Proficiencies: Champion inquisitors are proficient with simple weapons, as well as the favored weapon of her deity, light armor, and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This alters proficiencies.
Casting: The champion inquisitor may combine spheres and talents to create magical effects. The champion inquisitor is considered a Mid-Caster and uses Wisdom as her casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)
This replaces the spells class feature.
Spell Pool: The champion inquisitor gains a small reservoir of energy she can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to her level + her casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.
Blended Training: A champion inquisitor gains 3 talents every 4 levels; the same as she gains caster levels. Whenever she gains a talent she may choose to gain either a magic talent or a combat talent. Champion inquisitors use their casting ability modifier as their practitioner modifier.
Greater Training: The champion inquisitor may choose to lose monster lore and stern gaze to instead gain a combat or magic talent at every class level (instead of 3 talents every 4 levels). She may not take this option if possessing an archetype that would alter or replace monster lore or stern gaze.
U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book