Champion Warpriest (Warpriest Archetype)

Proficiencies: Champion warpriests are proficient with simple weapons, as well as the favored weapon of his deity, light armor, and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters proficiencies.

Casting: The champion warpriest may combine spheres and talents to create magical effects. The champion warpriest is considered a Mid-Caster and uses Wisdom as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature, as well as the warpriest’s ability to spontaneously cast ‘cure’ or ‘inflict’ spells.

Sacred Talent: At 1st level, the champion warpriest gains one magic sphere associated with a domain granted by his deity. The spheres associated with each domain are listed on Table: Domain Spheres.

Table: Domain Spheres
Domain Associated Sphere
Air Weather
Animal Alteration
Artifice Creation
Chaos Fate
Charm Mind
Community Protection
Darkness Dark
Death Death
Destruction Destruction
Earth Nature
Evil Fate
Fire Nature
Glory Enhancement
Good Fate
Healing Life
Knowledge Divination
Law Fate
Liberation Warp
Luck Fate
Madness Mind
Magic Divination
Nobility War
Plant Nature
Protection Protection
Repose Life
Rune Enhancement
Scalykind Alteration
Strength Enhancement
Sun Light
Travel Warp
Trickery Illusion
Void Warp
War War
Water Nature
Weather Weather

Spell Pool: The champion warpriest gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Blended Training: A champion warpriest gains 3 talents every 4 levels; the same as he gains caster levels. Whenever he gains a talent he may choose to gain either a magic talent or a combat talent. Champion warpriests use their casting ability modifier as their practitioner modifier.

Fervor: The champion warpriest’s fervor ability may be used to cast sphere effects in place of warpriest spells. All other abilities and limitations of fervor are unchanged.

This alters fervor.

Greater Training: The champion warpriest may choose to lose sacred weapon to instead gain a combat or magic talent at every class level. He may not take this option if possessing an archetype that would alter or replace sacred weapon.


Spheres of Power by Drop Dead Studios
Using Spheres of Power
Classes
Armorist Elementalist Eliciter Fey Adept
Hedgewitch Incanter Mageknight Shifter
Soul Weaver Symbiat Thaumaturge Wraith
Prestige Classes
Bokor Forest Lord Magemage Tempestarii
Waking Sleeper
Spheres
Alteration Blood Conjuration Creation
Dark Death Destruction Divination
Enhancement Fallen Fey Fate Illusion
Life Light Mana Mind
Nature Protection Telekinesis Time
War Warp Weather
Other Spheres
Bear Technomancy
Rules
About Advanced Magic Advanced Talents Alternate Racial Traits Casting Traditions
Incantations Magical Items Mythic Spheres Rituals
Spellcrafting Traits Wild Magic Sphere Bestiary
Equipment
Weapons Armor Equipment Special Materials
Alchemical Items Apparatuses (Metamagic) Charms Compounds
Implements Marvelous Items Scrolls Spell Engines
Fabled Items Talent Crystals
Feats
Admixture Anathema Aristeia Champion
Chance Channeling Combat Companion
Counterspell Drawback Extra General
Item Creation Metamagic Necrosis Protokinesis
Proxy Racial Ritual Squadron
Surreal Teamwork Theurge Wild Magic
Get Ultimate Spheres of Power Get the Original RulebookU
Get Expanded OptionsU Get Expanded Options 2
Alteration HandbookU Conjuration HandbookU Creation HandbookU Dark HandbookU
Death HandbookU Destruction HandbookU Divination HandbookU Enhancement HandbookU
Fate HandbookU Illusion HandbookU Life HandbookU Light HandbookU
Mind HandbookU Nature HandbookU Protection HandbookU Telekinesis HandbookU
Time HandbookU War HandbookU Warp HandbookU Weather HandbookU
Spheres Apocrypha
Apex Shifter Casting Traditions Casting Traditions 2 Cognition Talents
Cohorts and Companions Dark ApocryphaU Debilitating Talents 2 Destruction ApocryphaU
Light ApocryphaU Nature (Air) PackageU Nature (Earth) ApocryphaU Nature (Fire) ApocryphaU
Nature (M/P/W) ApocryphaU Nature (Spirit) ApocryphaU Protokinesis ApocryphaU Sidhe Court
Other Spheres Products
Archetypes of PowerU The Bear Sphere The Blood SphereU Blood and Portents
Compounds of Power The Conqueror's Handbook The Fallen Fey SphereU Initiate's Handbook
Items of PowerU The Jester's Handbook Mythic Spheres of Power The Technomancy Sphere
Treasures of the Spheres The Wraith ClassU Wild Magic Woodfaring Adventures
Worlds of Power The Youxia's Handbook Bestiary: Fey and Feyfolk

U: Part of Ultimate Spheres of Power and does not need to be bought separately from that book

This website uses cookies. See the Legal & OGL page for important information. Any material NOT covered by the Open Game License Version 1.0a is covered by the Creative Commons Attribution-ShareAlike 3.0 License.