Bloody Maw Creature (CR +1)

Consuming your enemy can grant you power; one can simply look at the devourer, the ghoul or the vampire to know the truth of this. Yet, in a world of magic, even more extraordinary things can happen. When vessels of eldritch and sacred theurgy belonging to one’s foes are consumed sometimes a change occurs, either by chance or by the will of the gods. This change grants great power to a creature that seeks to increase its power by consuming yet greater objects of might. Bloody maw creatures are beings that have eaten a magical item, without destroying it, and have been cursed with a supernatural hunger for more. A bloody maw creature must continue to consume magic items or starve to death. Most bloody maw creatures welcome this burden because of the power it brings them.

Creating a Bloody Maw Creature

“Bloody maw creature” is an acquired template that can be added to any living, intelligent creature that has eaten a magical item that belonged to a foe (referred to hereafter as the base creature). A bloody maw creature uses all the base creature’s statistics and special abilities except as noted here.

CR: +1

Alignment: Change the creature’s alignment to any evil.

Defenses/Qualities: It gains darkvision 60 feet, DR 10/magic and silver, low-light vision, regeneration (fire and sliver, equal to the base creature’s Constitution bonus, minimum of 1)

Melee: A Bloody Maw gains a bite attack if the base creature didn't have one. Damage for the bite depends on the bloody maw's size (see Natural Attacks in the Pathfinder Bestiary). Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Special Abilities: A bloody maw gains the following special abilities.

Jaws of Severing (Ex): Upon a successful critical hit with the bloody maw’s bite attack against a creature one size category smaller than the bloody maw, that opponent must make a Fort Save (DC 10 + half the bloody maw’s HD + the bloody maw’s Strength modifier) or lose a portion of its extremities (primarily a hand), suffering a -4 circumstance penalty to all attacks, saves and checks due to extreme pain until the damage dealt is healed. The bloody maw can swallow any one-handed weapon, or similarly sized object, (wand, rod, etc.) along with any jewelry worn on the limb (rings, bracelets, and bracers.) At the end of the first round following the loss of its extremity, the victim takes 2d6 points of damage, on the end of the second round the victim is reduced to -1 and is dying. This effect can be halted with a heal check (DC 15) or by any form of magical healing. Creatures immune to critical hits are immune to this effect. 1/day a bloody maw can choose to automatically threaten a critical hit. Use of this ability must be declared before the attack roll is made and counts as a use of this ability.

Belly of the Beast (Ex): A bloody maw swallows any extremity it severs with its jaws. Once inside, any magical items that the extremity bore (rings, daggers, bracers, etc.) are placed in a second stomach. The Belly of the Beast can hold one magical item for every HD the base creature possesses; all others are expelled one way or another. The bloody maw may attempt a Use Magic Device skill check on any one item held in its second stomach. This is a free action, usable once per round. The items function properly as if they were worn or held in the proper place. Favored items of the bloody maw are: wands of slow (DC 17), ring of invisibility, ring of the ram (1d6, +12 bull rush), and bracers of armor.

Abilities: Increase from the base creature as follows: Str +4 (+2 to attack and damage, +2 to Climb and Swim skill checks, +2 to Strength, and CMB checks, +2 to CMD, +2 to the DC of Jaws of Severing and any of the base creature’s Strength-based DCs)

Skills: The base creature gains Use Magic Device as a class skill and gains bonus ranks in that skill equal to its HD. It also gains a +8 racial bonus on Use Magic Device checks and can always choose to take 10 on a Use Magic Device check, even if rushed or threatened

Treasure: double standard (Belly of the Beast)

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