +1 fire-forged steel light hammer. Increases At 6th level, the forging hammer becomes a +1 igniting fire-forged steel light hammer. At 10th level, the forging hammer becomes a +1 burning igniting fire-forged steel light hammer. At 12th level, the forging hammer becomes a +2 burning igniting fire-forged steel light hammer. At 14th level, the forging hammer becomes a +3 burning igniting fire-forged steel light hammer.

10th Level: By spending five minutes concentrating, the wielder of the forging hammer can summon a complete forge in an open 15-foot cube of space on top of a solid surface. This forge is fully equipped with all the tools and equipment required to forge items, assuming the user has the raw materials.

The forge vanishes one minute after the summoner leaves it, and any components teleport back inside without fail if removed from the force, but it can otherwise last indefinitely (or at least until it is destroyed).

Destruction: The forging hammer must be used to destroy every item made within its forge, then the forge itself must be quenched with the hammer’s base power.

Note: This is a fabled item. For more information on this type of item, see the Fabled Items page.

Professional Repair Kit [TS:WAT]

Aura faint Creation; CL 5th
Slot none; Price 15,000 gp; Weight 15 lbs.

This kit is full of various specialized tools. In addition to counting as a masterwork set of tools for blacksmithing (providing a +2 circumstance bonus on all Profession (blacksmith) checks), a creature who uses the skilled craftsman class feature to repair an item may repair an additional hit point per blacksmith level. In addition, a creature with the skilled craftsman ability counts as two levels higher when determining what items they can repair.

Construction Requirements
Craft Apparatus, Creation sphere (Potent Alteration), creator must have the skilled craftsman ability; Cost 7,500 gp

Resonant Striker [TS:WAT]

Aura faint Destruction; CL 4th
Slot special, see text; Price 18,000 gp; Weight 5 lbs.

This heavy weight can be attached to a weapon and seems to vibrate at unusual frequencies when the weapon strikes certain types of targets. When a creature with the thunderous blows class feature sunders a target’s natural armor, any creature attempting to remove the penalty must first use a move action to steady the creature with the penalty and stop the resonance.

When a creature with the thunderous blows class feature sunders a target’s natural weapon, the attack penalty lingers for an additional round, plus one more round at 5th Blacksmith level and every 5 levels thereafter.

Construction Requirements
Craft Apparatus, Destruction sphere (Reverberating Blast (blast type)), creator must have the thunderous blows ability; Cost 9,000 gp


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