Bladeshaper (Soulknife Archetype)

Note: Bladeshaper and High Psionics Soulknives

Due to the necessitated intermingling of the spheres and psionics systems, utilizing the high psionics soulknife variant rules (from Psionics Augmented Compilation II) is inadvisable. GMs who wish to use a stronger version of the soulknife are advised to employ the enhanced talent progression rules.

Focusing on expertise with a single weapon generated using their own magical or psionic energies, bladeshapers seek to push their signature mind blades beyond the capabilities of any conventional armament.


Bladeshapers are proficient with their mind blade and simple weapons, as well as light armor and bucklers. In addition, if this is their first level in any class, they may select a martial tradition of their choice. A bladeshaper’s mind blade can take the form of any weapon they are proficient with.

This modifies weapon and armor proficiencies.


The bladeshaper may combine spheres and talents to create magical effects. The bladeshaper is considered a Low-Caster. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the wild talent and psychic strike class features.

Spell Pool

A bladeshaper gains a small reservoir of energy they can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to their class level + their casting ability modifier (minimum: 1). This pool replenishes once per day after roughly 8 hours of rest.

Blended Training

A bladeshaper gains a combat or magic talent every time they gain a caster level. This does not stack with caster levels gained from other sources. A bladeshaper uses his casting ability modifier as their practitioner modifier.

Flexible Tenacity

The DCs and effects of all of the bladeshaper’s class abilities are based on the bladeshaper’s casting ability modifier rather than Wisdom.

Focused Combatant

At 1st level, the bladeshaper gains Mystic Focus and Sage’s Focus as bonus feats. This ability replaces the bonus feat gained at 1st level.

Blade Skills

The following blade skills can be selected by any soulknife but complement the bladeshaper particularly well.

Blade Augmentation

The bladeshaper gains a single Tech Sphere (accessory) talent as a bonus talent and can apply accessories from the Tech Sphere to their mind blade as if it were a gadget with the (moddable) descriptor.

Blade Enhancement

The bladeshaper gains a single talent from the Enhancement Sphere and is considered to possess the Enhancement sphere for the purpose of meeting prerequisites. The bladeshaper uses their bladeshaper level as their caster level for the purpose of enhancing their mind blade and may enhance it as a move action rather than a standard action.

Lesser Psychic Strike

If the soulknife does not possess the psychic strike class feature, they gain a variant of the psychic strike class feature which increases damage by 1 per die of psychic strike rather than 1d8. This ability can be used in conjunction with other soulknife abilities that require the expenditure of psychic strike. Any future psychic strike dice the soulknife might gain from powers, blade skills, or other sources reduce their damage from 1d8 to 1.

Mind Implement

Choose one magic sphere. You gain an enhancement bonus to your caster level with that sphere equal to your mind blade’s enhancement bonus to attack and damage rolls. You may change which sphere this bonus applies to any time you alter your mind blade’s enhancements (including through blade skills such as fluid form). You may select this talent multiple times, each time selecting an additional magic sphere that you may apply the enhancement bonus to.

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