Bodythief (CR 17/MR 7)

This immense plant has jaws inside its central flower and vines that thresh the air. Its ovular seedpods throb like beating hearts.

Mythic Bodythief (CR 17/MR 7)
XP 102,400
Pathfinder Roleplaying Game Bestiary 4
LE Gargantuan plant (mythic)
Init +6MF; Senses low-light vision; Perception +30


AC 33, touch 1, flat-footed 33 (–5 Dex, +32 natural, –4 size)
hp 306 (20d8+216)
Fort +20, Ref +1, Will +11
Defensive Abilities block attacksMA, vexing vines; DR 10/epic; Immune acidMA, plant traits, sonic; Resist cold 20


Speed 5 ft.
Melee bite +25 (2d8+14 plus grab), 4 tentacles +25 (1d8+21 plus grab)
Space 20 ft.; Reach 20 ft. (40 ft. with tentacles)
Special Attacks breath weapon (80-ft. line, 12d6 acid damage, Reflex DC 27 half, usable every 1d4 rounds), fast swallowMA, lingering breathMA (4d6 acid, 7 rounds), mythic power (7/day, surge +1d10), powerful blowsMA (tentacle), screamMA, swallow whole (4d6 acid damage plus absorb essence; AC 26, 28 hp), swift transferMA


Str 38, Dex 1, Con 27, Int 21, Wis 16, Cha 14
Base Atk +15; CMB +33 (+40 disarm, +37 grapple, +38 trip); CMD 40 (45 vs. disarm, can’t be tripped)
Feats Alertness, Combat Expertise, Greater Disarm, Improved DisarmMF, Improved InitiativeMF, Improved Iron Will, Improved TripMF, Iron Will, MultiattackMF, Skill Focus (Knowledge [nature])
Skills Disguise +27, Knowledge (geography, history, local, nobility) +20, Knowledge (nature) +31, Perception +30, Sense Motive +27; Racial Modifiers +5 Disguise
Languages Common, Dwarven, Elven, Orc, Sylvan (can’t speak any language); telepathy 1,000 ft. (with spawn only)
SQ spawn pod paragonMA


Environment temperate or warm forests
Organization solitary
Treasure double standard

Special Abilities

Absorb Essence (Su) Creatures in a bodythief’s stomach gain 4 negative levels (DC 28 Fortitude half ) each round at the start of the bodythief’s turn. A check to remove a negative level gained in this way is also DC 28. If the creature dies from the negative levels, its body disintegrates and the bodythief absorbs its life essence. This is a death effect. The save DC is Constitution-based.

Scream (Su) Once every 1d4 rounds, as a standard action, a mythic bodythief can emit a high-pitched scream that sonically assaults its enemies while instantly alerting all of its spawn within 1,000 feet. All creatures within 100 feet of the mythic bodythief take 12d6 sonic damage (or 20d6 against exposed brittle or crystalline objects or crystalline creatures), and are stunned for 1 round and deafened for 4d6 rounds. Creatures that are stunned by this attack immediately provoke attacks of opportunity from foes that threaten them. A creature in the area can negate the stunning and halve both the damage and the duration of the deafness with a successful DC 28 Fortitude save. A creature holding vulnerable objects can attempt a Reflex save to negate the damage to those objects. The save DC is Constitution-based.

Spawn Pod Paragon (Su) Once a mythic bodythief has absorbed the life essence of a Large or smaller creature, it can begin growing a duplicate of that creature as a free action. Growing a Tiny or smaller duplicate takes 1 round, a Small duplicate 3 rounds, a Medium duplicate 5 rounds, and a Large duplicate 10 rounds. Duplicates are identical to the creature whose life essence has been devoured, but they gain the pod-paragon template. They closely resemble the original creature and retain all its memories. The newly created spawn has none of the original creature’s equipment, though the mythic bodythief can vomit forth any surviving swallowed gear as a move action. As the duplicate hatches, the mythic bodythief makes a Disguise check to determine the resemblance to the original. The duplicate must be grown within 24 hours of the original’s digestion, or its essence and memories dissipate. Only a single duplicate can be made of any given creature.

Swift Transfer (Ex) A mythic bodythief can transfer a creature grappled with a tentacle to its mouth with a free action.

