Cerebral Kineticist (Kineticist Archetype)

The pathway to the power possessed by a kineticist is rarely a straight one, and those who attempt to learn such abilities without any form of manifesting them earlier in life are able to force such powers at the expense of the wholeness of their mind. While less hardy than their fellow kineticists, a cerebral kineticist is generally far more intelligent than them, even if the strain of managing such powers can be daunting. Often seen among the isolationist elves of the City State of Iluriel, these mental adepts risk their sanity with each use of these powers, knowing full well they teeter on the razor’s edge of sanity.

Intellectual Control (Su): A cerebral kineticist uses their Intelligence modifier instead of their Constitution modifier to determine their damage with wild talents, the DCs of Constitution based wild talents, the duration of wild talents with a Constitution-based duration, their bonus on concentration checks for wild talents, and the other Constitution based effects of all their wild talents as well as the amount of burn they may accept.

They add all Knowledge skills to their list of kineticist class skills. This ability alters the kineticist’s class skills and the key ability score of wild talents and burn.

Mental Barrier (Ex): The powers of a cerebral kineticist allow them to avoid the most dangerous of effects of channeling such powers, if only slightly. A cerebral kineticist can accept up to 2 points of burn without suffering any negative effects. At 4th level, and every 5 levels afterward, they may accept 1 additional point of burn without suffering any negative effects.

This ability replaces the infusion gained at 1st level.

Psychological Burn (Ex): Unlike a normal kineticist, a cerebral kineticist takes all possible strain of summoning such powers upon their mind, forcing it to the breaking point. Whenever a cerebral kineticist accepts burn beyond what their mental barrier allows them to ignore, they gain the following conditions:

  • 1+: The Cerebral Kineticist is dazzled
  • 2+: The Cerebral Kineticist is shaken
  • 3+: The Cerebral Kineticist is treated as though under the effects of a feeblemind spell
  • 4+: The Cerebral Kineticist is comatose for 8 hours

A cerebral kineticist cannot accept burn if they are immune to any of these conditions. This ability alters the burn class feature.

Cerebral Overflow (Ex): A cerebral kineticist can choose to use the power of their element to open new neural pathways, enhancing their already genius level intellect. A cerebral kineticist can choose to give themselves a morale bonus to any mental ability score in place of a size bonus to a physical ability score.

This ability alters the elemental overflow class feature.

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