Celestial Knight (Cavalier Archetype)

Weapon and Armor Proficiency: The celestial knight is not proficient with heavy armor. He is always proficient with the weapon and armor forms of any constellation he can manifest.

Chosen By the Stars (Ex): From 1st level on the celestial knight adds Knowledge (arcana) and Knowledge (planes) to his list of class skills, and gains wild empathy as a druid of his class level.

In addition, as long as the cavalier is adjacent to or mounted on a champion constellation, both he and the champion gain a +1 insight bonus on attack rolls, Reflex saving throws, and on Diplomacy and Handle Animal checks. The cavalier may invest essence into this ability to increase this bonus by an additional +1 per point of essence invested. At 3rd level, 8th level, and again at 15th level, the maximum essence capacity of this ability increases by an additional +1.

This replaces the order class feature and the order ability normally gained at 15th level.

Stellar Steed (Su): At 1st level, the celestial knight gains the ability to manifest a single constellation’s champion form without paying its essence cost. This champion must have an essence cost of 4 or less, and be one he is capable of riding and is serviceable as a mount (typically a quadruped), such as the Bull or Lion. Cavaliers who live in or near primarily aquatic environments may also choose the Fish or other aquatic champions as appropriate. The cavalier’s champion is treated as a mount for the purposes of all abilities and effects that specify the cavalier’s mount, and treats the cavalier’s levels as zodiac levels when determining its abilities.

At 8th level, the cavalier may choose to replace his champion with one of essence cost 6 or less, though they must still meet all other qualifications. This replaces the mount class feature.

Essence Pool: At 2nd level every three levels thereafter, the cavalier gains 1 point of essence.

This replaces the expert trainer class feature and the order abilities normally gained at 2nd and 8th level.

Stellar Armaments: At 6th level and every 6 levels thereafter, the celestial knight chooses one constellation other than the one he selected for his champion. He gains the ability to manifest the weapon, armor, or equipment option of that constellation without paying its essence cost. The cavalier must choose a different constellation each time he gains this ability.

This replaces the bonus feats class feature.


Veilweaving
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