Proficiencies: Champion bards are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This alters proficiencies.
Casting: The champion bard may combine spheres and talents to create magical effects. The champion bard is considered a Mid-Caster and uses Charisma as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.) This replaces the spells class feature.
Spell Pool: The champion bard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training: A champion bard gains 3 talents every 4 levels; the same as he gains caster levels. Whenever he gains a talent he may choose to gain either a magic talent or a combat talent. Champion bards use their casting ability modifier as their practitioner modifier.
Greater Training: The champion bard may choose to lose bardic knowledge to gain a combat or magic talent at every class level with their blended training (instead of 3 talents every 4 levels). He may not take this option if possessing an archetype that would alter or replace bardic knowledge.
This (optionally) replaces bardic knowledge.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book








