Cayhound (CR 6/MR 2)

This reddish-colored mastiff stands eye to eye with most dwarves. Within its powerful frame rumbles the distant sound of thunder.

Mythic Cayhound (CR 6/MR 2)
XP 2,400
CG Medium outsider (mythic)
Init +8MF; Senses darkvision 60 ft., scent; Perception +10


AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 71 (6d10+38)
Fort +5, Ref +7, Will +6
Defensive Abilities freedom of movement; DR 5/cold iron and epic


Speed 40 ft.
Melee bite +12 (1d10+9 plus 1d6 sonic and trip)
Special Attacks mythic power (2/day, surge +1d6), reverberating criticalMA, righteous bite, thunderous bark

Spell-Like Abilities (CL 7th; concentration +8)
Constant—freedom of movement
At will—dimension door, open/close


Str 23, Dex 15, Con 16, Int 8, Wis 12, Cha 13
Base Atk +6; CMB +12; CMD 24 (28 vs. trip)
Feats Dimensional Agility, Dimensional Assault, Improved InitiativeMF
Skills Acrobatics +10 (+14 when jumping), Intimidate +6, Knowledge (planes) +6, Perception +10, Sense Motive +8, Stealth +10, Survival +8
Languages Celestial
SQ freeing touchMA, unboundMA


Environment any (Elysium)
Organization solitary, pair, or pack (1mythic cayhound and 3–10 cayhounds)
Treasure none

Special Abilities

Freeing Touch (Su) As a standard action, a mythic cayhound can use freedom of movement as a spell-like ability on another creature. This suppresses its freedom of movement until the end of its next turn. By expending one use of mythic power, it can ignore the suppression of its own ability.

Reverberating Critical (Su) If a mythic cayhound scores a critical hit with its bite, it deals an additional 1d8 points of sonic damage. Additionally, the target must succeed at a DC 16 Fortitude save or become shaken for 1d6 rounds. If the mythic cayhound expends one use of mythic power when delivering a critical hit with its bite, it deals an additional 1d8 points of sonic damage, the save DC is increased by the mythic cayhound’s rank, and duration of the shaken effect is doubled. The save DC is Constitution-based.

Righteous Bite (Su) A cayhound’s bite is treated as magical for the purpose of overcoming damage reduction.

Thunderous Bark (Su) Once every 1d6 rounds, a cayhound can bark with the concussive force of a thunderbolt. Every creature within a 15-foot cone-shaped burst must succeed at a DC 14 Fortitude saving throw or take 3d8 points of sonic damage and be knocked prone. A successful saving throw reduces this damage by half and negates being knocked prone. The save DC is Charisma-based.

Unbound (Su) Mythic cayhounds move as if under a continuous freedom of movement spell and can use dimension door at will. They are immune to dimensional anchor and dimensional lock, but are affected by mythic dimensional lock.

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.