Champion Warpriest (Warpriest Archetype)

Proficiencies: Champion warpriests are proficient with simple weapons, as well as the favored weapon of his deity, light armor, and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters proficiencies.

Casting: The champion warpriest may combine spheres and talents to create magical effects. The champion warpriest is considered a Mid-Caster and uses Wisdom as his casting ability modifier. (Note: All casters gain 2 bonus talents and may select a casting tradition the first time they gain the casting class feature.)

This replaces the spells class feature, as well as the warpriest’s ability to spontaneously cast ‘cure’ or ‘inflict’ spells.

Sacred Talent: At 1st level, the champion warpriest gains one magic sphere associated with a domain granted by his deity. The spheres associated with each domain are listed on Table: Domain Spheres.

Table: Domain Spheres
Domain Associated Sphere
Air Weather
Animal Alteration
Artifice Creation
Chaos Fate
Charm Mind
Community Protection
Darkness Dark
Death Death
Destruction Destruction
Earth Nature
Evil Fate
Fire Nature
Glory Enhancement
Good Fate
Healing Life
Knowledge Divination
Law Fate
Liberation Warp
Luck Fate
Madness Mind
Magic Divination
Nobility War
Plant Nature
Protection Protection
Repose Life
Rune Enhancement
Scalykind Alteration
Strength Enhancement
Sun Light
Travel Warp
Trickery Illusion
Void Warp
War War
Water Nature
Weather Weather

Spell Pool: The champion warpriest gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. This pool contains a number of spell points equal to his class level + his casting ability modifier (minimum 1). This pool replenishes once per day after roughly 8 hours of rest.

Blended Training: A champion warpriest gains 3 talents every 4 levels; the same as he gains caster levels. Whenever he gains a talent he may choose to gain either a magic talent or a combat talent. Champion warpriests use their casting ability modifier as their practitioner modifier.

Fervor: The champion warpriest’s fervor ability may be used to cast sphere effects in place of warpriest spells. All other abilities and limitations of fervor are unchanged.

This alters fervor.

Greater Training: The champion warpriest may choose to lose sacred weapon to instead gain a combat or magic talent at every class level. He may not take this option if possessing an archetype that would alter or replace sacred weapon.

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