The City of 7 Seraphs

The Booksealers

LN preeminent organization
Leaders the Council Speaker
Values controlling dangerous knowledge, organizing secrets and information
Nicknames “Bookers,” “Dustjackets,” “Grimspines”
Public Goals to collect and regulate knowledge dangerous to the city, to catalogue the collections and private libraries of the city’s nobility and leadership, to provide sage services and family tutoring to the city's elect, to record the knowledges of Infinity
Private Goals to control the distribution of the knowledge of the universe, to shape the minds of the young, to organize the collections of the organization in the most effective manner possible
Allies among fellow Parities, Hands of Burden, the House of Prominence, and the Church of Coin align with both the collection and expansion of the archived secrets of the Booksealers
Enemies the Ashlords and Blackswords advocate the destruction of knowledge found to be dangerous and work against the Booksealers' desires for control. The Steamstriders and the Children of Dreams lack explicit lore controls and advocacy of public education set them at odds
Membership Requirements trained in Craft (books), Knowledge (arcana), or Knowledge (History)
Influence Limitations Each time the adventurers wish to reach a new rank, they must make a recovery of rare knowledge or securing a lost archive or achieve some task of value to the organization significantly more noteworthy than the last. Succeeding at a special task more frequently than described below still gains you 1 favor (2 PP) but does not advance you toward the next rank of influence (or increase your Fame).

Special Tasks

Recover Rare Knowledge (1 Favor/2 Fame) Once every two months, you can increase your Fame score or take a step toward raising your influence with the Bookbinders by recovering or discovering rare knowledge. This requires a successful Knowledge check against DC 10 + twice your level.
Secure Lost Archive (1 Favor/2 Fame) Once every two months, you can increase your Fame score or take a step toward raising your influence with the Booksealers by securing a lost archive or new repository of knowledge. Securing an archive that required overcoming a hazard or guardian with CR higher than your level satisfies this special task.


Passive Benefits (Fame Awards)

“Clasp”—Rank 1 (5 Fame): You can access the Bookbinders expansive networks of subject matter experts and sages. When within 100 miles of the city, you pay half as much as normal for the services of Sages.
“Binder”—Rank 2 (20 Fame): You gain some fame as a scholar and researcher affiliated with the Bookbinders. When within 100 miles of the city, you gain an additional +2 circumstance bonus to research checks at libraries and facilities within those areas.
“Sealer”—Rank 3 (35 Fame): You are connected to the secret network of deep extraplanar archivists belonging to the Bookbinders that may access secret lore on your behalf. You can cast commune once per day as a spell-like ability at your character level.
“Secreter”—Rank 4 (50 Fame): You become an influential leader of the organization and gain a +4 circumstance bonus on Diplomacy and Intimidate checks against those familiar with the Bookbinders. In addition, you can retrain without expending money or favors (or PP).

Favors (Prestige Awards)

New benefits are marked with an asterisk (*). All other benefits are described in the Mastering Intrigue chapter of Pathfinder Roleplaying Game Ultimate Intrigue or the campaign setting intrigue guide.
Rank 1 (5 Fame, 1 PP): borrow resources (100 gp), case (+15), gather information, mnemonic mastery I*, sage (arcana, history, or planes +15)
Rank 1 (10 Fame, 2 PP): understand subject*, skill specialization (Knowledge [arcana], Knowledge [planes], Spellcraft)
Rank 2 (20, 5 PP): borrow resources (1,000 gp), command team (1 1st-level theurge or wizard), mnemonic mastery II*, put in a good word, retrain (locate trainer), suppress knowledge*
Rank 3 (35 Fame, 2 PP): understand subject II*
Rank 3 (35 Fame, 5 PP): borrow resources (5,000 gp), command team (1 4th-level theurge, 1d4 3rd-level aegises, or 3d4 1st-level wizards), mnemonic mastery III*, reciprocal benefits
Rank 3 (35 Fame, 15 PP): retrain (no gp cost)
Rank 4 (50 Fame, 25 PP): borrow resources (15,000 gp), command team (1d4 6th-level theurges or arcanists; or 5d4 3rd-level aegises or wizards), vault of shadows*