Vexing Vines (Ex) Each of the bodythief’s tentacle vines plus its bite attack can deliver its own attack of opportunity, giving the bodythief five attacks of opportunity per round. It cannot deliver attacks of opportunity with a portion of its body being used to grapple. The bodythief can give up an attack of opportunity with a tentacle to deflect a missile as though it had the Deflect Arrows feat.

Pod-Paragon Guard Captain (CR 9)

XP 6,400
Pod-paragon human fighter 9
LE Medium plant (augmented humanoid)
Init +5 (+9 with collective consciousness); Senses collective consciousness, low-light vision; Perception +3 (+7 with collective consciousness)


AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 108 (9d10+54)
Fort +10, Ref +4, Will +4 (+2 vs. fear)
Defensive Abilities bravery +2; Immune acid, plant traits, sonic


Speed 30 ft.
Melee +2 longsword +21/+16 (1d8+12/17–20)
Ranged mwk light crossbow +12 (1d8+1/19–20/×2)
Special Attacks scream, weapon training (heavy blades +2, crossbows +1)


Str 23, Dex 13, Con 18, Int 10, Wis 12, Cha 4
Base Atk +9; CMB +15; CMD 26
Feats Alertness, Cleave, Great Cleave, Greater Weapon Focus (longsword), Improved Critical (longsword), Improved Initiative, Power Attack, Toughness, Vital Strike, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Climb +15, Perception +3 (+7 with collective consciousness), Ride +10, Sense Motive +3, Swim +15
Languages Common; telepathy 100 ft. (bodythieves and spawn only)
SQ armor training 2, mimic


Environment any
Organization any
Treasure NPC gear (+1 breastplate, heavy steel shield, +2 longsword, mwk light crossbow with 20 bolts, other treasure)

Creating a Pod-Paragon

“Pod-paragon” is an acquired template that can be added to any living creature (referred to hereafter as the base creature).

CR: For creatures with no class levels or only NPC class levels, this is the same as that of the base creature +2. For creatures with PC class levels, this is the same as that of the base creature +1. For creatures with a significant number of spells, spell-like abilities, or supernatural abilities, this is the same as that of the base creature.

Type: Type changes to plant. Do not recalculate BAB, hit points, saves, or skill ranks.

Alignment: Alignment changes to lawful evil.

Senses: A pod-paragon gains collective consciousness and lowlight vision.

Defensive Abilities: A pod-paragon gains plant traits and immunity to acid and sonic attacks.

Special Abilities: The pod-paragon gains the mimic ability.

Collective Consciousness (Ex) Pod-paragons share a telepathic bond with bodythieves, pod-spawned creatures and other pod-paragons. As long as a pod-paragon is within telepathic range of at least one bodythief or spawn, it gains a +4 racial bonus on initiative checks and Perception checks. If one pod-paragon is aware of combatants, all other bodythieves and spawn within the range of its telepathy are also aware of those combatants. No pod-paragon in a group is considered flanked or flat-footed unless all of them are.

Mimic (Ex) A pod-paragon retains all the knowledge of its original. It can impersonate the original perfectly except for its lack of emotion. This emotionlessness can be detected with a successful DC 20 Sense Motive check. A creature familiar with the original gains a +5 circumstance bonus on this check. If the pod-paragon feigns sincere emotion, the Sense Motive check is opposed by its Bluff check instead. Pod-paragons resemble the original down to hair and blood. Noticing small physical imperfections requires a successful Perception check with a DC determined by the spawning mythic bodythief’s Disguise check, made when the pod hatches.

Scream (Ex) Once per minute, as a standard action, a pod-paragon can emit a high-pitched scream, which startles creatures in a 30-ft. radius spread into dropping their guard. Creatures in the area must make a successful Fortitude save (DC = 10 + 1/2 the pod-paragon’s HD + its Con modifier) or immediately provoke attacks of opportunity from foes that threaten them. This is a sonic attack.

Ability Scores: Str +4, Con +4, Cha –4.

Feats: All feats are retained, even if the pod-paragon no longer qualifies for their prerequisites.

Languages: The creature gains telepathy that it can use to mentally communicate with bodythieves, pod-spawned creatures, and other pod-paragons within 100 feet.

Special Abilities: The creature loses any spellcasting ability and all spell-like and supernatural abilities.

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