Bokor
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Ultimate Spheres of Power
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The bokor is a caster who doesn’t believe in limits - not between the arcane and the divine, not between spell and sphere, and certainly not for themselves. With a little knowledge about everything, they believe they can do anything - and they’re usually right.

Alignment: Any

Hit Die: d6.

Class Skills: The bokor’s class skills (and the key ability for each skill) are Knowledge (arcana) (Int), Knowledge (religion) (Int), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks at Each Level: 4 + Int modifier.

Requirements
To qualify to become a bokor, a character must fulfill all the following criteria.

  • Skills: Knowledge (arcana) 7 ranks, Spellcraft 7 ranks.
  • Feats: Advanced Magic Training.
  • Spells: Able to cast 2nd-level arcane, divine or psychic spells.
  • Spheres: A sphere magic caster level of at least 5, and possession of at least 5 magic talents.

Class Features

Table: The Bokor
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day Caster Level Magic Talents
1st +0 +0 +0 +1 Spell pool, spherespell (1st) +1 level of existing spellcasting class +1 1
2nd +1 +1 +1 +1 Dissolve spell (1st) +1 level of existing spellcasting class +2 2
3rd +1 +1 +1 +2 Spherespell (2nd) +1 level of existing spellcasting class +3 3
4th +2 +1 +1 +2 Dissolve spell (2nd) +1 level of existing spellcasting class +4 4
5th +2 +2 +2 +3 Spherespell (3rd) +1 level of existing spellcasting class +5 5
6th +3 +2 +2 +3 Dissolve spell (3rd) +1 level of existing spellcasting class +6 6
7th +3 +2 +2 +4 Spherespell (4th) +1 level of existing spellcasting class +7 7
8th +4 +3 +3 +4 Dissolve spell (4th) +1 level of existing spellcasting class +8 8
9th +4 +3 +3 +5 Spherespell (5th) +1 level of existing spellcasting class +9 9
10th +5 +3 +3 +5 Dissolve spell (5th), spell synthesis +1 level of existing spellcasting class +10 10

Weapon and Armor Proficiency

Bokors gain no proficiency with any weapon or armor.

Spells per Day

When a new bokor level is gained, the character gains new spells per day as if he had also gained a level in any one spellcasting class he belonged to before he added the prestige class. He does not, however, gain other benefits a character of that class would have gained, such as domain spells, bloodline spells, or new spells for his spell book.

This essentially means that he adds the level of bokor to the level of whatever other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly. If a character had more than one spellcasting class before he became a bokor, he must decide to which class he adds each level of bokor for the purpose of determining spells per day.

Caster Level

A bokor is considered a High-Caster.

Magic Talents

A bokor gains 1 magic talent every level.

Spell Pool

A bokor increases his spell pool by 1 spell point for every bokor level he possesses.

Spherespell (Su)

A bokor can use his spell points to replace spells he has previously cast. At 1st level, the bokor can spend a spell point as a free action to recall a spell he had previously cast that day, returning it to memory so that it may be recast. If he has levels in a class that casts spells spontaneously, he may spend a spell point to cast a spell without using one of his spells per day. He may do this with 1st level spells when he gains his first bokor level. At every odd bokor level gained beyond the first, he may use this ability with spells 1 level higher, up to 5th level spells at his 9th bokor level.

Dissolve Spell (Su)

A bokor may sacrifice a spell as a swift action, turning it into energy to empower a sphere ability. The bokor gains an enhancement bonus equal to the spell’s level to his caster level with the next sphere effect he uses by the end of his turn. He may do this with 1st level spells when he gains his second bokor level. At every even bokor level gained beyond the first, he may use this ability with spells 1 level higher, up to 5th level spells at his 10th bokor level.

Spell Synthesis (Su)

At 10th level, a bokor may combine a spell with a sphere ability, using both with the same action. The combined effect uses the longest casting time of the two, and the bokor can make any decisions concerning the spells/talent independently of each other. Any target affected by both of the spells takes a –2 penalty on saves made against both the spell and sphere ability. The bokor also receives a +2 bonus on caster level checks made to overcome spell resistance with these two effects. A bokor may use this ability once per day.


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