Campaigner (Runesmith Archetype)

Campaigners have the following class features:

Always Prepared: A campaigner must learn the sigil of the campaigning soldier at 1st level. In addition, he must inscribe the aforementioned rune at least once every time he inscribes runes, using one of the highest power level rune slots he possesses. He must also elect to wear one of the cloaks upon which this rune has been inscribed at the highest power level possible. When drawing a random item from a filled pocket, the campaigner may roll twice and select which result he wishes to draw from the pocket.

Prepared Adventurer (Ex): At 2nd level, a campaigner gains The Adventuring Soldier as a bonus feat. He does not need to meet the prerequisites of this feat. In addition, at 4th level and every two campaigner levels thereafter, the number of temporary inscription points granted by the The Adventuring Soldier feat increases by +1.

This ability replaces practiced scribe.

Extra Pockets (Ex): At 6th level, a campaigner gains both The Devout Soldier and The Inquisitive Soldier as bonus feats. He does not need to meet the prerequisites of the feats.

This ability replaces compound runes.

Scrolldier (Ex): Starting at 6th level, Lesser sigils of the campaigning soldier inscribed by the campaigner may have either an arcana pouch or a gloriana pouch. Choose the desired pouch upon inscription.

Efficient Scrolling (Su): Starting at 10th level, the following feats no longer increase the activation cost of the sigil of the campaigning soldier when their corresponding pockets are refilled: The Devout Soldier and The Inquisitive Soldier.

In addition, scrolls drawn from pockets produced by the inscriber's sigil of the campaigning soldier are treated as though they had a caster level equal to the inscriber's campaigner level for the purpose of overcoming spell resistance and determining the Difficulty Class of any saving throws they call for, but not for determining their magnitude of effect, and only when cast by the inscriber himself.

Superior Scrolling (Su): Starting at 14th level, Greater and Grandmaster sigils of the campaigning soldier inscribed by the campaigner grant a greater arcana pocket and a greater gloriana pocket. These pockets come pre-filled.

The greater arcana pocket contains the scroll of a random 2nd-level arcane spell, while the greater gloriana pocket contains the scroll of a random 2nd-level divine spell. The caster level of the scroll is equal to half the inscriber's campaigner level, rounded down. The wearer of a cloak with a Greater or Grandmaster sigil of the campaigning soldier may cast any scroll drawn from its greater arcana pocket or its greater gloriana pocket without making a Use Magic Device check. The activation cost of the sigil of the campaigning soldier increases by +1 if that activation would refill the greater arcana or greater gloriana pockets. This cost increase stacks if both are to be refilled.

This ability replaces advanced compound runes.

Metascrolling (Su): At 18th level, the campaigner may spontaneously apply any metamagic feat with a +1 level modifier to any 1st or 2nd-level scroll drawn from the pockets of any cloak he inscribed with the sigil of the campaigning soldier. Doing so increases the casting time of the scroll to a full-round action and expends inscription points equal to the scroll's spell level.

The Big One (Su): At 20th level, whenever the campaigner inscribes a Grandmaster sigil of the campaigning soldier, he may have it produce an oblivion pocket. This pocket comes pre-filled. Once he produces an oblivion pocket, he cannot produce a new one for one week. The oblivion pocket can only have items drawn from it by the campaigner himself, and when drawn from, roll 1d6+3, 1d3+3, and 1d2+1. The campaigner pulls out three random scrolls with spell levels corresponding to the results of the three rolls. While wearing the cloak with the oblivion pocket, the campaigner may cast the drawn scrolls without making a Use Magic Device check. The oblivion pocket cannot be refilled by any means.

This ability replaces ur rune.

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