Core Races
Dwarf
- Prodigy: Add +1/6th of a combat talent.
- Sage: Add +1/5th of a Skill Focus feat.
- Troubadour: Add a +1/6th bonus to all saving throws when in the troubadour’s base persona.
Elf
- Prodigy: Add +1/6th of a magic talent.
- Sage: Add +1 to the sage’s base speed. In combat this option has no effect unless the sage has selected it five times (or another increment of five).
- Troubadour: Add a +1/2 bonus to all Knowledge checks.
Gnome
- Prodigy: Whenever the prodigy uses the steady skill class feature to take 15 on a skill check, he gains an extra +1/4 to the skill check.
- Sage: Add +1 to the sage’s Acrobatics check bonus gained by spending a ki pool point. A sage must be at least 5th level to select this benefit.
- Troubadour: Increase the DC required to defeat the troubadour’s flexible truth class feature by +1/2.
Halfling
- Prodigy: Choose one skill. Add that skill to the list of prodigy class skills.
- Sage: Add +1/4 point to the sage‘s ki pool.
- Troubadour: Add +1/2 on Bluff checks to pass secret messages, +1/2 on Diplomacy checks to gather information, and +1/2 on Disguise checks to appear as an elven, half-elven, or human child.
Human
- Prodigy: Add +1/4th of a spell point to the prodigy’s spell pool.
- Sage: Whenever the sage uses the meditation class feature, the number of meditation dice he gains and his maximum possible number of meditation dice increase by +1/6th of a die.
- Troubadour: One of the troubadour’s personas gains +1/6th of an extra persona quirk. If that persona is dismissed, choose a different persona to gain this extra persona quirk. An individual persona cannot possess more than one bonus persona quirk.
Other Races
Aasimar
- Prodigy: The prodigy may select an additional +1/6th skills to be able to use with their steady skill class feature whenever they prepare that class feature.
- Sage: +1/3 to the sage’s CMD.
- Troubadour: Reduce spell failure chance by +1%.
Alraun
- Prodigy: +1/6 to save DCs for Mind sphere effects and the Mind sphere’s imbue sequence abilities.
- Troubadour: Increase the DC required to defeat the troubadour’s flexible truth class feature by +1/2.
Cecaelia
- Prodigy: +1/2 to Swim checks when taking 10 with steady skill.
- Sage: Add a +1/4 bonus on combat maneuver checks made while swimming.
Cherufe
- Prodigy: Add +1/4 point of fire damage to sphere effects that deal fire damage.
Created
- Prodigy: Add +1/6th of an item creation feat.
Fenghuang
- Prodigy: +1/2 to Fly checks when taking 10 with steady skill.
Goblin
- Prodigy: The prodigy may use the steady skill class feature to take 15 on a skill an additional +1/3 times per day.
- Sage: Add a +1 bonus on Acrobatics checks made to jump.
- Troubadour: Add a +1/2 bonus to all Profession checks.
Hobgoblin
- Prodigy: Add a +1/4 bonus on combat maneuver checks made to grapple or trip.
- Sage: Add a +1/4 bonus on combat maneuver checks made to grapple or trip.
- Troubadour: Reduce the penalty for not being proficient with one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the troubadour is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.
Kobold
- Prodigy: +1/4 CL with the shapeshift ability of the Alteration sphere when applying the base form granted by Dragon Transformation. This stacks normally with caster levels gained from other sources.
Leshy
- Prodigy: +1/4 CL with the (plant) package of the Nature sphere. This stacks normally with caster levels gained from other sources.
Orc
- Prodigy: Add +1/2 point of fire damage to sphere effects that deal fire damage.
- Sage: Add +1/2 to the attack roll bonus when the sage is at or below 0 hit points.
- Troubadour: Add a +1/2 bonus to Intimidate checks to influence targets that are a smaller size category than the troubadour.
Sidhier
- Prodigy: Gain 1/6th of a Fallen Fey sphere talent.
- Troubadour: +1/8th to the bonus from lucky.
Skinwalker
- Prodigy: +1/4 CL with the shapeshift ability of the Alteration sphere when using it on only yourself. This stacks normally with caster levels gained from other sources.
Tiefling
- Prodigy: Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
- Sage: Add a +1/2 bonus on the sage’s saving throws to resist death attacks.
- Troubadour: Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information.