Cataclysmic Creature (CR 25)

Legends and prophecies foretell the coming of creatures imbued with sufficient destructive power to change the course of recorded history. Indeed, some are powerful enough to end entire civilizations. These beings come in many forms—the embodiment of a righteous deity’s judgment, the unintended creation of cataclysmic misuse of magic, a primal force of nature wreaking havoc on mere mortals, and many others.

Cataclysmic creatures are beings of such terrible power that only the mad dream of unleashing them upon the world. The wise among mortals and immortals alike dare not even speak the names of these monsters for fear of summoning them to exact their harsh judgment upon the earth. Cataclysmic creatures are enormous, power-filled versions of the base creature. Their very countenances strikes fear into the hearts of even the bravest warriors, and their aspect swell with divine power.

Creating a Cataclysmic Creature

"Cataclysmic" is an acquired template that can be added to any creature. A cataclysmic creature uses all the base creature’s statistics and special abilities except as noted here.

CR: Becomes 25

Alignment: Changes to Lawful Evil.

Size: A cataclysmic creature is a size category larger than the base creature, or larger (maximum Colossal, Adjustments for size are not included in this template).

AC: +10 natural armor, +2 deflection bonus, +3 divine bonus

Hit Dice: Die type changes to d12. The creature's HD total becomes 30 HD and receives maximum hit points per die make adjustments for BAB, CMD/CMB, Saves, Skill points, and Feats

Saves: +2 divine bonuses to all saving throws.

Speed: All modes increase by 30 ft.

Defenses/Qualities: DR 25/- Immune ability drain, acid, disease, death by massive damage, damage cold, electricity, fire, mind affecting , stunning, paralysis, SR 37

Special Abilities: A cataclysmic creature retains all the special abilities of the base creature, plus the special abilities as described below:

Divine Puissance (Su): A creature with the divine retribution special attack adds a +5 enhancement bonus to his melee and ranged attack and damage rolls, and deals an additional +5d6 points of divine damage upon a successful hit.

Divine Retribution (Su): A creature or object successfully hit by a cataclysmic creature must also succeed on a Fort save or suffer 300 points of divine damage (DC 25 + cataclysmic creature’s Charisma modifier). A successful save results in half damage and it becomes immune to further uses of this cataclysmic creature’s divine retribution and word of cataclysm for 24 hours. Creatures that hit the monster with natural weapons or unarmed attacks must make this save as well or suffer its effects, creature that attack with melee weapons have the divine retribution secondary affect trigger on their weapon.

Divine Rejuvenation (Su): Three times per day, an cataclysmic creature can restore all lost hit points as a standard action that does not provoke an attack of opportunity.

Word of Cataclysm (Su): Once per day, an cataclysmic creature can utter a word, unleashing tremendous destructive power. The word causes earthquakes, tsunamis, tornados, hurricanes, firestorms, massive electrical storms, acid rain, and other kinds of natural disasters dealing 300 points of damage to all creatures and objects within a 12,000 ft. radius, centered on the cataclysmic creature (who is immune to its effects). A successful Fort save (DC 25+ cataclysmic creature’s Charisma modifier) results in half damage and it becomes immune to further uses of this cataclysmic creature’s divine retribution and word of cataclysm for 24 hours.

Abilities: Increase from the base creature as follows: Str +10 (+5 to attack and damage, +5 to Climb and Swim skill checks, +5 to Strength, and CMB checks, + to CMD), Dex +10 ( +5 to Ranged attack rolls; AC and touch AC, Initiative, and Ref saves. +5 to Acrobatics, Disable Device, Escape Artist, Fly, Ride, Sleight of Hand, and Stealth checks, add +5 to any of the base creature’s Dexterity-based DCs), Con +10 (+5 hp per HD, +5 to Fortitude saves, and any of the base creature’s Constitution-based DCs), Cha +10 (+5 to Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, Perform, and Use Magic Device; attempts to influence others, and Channel Energy DCs, +5 to any of the base creature’s Charisma-based DCs).

Feats: An apocalyptic creature may select any feat, even those normally restricted to a class. It must still meet all qualifications for the feat, besides class affiliation.

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