New Benefits

Mnemonic Mastery (10, 20, or 35 Fame; 2 PP or 5 PP): The organization uses its knowledge of mnemonic techniques to train you in expanded magical knowledge. The PCs can purchase this benefit for 1 favor (2 PP) per Rank effect. At Rank 1 (5 Fame), the booksealer gains a special spell knowledge slot. A spell can be memorized into that slot with 15 minutes of study. Prepared spell casters may treat the memorized spell as though they had selected it with the Spell Mastery feat. Spontaneous casters may treat it as an additional spell known. At Rank 2 (Fame 20), the Bookbinder may buy two more such slots. At Rank 3 (Fame 35), the PCs can purchase three such slots.

Sage (5 Fame, 1 PP): You consult a sage, who makes one Knowledge check on your behalf.

Suppress Knowledge (20 Fame, 5 PP): Booksealer agents actively collect written word, hide evidence, and spread disinformation regarding one subject in one settlement or district within 100 miles of the city. Gather Information or research related Skill checks must roll twice and take the lower result.

Understand Subject (10, and 30 Fame; 2 PP or 5 PP): The organization grants you supernatural resources into studying new texts. You may cast comprehend languages once a day but the target must be a book, scroll, or other form of written text. At Rank 3, you may purchase the ability to add legend lore to your spells known. You must be able to cast 6th-level spells to gain this benefit.

Vault of Shadows (50 Fame; 25 PP): The organization uses its resources to create a specialized Shadow Plane variant of mage’s magnificent mansion for you that functions as a personal library. This pocket reality may be opened once a day and is staffed with shadow librarians that can maintain your personal collection. Books and other written material persist when you leave the space and are present when you reactivate it. Once a day a shadow copy of any nonmagical text can be created by the magic of the place, but these copies may never leave the vault.

Booksealer Views & Beliefs

The current leadership of the organization claims an ambiguous timeline, asserting that the Booksealers were there when an early deity of the city obtained ascension. They claim this as they claim to have been present at every event of import to the city. Some more radical Bookbinders go further claiming that the organization has been present at nearly every event of significance ever in creation, though almost exclusively these are radicals. While most find the claim ridiculous, any who have locked gazes with a high-ranking Booksealer’s eyes aren’t always so sure.

The Booksealers assert that all Knowledge must be kept, and that which is Kept must be Protected. The whys and hows of these edicts very from member to member and are not made simpler because of the various eras of organizational structures they have used when organizing their multitudinous book-hordes. These systems are often abandoned mid-implementation only leading to more confusion.

Whispers speak of the Booksealers' resources and passions going to incredible lengths to gather Knowledge, including maintaining a massive espionage network stretching through the other organizations and far beyond the city itself. This system of spies has led the common people of the city to romanticize a group of stodgy scholars as often being far more than they appear. Some claim they even employ strange magics ranging from forbidden divinations and temporal alteration to secure the knowledges that they crave.

Booksealers Game Mechanics

Papyrukineticist (Kineticist Archetype)
Tomeseal (Sorcerer Archetype)

Cosmic Decretalist (Class Template: Cleric or Witch)
Booksealer Feats

City of 7 Seraphs by Lost Spheres Publishing
Aegis Aethernaut Echo
Eclipse Nexus Radiant
Shadow Weaver Sphereshaper Theurge
Ceptu Judow Mirrorkin Rhyzala Shadow Fey Veryx
Luminous Organizations
Ashlords Children of Dreams Everlasting Dawn Foreseers House of Prominence Steamstriders
Neutral Organizations
Cocoon Pact Descendants of Thunder
Umbral Organizations
Blackswords Booksealers Church of Coin Frozen Graves Hands of Burden Scarlet Sovereignty
Get The City of 7 Seraphs
Get Spheres of Akasha
This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.