Camel (CR 2/MR 1)

Mythic Camel (CR 2/MR 1)
XP 600
Pathfinder Roleplaying Game Bestiary 2 (herd animal, camel)
N Large animal (mythic)
Init +3; Senses low-light vision, scent; Perception +5

Defense

AC 14, touch 12, flat-footed 11 (+3 Dex, +2 natural, –1 size)
hp 21 (2d8+12)
Fort +5, Ref +6, Will +0

Offense

Speed 50 ft.
Melee bite +4 (1d4+6)
Space 10 ft.; Reach 5 ft.
Special Attacks mythic power (3/day, surge 1d6), spit (+3 ranged touch)

Statistics

Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +6; CMD 19 (23 vs. trip)
Feats Endurance, Extra Mythic Power
Skills Perception +5, Survival +0 (+5 in desert terrain)
SQ desert travelerMA, reservoir of lifeMA

Ecology

Environment warm deserts
Organization solitary
Treasure none

Special Abilities

Desert Traveler (Ex/Su) A mythic camel gains a +5 competence bonus to Survival checks in desert terrain and takes no movement penalties in sandy environments. In addition, a mythic camel can endure hot climates without harm as if using an endure elements spell, and by spending one use of its mythic power it can share this effect with its rider. Sharing this effect with its rider is a supernatural effect.

Reservoir of Life (Su) A mythic camel can go without food, sleep, or water as if wearing a ring of sustenance. By spending one use of its mythic power, it can share this effect with its rider for 24 hours. A mythic camel can also spend one use of its mythic power to remove the fatigued condition from itself or its rider, or to reduce the exhausted condition to fatigued.

Spit (Ex) Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.

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