Boundfury Creature (CR +2)

Ageless creatures lost to the abyss of time their hearts filled with a desire for endless retribution. A boundfury spends centuries capturing and punishing those who have earned its wrath. They are thankful to their gods for the blessing of eternal life and their destiny to mete out punishment. In prisons, dungeons and penal colonies, they spend their time policing and containing their charges, weighing what they have lost against their sacred duty. A boundfury is a creature charged by a cause, ethos or deity to punish the guilty in an area it considers sacred or important. This binding might be a permanent assignment granted to a willing creature, penitence for a great sin, or a curse laid by the deity on one who has injured its faithful. A boundfury does not age, nor need to fear hunger or disease so long as it remains in the area it has been tasked to serve. Should it ever leave, it must soon recant this dereliction of its duties, or it will die from rapid aging as the blessing of immortality is rescinded, for the only freedom it finds is in death.

Creating a Boundfury Creature

“Boundfury creature” is an acquired template that can be added to any living, intelligent creature. Usually, the alignment of a creature that becomes a Boundfury matches that of the cause, ethos, or deity that invested it with power. Sometimes, however, a cause, ethos, or god punishes a blasphemer or an enemy of the faith by making it a boundfury. A boundfury creature uses all the base creature’s statistics and special abilities except as noted here.

CR: +2

Alignment: Change the creature’s alignment to any lawful.

Defenses/Qualities: DR 5/chaos (increase to 10 if the boundfury’s CR is 10 or higher, increase to 15 if the boundfury’s CR is 15 or Higher), darkvision 60ft., SR (11+Boundfury’s CR)

Special Abilities: A boundfury gains the following special abilities.

Pain (Su): Those hit by any of the boundfury’s attacks (including special attacks) must succeed on a Will save (DC 10 + ½ the boundfury’s HD + the boundfury’s Charisma modifier) or be wracked with pain for 1 hour, suffering a -4 circumstance penalty on attack rolls, skill checks, and ability checks. The save DC is Charisma-based. A successful save makes the creature immune to this boundfury’s pain ability for 24 hours. This is a mind affecting effect.

Penalize (Su): A boundfury can teleport or plane shift an unconscious or helpless creature (no save) to the dungeon, penal colony or prison, the boundfury is bound too (or its own prison barracks).

This penal facility is usually guarded by boundfuries. If so, then the creature is detained and used for large scale penal labor. The prison regime is always harsh, often including severe physical punishment. A prisoner does not age naturally while incarcerated at the penal colony, but if released or the captive escapes it magically ages to what its normal age would be. Prisoners are fed, clothed, exercised and given medical care by the boundfuries.

Prison Barracks (Sp): At will a boundfury can create a moderate prison barracks with 16 bunks similar to a secure shelter spell, but under the control only of boundfuries (the arcane locks, alarm, and unseen servant only serve a boundfury). The boundfuries also use one of these to secure prisoner’s personal effects not sold to pay debts and/or recompense. CL equals the base creature’s HD.

Subdue (Su): If dealing nonlethal damage a boundfury’s attacks (including special attacks) deal an additional +2d6 points of non-lethal damage.

Abilities: Increase from the base creature as follows: Str +4 (+2 to attack and damage, +2 to Climb and Swim skill checks, +2 to Strength, and CMB checks, +2 to CMD), Con +4 (+2 hp per HD, +2 to Fortitude saves, and any of the base creature’s Constitution-based DCs), Wis +4 (+2 to Will saves, +2 to Heal, Perception, Profession, Sense Motive and Survival checks), Cha +4 (+2 to Bluff, diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device; attempts to influence others, and Channel Energy DCs, +2 to the DC of Pain and any of the base creature’s Strength-based DCs )

Skills: +10 insight bonus to Heal checks

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