Bunyip (CR 4/MR 1)

Bunyip, Mythic (CR 4/MR 1)
XP 1,200
N Medium magical beast (aquatic, mythic)
Init +3; Senses darkvision 60 ft., keen scent, low-light vision; Perception +8

Defense

AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
hp 42 (5d10+15)
Fort +5, Ref +7, Will +1
Defensive Abilities DR 5/epic

Offense

Speed 10 ft., swim 50 ft.
Melee bite +7 (1d8+1/19–20 plus 1d6 bleed)
Special Attacks blood frenzy, mythic power (3/day, surge +1d6), horrifying roar

Statistics

Str 13, Dex 16, Con 13, Int 2, Wis 11, Cha 7
Base Atk +5; CMB +6; CMD 19 (can’t be tripped)
Feats Extra Mythic PowerMF, Improved Critical (bite)B, Skill Focus (Perception), Skill Focus (Stealth), Weapon Focus (bite)
Skills Escape Artist +5, Perception +8, Stealth +10, Swim +9
SQ amphibious

Ecology

Environment any aquatic
Organization solitary or pair
Treasure none

Special Abilities

Blood Frenzy (Ex) If a mythic bunyip detects blood in the water using its keen scent, or if it takes damage in combat, on its next turn it can fly into a blood frenzy as a free action. It gains +4 Constitution, +4 Strength, and +2 to its Will saves, but takes a –2 penalty to its AC. In addition, while in a blood frenzy, a mythic bunyip can expend one use of mythic power as an immediate action to automatically confirm a critical threat. The blood frenzy lasts as long as the battle or 1 minute, whicheveris shorter. It cannot end its frenzy voluntarily..

Horrifying Roar (Su) A mythic bunyip’s roar is supernaturally loud and horrifying. When a mythic bunyip roars (a standard action the creature can perform at will), all hearing creatures within a 100-foot spread must succeed on a DC 15 Will save to avoid being deafened and either panicked (if the creature has 4 or fewer HD) or frightened (if the creature has more than 4 HD) for 2d6 rounds. Non-mythic creatures that succeed on their saving throw are shaken for 1 round. Whether or not the save is successful, creatures in the area are immune to the roar of that mythic bunyip for 24 hours. This is a sonic, mind-affecting fear effect. The save DC is Constitution-based and includes a +2 racial bonus.

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