Cecaelia

Physical Description: Cecaelia are about the height of a human and have many similarities above the torso, but instead of legs they sport eight writhing tentacles. Cecaelia’s eyes are always dark, and they always have extremely dark, oily hair—but otherwise they are nearly identical to humans from the waist up.

Society: The echoes of the ancient past haunt the cecaelia in all their doings, a constant and painful reminder of the greatness they knew before their downfall. Very little of the cecaelia’s ancient bases has survived the eons, and many cecaelia have been forced to abandon all things related to their old homes to make a new life in the shallows or on the surface. Cecaelia are xenophobic to the extreme and the deep mental instability many have inherited from their past leaves many cecaelia untrusting even of each other, yet necessity has driven them to interact with the other races as they meek out a living in a new world.

Relations: It is uncommon to find a cecaelia that truly believes the lesser races to be their equal. This isn’t to say that they are unfriendly or rude; in fact, cecaelia can be remarkably polite and extremely welcoming, but these are the kind words of a parent to a child rather than the words of one equal to another. Generally, though, cecaelia tend to be haughty and aloof, keeping to their own business whenever possible and integrating with other races only as their goals demand.

Alignment and Religion: Cecaelia tend to be Lawful, and while often self-serving and coldly logical, cecaelia are more likely to be Neutral than Evil. While some cecaelia worship the gods (and some, in their madness still worship the old ones), most seeking for peace find it in the teachings of The Way (though often, debate about the tenets as they are interpreted by cecaelia can become quite heated).

Adventurers: Cecaelia still suffer from the after-effects of their ancient experiments, and as such many possess an affinity for psionics and psychic magic, and in some deep corners of the ocean the process for creating symbiats has been revived, though with much greater care than before. Others often turn to the monastic tradition, using its rigorous discipline to bring order to their troubled minds.

Male Names: Ahtopot, Bachtuoc, Kolkrabba, Mustekala, Olagarro, Polbo.

Female Names: Ingwane, Kugita, Orita, Polypodis, Seekat, Wheke.

Age: Adulthood: 20 years, +2d4 intuitive, +3d6 self-taught, +4d6 trained. Middle-aged 50 years, old age 75 years, venerable 100 years, maximum age 100 + 5d20 years.

Male Statistics: Base height 4 ft. 4 in., base weight 120 lbs., modifier 2d10, weight modifier x5 lbs.

Female Statistics: Base height 4 ft., base weight 100 lbs., modifier 2d10, weight modifier x5 lbs.


Cecaelia Racial Traits

+2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma

Cecaelia are quick, intelligent, and xenophobic. Many also are very weak-willed, due to the mental instability inherited alongside their psionic history.

Medium

Cecaelia are Medium creatures and have no bonuses or penalties due to their size.

Cecaelia

Cecaelia are humanoids with the cecaelia subtype.

Normal Speed

Cecaelia have a base speed of 30 feet.

Swim

Cecaelia have a swim speed of 30 feet as well as the +8 racial bonus on Swim skill checks for having a Swim speed.

Deepsight

Cecaelia can see in the dark up to 120 feet while underwater, but do not gain this benefit out of water.

Amphibious

Cecaelia can breathe both air and water.

Pressure Immunity

Cecaelia are immune to the pressures of the deep oceans and take no damage from water pressure.

Ink Jet

Once per day as a standard action, a cecaelia may fire a burst of ink. In water, this creates a 10-foot-radius sphere that provides total concealment and persists for 1 minute. On land, this is a ranged touch attack with a 10 ft. range increment that forces the target to make a Fortitude save (DC 10 + 1/2 cecaelia’s HD + Con modifier) or be blinded for 1 minute. The target may wipe their eyes out as a standard action to remove the blindness.

Many Tentacled

Cecaelia gain a +4 racial bonus to CMD against trip attempts because of their many tentacles. While most of their tentacles are occupied with the task of walking or swimming, a cecaelia may use up to two tentacles at once as ‘hands’. These hands cannot be used to make attacks and lack the fine motor skills of actual hands, but can be used to hold or manipulate objects. Cecaelia cannot wear boots.

Tentacle Sense

As a swift action while swimming and while they are not grappled or grappling, a cecaelia can spread their tentacles to form a sensory net around them. This grants them blindsight to a range of 10 feet and lasts as long as the cecaelia concentrates. While this effect lasts, the cecaelia cannot move or use their tentacles. If they have the ability to attack with their tentacles because of a feat or spell, they are unable to do so while using tentacle sense.

Languages

Cecaelia speak Aquan and Common. Cecaelia with high Intelligence scores can choose bonus languages from the following list: Aboleth, Aklo, Cheruf, Draconic, Elven, Giant, Sylvan.


Alternate Racial Traits

Tercaelia: Some ancient cecaelia were wondrous workers of flesh, and before their interment conducted experiments upon themselves to become terrestrial creatures. Tercaelia have a speed of 40 feet, tremorsense 5 feet, and climb speed of 20 feet.

These replace the amphibious, ink jet, pressure immunity, swim speed, and tentacle sense racial traits.

Intuitive: Some cecaelia find it was their intellect that was shattered by their heritage, but have gained greater insight in exchange. These cecaelia gain +2 Dexterity, +2 Wisdom, -2 Intelligence, and -2 Charisma.

This replaces the cecaelia’s usual ability score adjustments.


Racial Archetypes

Manytouch (Monk Archetype)

The numerous tentacles of a cecaelia can be used to manipulate objects with some dexterity, but only with great concentration—not so for the manytouch monk. These warriors of the deep master their bodies and are able to unleash a furious barrage of tentacles that can leave a host of enemies flattened.

Tentacular Dexterity (Ex)

The manytouch monk can wield one-handed monk weapons and light monk weapons in their tentacles, though never more than two at a time. These weapons do not grant additional attacks, but may be used in place of weapons wielded in the cecaelia’s hands.

Reflexive Tentacles (Ex)

The manytouch monk gains a number of extra attacks of opportunity each round equal to 1/3 their monk level (minimum 1). These attacks of opportunity are in addition to those granted by Combat Reflexes or similar feats.

This replaces stunning fist.

Tentacle Combatant (Ex)

At 1st level the manytouch monk gains Tentacle Novice as a bonus feat. At 2nd level the manytouch monk gains Tentacle Adept as a bonus feat. At 6th level, the manytouch monk gains Tentacle Master as a bonus feat.

These replace the bonus feats at 1st, 2nd, and 6th level.

Whirlwind Tentacles (Su)

At 4th level, a manytouch monk gains Whirlwind Attack as a bonus feat.

This replaces slow fall.

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