Cerebral Singer
legends-of-the-spheres.png
Legends of the Spheres
$9.99

These symbiats rely less on the manipulation of matter and force, and more on melodies and the mind itself. Their telepathic tunes sing to the very being of an individual, capable of emboldening or rending the mind directly.

Trade Tradition

If this is this character's first level in any class, the cerebral singer may select a trade tradition of their choice, and have a competent trade rank.

This replaces the symbiat's normal class skills.

Blended Training

Whenever the cerebral singer would gain a magic talent from his class levels, he may instead choose to gain a skill talent. The cerebral singer uses his casting ability modifier as his operative modifier.

This alters casting.

Soulsinger

The cerebral singer gains the Performance skill sphere and the Mind magic sphere as bonus spheres at 1st level. The cerebral singer must choose the (lyric) package for the Performance sphere.

This replaces mental powers.

Psionics (Su)

A cerebral singer uses sound and music as templates to hone his psionic abilities. These psionic abilities are considered mindaffecting effects, and use the cerebral singer's Mind sphere or Performance sphere DC for any effects that require a saving throw, whichever is higher.

Psychic Song

Whenever the cerebral singer starts a lyric with this effect active, it does not require verbal or visual components, as the words are transmitted telepathically into the target's mind.

At 9th level, the lyric is also no longer a language-dependent effect. Additionally, the cerebral singer uses his Performance or Mind sphere DC (whichever is highest) when determining the save DC for his lyrics and Mind sphere abilities.

At 17th level, the cerebral singer may use spells and sphere effects on any target affected by his lyrics, regardless of distance or line of effect.

This replaces mind link, improved mind link, and greater mind link.

Cerebral Pulse

The cerebral singer can overwhelm an enemy within 60 feet with cacophonous sound, making it difficult to concentrate. The target is allowed a Will saving throw to resist this effect.

A target who fails their saving throw against this effect suffers 1d6 + 1/2 his symbiat level sonic damage at the start of each of their turns, and must roll any concentration checks twice, taking the lowest result while under the effects of this ability. Regardless of the result of the saving throw, each use of this ability expends a minimum of 1 round of the cerebral singer's psionics.

At 13th level and every 6 levels thereafter, the cerebral singer may target and maintain this effect against an additional creature at once when using this ability.

This replaces battlefield relay.

Psionic Rebuke

At 6th level, whenever the cerebral singer applies a lyric to a creature, he can begin this psionic effect as a swift or immediate action. When the creature expends the lyric applied as part of this effect, the cerebral singer can spend an immediate action to cast a lesser or greater charm on the creature (paying any costs associated as normal), which lasts for 2 rounds.

This replaces telekinetic edge.

Metaphysical Fortress

At 16th level, the cerebral singer can embolden the personality and willpower of two creatures within 60 feet, plus an additional creature for every 2 symbiat levels beyond 16th. All affected creatures gain a +6 enhancement bonus to Charisma, and become immune to charm and mind-affecting effects from hostile sources. Additionally, whenever a creature benefiting from this effect attempts a Will saving throw, they may replace their saving throw bonus with another creature's bonus that is benefiting from this effect for that saving throw.

This replaces telekinetic colossus.

Personable (Ex)

A cerebral singer is able to passively glean the best way of conversing with individuals using subtle psionics. Beginning at 2nd level, he gains an insight bonus to Diplomacy and Sense Motive checks equal to 2 + 1 per 5 symbiat levels he possesses, and unlocks skill leverage with these skills.

This replaces ESP.

Euphonic Thrum (Su)

At 3rd level, a cerebral singer gains a +2 bonus to saving throws attempted against Performance sphere abilities, sonic, and language-dependent effects. These bonuses increase by 1 for every 4 symbiat levels beyond 3rd.

This replaces danger sense.

Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Realmwalker
Tempestarii Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Fabled Items Implements Marvelous Items Schematics
Scrolls Spell Engines Spellzones Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Damnation Drawback Extra
General Item Creation Metamagic Necrosis
Plague Protokinesis Proxy Purring
Racial Ritual Squadron Surreal
Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU Archetypes of Power 2 The Bear Sphere The Blood SphereU
Blood and Portents Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU
Initiate's Handbook Items of PowerU The Jester's Handbook Mythic Spheres of Power
The Technomancy Sphere Treasures of the Spheres Treasures: Weapons and Tools The Wraith ClassU
Wild Magic Woodfaring Adventures Worlds of Power The Youxia's Handbook
Bestiary: Fey and Feyfolk The High Magic Handbook Realmwalker's Handbook Bestiary: Fiends of the Cosmos
Adventures
Wreckage to Deliverance Wreckage to Deliverance Player's Guide

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.